@barnee
Thank you - looks like that did the trick!
LOTR-wheatbeer vs dawgoneit. round 2
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4
Purchase Units - Khand
Khand buy 2 raiderss and 1 warWolves; Remaining resources: 0 PUs;Non Combat Move - Khand
1 xbowInfantry moved from Harad Road to S. Ithilien
2 raiderss moved from Khand to Harad Road
1 warWolves moved from Khand to S. IthilienPlace Units - Khand
2 raiderss and 1 warWolves placed in KhandTurn Complete - Khand
Khand collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 2 berzerkerss; Remaining resources: 0 PUs;Combat Move - Dwarves
12 axeInfantrys and 1 phalanx moved from N. Dale to Iron HillsCombat - Dwarves
Battle in Iron Hills
Dwarves attack with 12 axeInfantrys and 1 phalanx
Rhun defend with 1 castle, 5 chariotArcherss, 2 warChariots and 1 warWagon
Dwarves roll dice for 12 axeInfantrys and 1 phalanx in Iron Hills, round 2 : 2/1 hits
Rhun roll dice for 5 chariotArcherss, 2 warChariots and 1 warWagon in Iron Hills, round 2 : 2/1 hits
2 warChariots owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in Iron Hills
Dwarves roll dice for 10 axeInfantrys and 1 phalanx in Iron Hills, round 3 : 2/0 hits
Rhun roll dice for 5 chariotArcherss and 1 warWagon in Iron Hills, round 3 : 2/1 hits
2 axeInfantrys owned by the Dwarves and 2 chariotArcherss owned by the Rhun lost in Iron Hills
Dwarves roll dice for 8 axeInfantrys and 1 phalanx in Iron Hills, round 4 : 2/1 hits
Rhun roll dice for 3 chariotArcherss and 1 warWagon in Iron Hills, round 4 : 2/1 hits
2 axeInfantrys owned by the Dwarves and 2 chariotArcherss owned by the Rhun lost in Iron Hills
Dwarves roll dice for 6 axeInfantrys and 1 phalanx in Iron Hills, round 5 : 1/1 hits
Rhun roll dice for 1 chariotArchers and 1 warWagon in Iron Hills, round 5 : 1/0 hits
1 axeInfantry owned by the Dwarves and 1 chariotArchers owned by the Rhun lost in Iron Hills
Dwarves roll dice for 5 axeInfantrys and 1 phalanx in Iron Hills, round 6 : 1/1 hits
Rhun roll dice for 1 warWagon in Iron Hills, round 6 : 1/1 hits
1 axeInfantry owned by the Dwarves and 1 warWagon owned by the Rhun lost in Iron Hills
Dwarves win, taking Iron Hills from Rhun with 4 axeInfantrys and 1 phalanx remaining. Battle score for attacker is 13
Casualties for Rhun: 5 chariotArcherss, 2 warChariots and 1 warWagon
Casualties for Dwarves: 8 axeInfantrysNon Combat Move - Dwarves
2 axeInfantrys and 2 cannons moved from Lonely Mtn. to N. DalePlace Units - Dwarves
2 axeInfantrys and 2 berzerkerss placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Saruman : 1 / 0
Freefolk : 21 / 21
Mordor : 22 / 22
Rohan : 24 / 24
Goblins : 17 / 17
Elves : 29 / 29
Haradrim : 19 / 19
Gondor : 28 / 28
Rhun : 12 / 21
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Saruman
Combat Move - Saruman
1 urukhai moved from Celebran to Lorien -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Saruman
Combat Move - Saruman
1 urukhai moved from Celebran to LorienCombat - Saruman
Battle in Lorien
Saruman attack with 1 urukhai
Elves defend with 1 castle, 4 fortificationss and 3 towers
Elves win with 4 fortificationss and 3 towers remaining. Battle score for attacker is -5
Casualties for Saruman: 1 urukhaiNon Combat Move - Saruman
Turn Complete - Saruman
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Freefolk
Freefolk buy 2 archerss and 3 lightCavalrys; Remaining resources: 3 PUs;Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from N. Dunland to S. Caves
2 lightCavalrys moved from Cardolan to S. Caves
1 lightCavalry moved from N. Caves to S. Caves
1 lightCavalry moved from N. Caves to S. CavesCombat - Freefolk
Battle in S. Caves
Freefolk attack with 1 archers, 4 lightCavalrys and 2 spearInfantrys
Goblins defend with 1 castle and 4 shooterss
Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in S. Caves, round 2 : 2/0 hits
Goblins roll dice for 4 shooterss in S. Caves, round 2 : 1/1 hits
