@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
Meatgrinder vs. vold (allies + 9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from Morocco to United KingdomTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Southern France to 114 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia -
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Southern France to 114 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 armour, 2 artilleries and 9 infantry moved from Romania to BessarabiaCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from 114 Sea Zone to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from Poland to Eastern Poland
1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Poland to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Greater Southern Germany to Slovakia HungaryPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 artillery and 2 mech_infantrys placed in Germany
1 infantry placed in France
2 infantry placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Southern France to 114 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 armour, 2 artilleries and 9 infantry moved from Romania to BessarabiaCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from 114 Sea Zone to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from Poland to Eastern Poland
1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Poland to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Greater Southern Germany to Slovakia HungaryPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 artillery and 2 mech_infantrys placed in Germany
1 infantry placed in France
2 infantry placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Russia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 2 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Persia
3 infantry moved from Ukraine to Bryansk
8 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Smolensk
6 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Rostov to BryanskPlace Units - Russians
9 infantry placed in Russia
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to YunnanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 cruiser moved from 54 Sea Zone to 49 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6,3,5,6,6
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
2 artilleries and 3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - British
Purchase Units - British
British buy 2 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Egypt to Kenya
4 infantry moved from Shan State to Siam
1 fighter moved from Shan State to Siam
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Kenya to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 fighter moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 transport moved from 76 Sea Zone to 72 Sea ZonePlace Units - British
1 factory_minor placed in Persia
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 artillery moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to TunisiaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to Shan State
2 infantry moved from South Australia to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Java: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Changing PUs for ANZAC from 30 to 33
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Changing PUs for ANZAC from 30 to 33
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Changing PUs for ANZAC from 30 to 33
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Changing PUs for ANZAC from 30 to 33
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers
British defend with 3 destroyers
Germans win, taking 109 Sea Zone from British with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for British: 3 destroyersNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
3 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Norway to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Slovakia Hungary to Poland
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Germans
1 airfield placed in Holland Belgium
1 destroyer placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
I forgot one combat, I’ll roll it here (Amur, 3 inf vs 1 inf). I’ll do a few rounds up front here.
R1
RUS
Rolls: 3@1; Total Hits: 03@1: (3, 3, 2)
AP
Rolls: 1@2; Total Hits: 11@2: (1)
R2
RUS
Rolls: 3@1; Total Hits: 03@1: (6, 5, 2)
AP
Rolls: 1@2; Total Hits: 01@2: (3)
R3
RUS
Rolls: 3@1; Total Hits: 03@1: (3, 3, 2)
AP
Rolls: 1@2; Total Hits: 01@2: (3)
-
R2 nulled out, I had not considered you would hit :P
R2
RUS
Rolls: 3@1; Total Hits: 13@1: (1, 5, 4)
AP
Rolls: 1@2; Total Hits: 11@2: (1)