2 shooterss owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in S. Caves
Freefolk roll dice for 1 archers, 3 lightCavalrys and 2 spearInfantrys in S. Caves, round 3 : 2/1 hits
Goblins roll dice for 2 shooterss in S. Caves, round 3 : 1/1 hits
1 spearInfantry owned by the Freefolk and 2 shooterss owned by the Goblins lost in S. Caves
Freefolk win, taking S. Caves from Goblins with 1 archers, 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Freefolk: 1 lightCavalry and 1 spearInfantry
Casualties for Goblins: 4 shooterssNon Combat Move - Freefolk
3 archerss, 3 hobbitss and 4 spearInfantrys moved from Eregion to N. Caves
1 archers and 3 hobbitss moved from S. Downs to Minhiriath
3 lightCavalrys moved from Bree to N. Enedwaith
2 lightCavalrys moved from Fornost to Minhiriath
1 hobbits moved from Cardolan to Eregion
2 archerss, 2 hobbitss and 1 spearInfantry moved from Cardolan to N. EnedwaithPlace Units - Freefolk
2 archerss placed in N. Caves
3 lightCavalrys placed in BreeTurn Complete - Freefolk
Freefolk collect 23 PUs; end with 26 PUs totalProduction/PUs Summary :
Saruman : 1 / 0
Freefolk : 23 / 26
Mordor : 22 / 22
Rohan : 24 / 24
Goblins : 15 / 17
Elves : 29 / 29
Haradrim : 19 / 19
Gondor : 28 / 28
Rhun : 12 / 21
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Mordor
Mordor buy 6 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Mordor
3 nazguls, 25 orcss, 9 siegeTowers and 3 trollss moved from N. Ithilien to Anorien
1 trolls moved from Celduin to S. Dale
Mordor take S. Dale from Dale -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Mordor
Mordor buy 6 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Mordor
3 nazguls, 25 orcss, 9 siegeTowers and 3 trollss moved from N. Ithilien to Anorien
1 trolls moved from Celduin to S. Dale
Mordor take S. Dale from DaleCombat - Mordor
Battle in Anorien
Mordor attack with 3 nazguls, 25 orcss, 9 siegeTowers and 3 trollss
Gondor defend with 1 trebuche and 2 undeads
Mordor win, taking Anorien from Gondor with 3 nazguls, 25 orcss, 9 siegeTowers and 3 trollss remaining. Battle score for attacker is 8
Casualties for Gondor: 1 trebuche and 2 undeadsNon Combat Move - Mordor
1 orcs moved from Dagorlad to N. Ithilien
1 orcs moved from Udun to Dagorlad
5 orcss moved from Minas Morgul to N. Ithilien
2 orcss moved from Gorgoroth to Minas Morgul
2 orcss moved from Barad Dur to Gorgoroth
3 nazguls moved from Anorien to N. IthilienPlace Units - Mordor
4 orcss and 1 siegeTower placed in Minas Morgul
1 orcs placed in Udun
1 orcs placed in Barad DurTurn Complete - Mordor
Mordor collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Rohan
Rohan buy 2 lightCavalrys, 4 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Rohan
1 heavyCavalry moved from Wold to Celebran
Rohan take Celebran from Goblins
1 heavyCavalry moved from Celebran to Fangorn
3 heavyCavalrys moved from Wold to Fangorn
1 heavyCavalry moved from Wold to Fangorn
2 spearInfantrys and 2 trebuches moved from Westfold to E. Emnet
Rohan take E. Emnet from Goblins
1 heavyCavalry moved from Wold to Rhovanion
Rohan take N. Brown Lands from Saruman
Rohan take Rhovanion from Mordor
4 spearInfantrys and 3 trebuches moved from Eastfold to E. Emnet
5 heavyCavalrys moved from Helms Deep to FangornCombat - Rohan
Battle in Fangorn
Rohan attack with 10 heavyCavalrys
Goblins defend with 1 shooters
Rohan roll dice for 10 heavyCavalrys in Fangorn, round 2 : 5/0 hits
Goblins roll dice for 1 shooters in Fangorn, round 2 : 1/1 hits
1 heavyCavalry owned by the Rohan and 1 shooters owned by the Goblins lost in Fangorn
Rohan win, taking Fangorn from Goblins with 9 heavyCavalrys remaining. Battle score for attacker is -3
Casualties for Rohan: 1 heavyCavalry
Casualties for Goblins: 1 shootersNon Combat Move - Rohan
Place Units - Rohan
3 spearInfantrys and 1 trebuche placed in Eastfold
2 lightCavalrys and 1 spearInfantry placed in Isengard
Rohan undo move 2.
2 lightCavalrys and 1 spearInfantry placed in Helms DeepTurn Complete - Rohan
Rohan collect 30 PUs; end with 30 PUs totalProduction/PUs Summary :
Saruman : 1 / 0
Freefolk : 23 / 26
Mordor : 24 / 25
Rohan : 30 / 30
Goblins : 8 / 17
Elves : 31 / 29
Haradrim : 19 / 19
Gondor : 27 / 28
Rhun : 12 / 21
Dale : 10 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Goblins
Goblins buy 4 shooterss, 2 stabberss and 1 wargs; Remaining resources: 0 PUs;Combat Move - Goblins
1 trolls moved from Drimrill Dale to Anduin East Bank
Goblins take Anduin East Bank from Elves
1 trolls moved from Anduin East Bank to Lorien
1 shooters moved from Drimrill Dale to Celebran
Goblins take Celebran from Rohan
1 stabbers moved from Moria to Eregion
1 stabbers moved from Moria to Eregion
1 shooters moved from Moria to Eregion
1 wargs moved from Moria to Lorien
2 stabberss moved from Drimrill Dale to Anduin West Bank
1 shooters moved from Drimrill Dale to Anduin West Bank
3 stabberss moved from Drimrill Dale to Lorien
2 shooterss moved from Drimrill Dale to Lorien
1 stabbers moved from Drimrill Dale to Lorien
1 shooters moved from Drimrill Dale to Lorien -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Goblins
Goblins buy 4 shooterss, 2 stabberss and 1 wargs; Remaining resources: 0 PUs;Combat Move - Goblins
1 trolls moved from Drimrill Dale to Anduin East Bank
Goblins take Anduin East Bank from Elves
1 trolls moved from Anduin East Bank to Lorien
1 shooters moved from Drimrill Dale to Celebran
Goblins take Celebran from Rohan
1 stabbers moved from Moria to Eregion
1 stabbers moved from Moria to Eregion
1 shooters moved from Moria to Eregion
1 wargs moved from Moria to Lorien
2 stabberss moved from Drimrill Dale to Anduin West Bank
1 shooters moved from Drimrill Dale to Anduin West Bank
3 stabberss moved from Drimrill Dale to Lorien
2 shooterss moved from Drimrill Dale to Lorien
1 stabbers moved from Drimrill Dale to Lorien
1 shooters moved from Drimrill Dale to LorienCombat - Goblins
Battle in Anduin West Bank
Goblins attack with 1 shooters and 2 stabberss
Elves defend with 1 hobbits
Goblins win, taking Anduin West Bank from Elves with 1 shooters and 2 stabberss remaining. Battle score for attacker is 2
Casualties for Elves: 1 hobbits
Battle in Lorien
Goblins attack with 3 shooterss, 4 stabberss, 1 trolls and 1 wargs
Elves defend with 1 castle, 4 fortificationss and 3 towers
Elves win with 2 towers remaining. Battle score for attacker is -12
Casualties for Goblins: 3 shooterss, 4 stabberss, 1 trolls and 1 wargs
Casualties for Elves: 4 fortificationss and 1 tower
Battle in Eregion
Goblins attack with 1 shooters and 2 stabberss
Freefolk defend with 1 hobbits
Goblins win, taking Eregion from Elves with 1 shooters and 2 stabberss remaining. Battle score for attacker is 2
Casualties for Freefolk: 1 hobbitsNon Combat Move - Goblins
8 shooterss and 5 stabberss moved from Drimrill Dale to Celebran
2 stabberss moved from Moria to CelebranPlace Units - Goblins
4 shooterss, 2 stabberss and 1 wargs placed in MoriaTurn Complete - Goblins
Goblins collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Elves
Elves buy 7 hunterss; Remaining resources: 1 PUs;Combat Move - Elves
1 hobbits moved from Carrock to Anduin West Bank
1 hunters moved from W. Mirkwood to Anduin West Bank
6 hunterss moved from Rivendell to Eregion
1 hobbits moved from N. Caves to Eregion
1 eagles moved from Dol Goldur to Anduin West Bank
1 hunters moved from Gladden to Anduin East Bank
Elves take Anduin East Bank from Goblins
1 hunters moved from Anduin East Bank to Celebran
1 hunters moved from Gladden to Drimrill Dale
Elves take Drimrill Dale from Saruman
1 hunters moved from Drimrill Dale to Celebran
3 eagless moved from N. Caves to Eregion
3 eagless moved from N. Caves to Anduin West Bank
9 hunterss and 6 wizards moved from Gladden to Drimrill Dale
9 hunterss and 6 wizards moved from Drimrill Dale to Celebran
1 hobbits moved from N. Caves to EregionCombat - Elves
Battle in Eregion
Elves attack with 3 eagless, 2 hobbitss and 6 hunterss
Goblins defend with 1 shooters and 2 stabberss
Elves roll dice for 3 eagless, 2 hobbitss and 6 hunterss in Eregion, round 2 : 3/1 hits
Goblins roll dice for 1 shooters and 2 stabberss in Eregion, round 2 : 1/1 hits
1 hobbits owned by the Elves, 2 stabberss owned by the Goblins and 1 shooters owned by the Goblins lost in Eregion
Elves win, taking Eregion from Goblins with 3 eagless, 1 hobbits and 6 hunterss remaining. Battle score for attacker is 4
Casualties for Goblins: 1 shooters and 2 stabberss
Casualties for Elves: 1 hobbits
Battle in Anduin West Bank
Elves attack with 4 eagless, 1 hobbits and 1 hunters
Goblins defend with 1 shooters and 2 stabberss
Elves roll dice for 4 eagless, 1 hobbits and 1 hunters in Anduin West Bank, round 2 : 2/1 hits
Goblins roll dice for 1 shooters and 2 stabberss in Anduin West Bank, round 2 : 1/1 hits
1 hobbits owned by the Elves and 2 stabberss owned by the Goblins lost in Anduin West Bank
Elves roll dice for 4 eagless and 1 hunters in Anduin West Bank, round 3 : 2/1 hits
Goblins roll dice for 1 shooters in Anduin West Bank, round 3 : 0/1 hits
1 shooters owned by the Goblins lost in Anduin West Bank
Elves win, taking Anduin West Bank from Goblins with 4 eagless and 1 hunters remaining. Battle score for attacker is 4
Casualties for Goblins: 1 shooters and 2 stabberss
Casualties for Elves: 1 hobbits
Battle in Celebran
Elves attack with 11 hunterss and 6 wizards
Goblins defend with 9 shooterss and 7 stabberss
Elves roll dice for 11 hunterss and 6 wizards in Celebran, round 2 : 8/1 hits
Goblins roll dice for 9 shooterss and 7 stabberss in Celebran, round 2 : 4/1 hits
7 stabberss owned by the Goblins, 1 shooters owned by the Goblins and 4 hunterss owned by the Elves lost in Celebran
Elves roll dice for 7 hunterss and 6 wizards in Celebran, round 3 : 6/1 hits
Goblins roll dice for 8 shooterss in Celebran, round 3 : 2/1 hits
6 shooterss owned by the Goblins and 2 hunterss owned by the Elves lost in Celebran
5 hunterss and 6 wizards retreated to Drimrill Dale
Goblins win with 2 shooterss remaining. Battle score for attacker is 4
Casualties for Goblins: 7 shooterss and 7 stabberss
Casualties for Elves: 6 hunterssNon Combat Move - Elves
1 ents moved from Gladden to Drimrill Dale
3 hobbitss moved from N. Caves to Drimrill Dale
1 hobbits moved from N. Caves to Drimrill Dale
2 hobbitss moved from N. Caves to Eregion
2 entss moved from S. Mirkwood to Rhovanion
1 hobbits moved from Lake Town to N. Dale
4 eagless moved from Anduin West Bank to Rivendell
3 eagless moved from Eregion to RivendellPlace Units - Elves
7 hunterss placed in RivendellTurn Complete - Elves
Elves collect 32 PUs; end with 33 PUs totalProduction/PUs Summary :
Saruman : 0 / 0
Freefolk : 23 / 26
Mordor : 24 / 25
Rohan : 29 / 30
Goblins : 9 / 12
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 28
Rhun : 12 / 21
Dale : 10 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Haradrim
Haradrim buy 1 corsairs and 5 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim
Non Combat Move - Haradrim
3 corsairss and 9 spearInfantrys moved from S. Ithilien to E. Osg.
6 spearInfantrys moved from Debatable Land to S. Ithilien
6 spearInfantrys moved from Umbar to Debatable Land
1 corsairs and 5 spearInfantrys moved from City of Corsairs to UmbarPlace Units - Haradrim
1 corsairs and 5 spearInfantrys placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Gondor
Gondor buy 2 towers, 3 towerGuards and 1 trebuche; Remaining resources: 2 PUs;Combat Move - Gondor
1 undead moved from W. Osg. to Anorien
3 undeads moved from Lossarnach to Anorien
2 undeads moved from W. Osg. to Anorien
8 trebuches moved from Lossarnach to Anorien
4 towerGuards moved from W. Osg. to Anorien
6 towerGuards moved from Lossarnach to Anorien
8 heavyCavalrys moved from Lossarnach to Anorien
2 trebuches moved from Minas Tirith to Anorien
3 towerGuards moved from Minas Tirith to Anorien
1 spearInfantry moved from Lossarnach to AnorienCombat - Gondor
Battle in Anorien
Gondor attack with 8 heavyCavalrys, 1 spearInfantry, 13 towerGuards, 10 trebuches and 6 undeads
Mordor defend with 25 orcss, 9 siegeTowers and 3 trollss
Gondor roll dice for 8 heavyCavalrys, 1 spearInfantry, 13 towerGuards, 10 trebuches and 6 undeads in Anorien, round 2 : 16/1 hits
Mordor roll dice for 25 orcss, 9 siegeTowers and 3 trollss in Anorien, round 2 : 7/1 hits
6 undeads owned by the Gondor, 1 spearInfantry owned by the Gondor and 16 orcss owned by the Mordor lost in Anorien
Gondor roll dice for 8 heavyCavalrys, 13 towerGuards and 10 trebuches in Anorien, round 3 : 15/0 hits
Mordor roll dice for 9 orcss, 9 siegeTowers and 3 trollss in Anorien, round 3 : 5/1 hits
1 trebuche owned by the Gondor, 9 orcss owned by the Mordor, 6 siegeTowers owned by the Mordor and 4 towerGuards owned by the Gondor lost in Anorien
Gondor roll dice for 8 heavyCavalrys, 9 towerGuards and 9 trebuches in Anorien, round 4 : 13/0 hits
Mordor roll dice for 3 siegeTowers and 3 trollss in Anorien, round 4 : 2/0 hits
2 trebuches owned by the Gondor, 3 trollss owned by the Mordor and 3 siegeTowers owned by the Mordor lost in Anorien
Gondor win, taking Anorien from Mordor with 8 heavyCavalrys, 9 towerGuards and 7 trebuches remaining. Battle score for attacker is 86
Casualties for Gondor: 1 spearInfantry, 4 towerGuards, 3 trebuches and 6 undeads
Casualties for Mordor: 25 orcss, 9 siegeTowers and 3 trollssNon Combat Move - Gondor
1 spearInfantry moved from Lossarnach to W. Osg.Place Units - Gondor
2 towers placed in W. Osg.
3 towerGuards and 1 trebuche placed in Minas TirithTurn Complete - Gondor
Gondor collect 28 PUs; end with 30 PUs totalProduction/PUs Summary :
Saruman : 0 / 0
Freefolk : 23 / 26
Mordor : 23 / 25
Rohan : 29 / 30
Goblins : 9 / 12
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 28 / 30
Rhun : 12 / 21
Dale : 10 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Rhun
Rhun buy 6 spearInfantrys; Remaining resources: 3 PUs;Combat Move - Rhun
5 spearInfantrys, 1 trebuche and 1 warChariot moved from Rhun to N. Rhun -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Rhun
Rhun buy 6 spearInfantrys; Remaining resources: 3 PUs;Combat Move - Rhun
5 spearInfantrys, 1 trebuche and 1 warChariot moved from Rhun to N. RhunCombat - Rhun
Battle in N. Rhun
Rhun attack with 5 spearInfantrys, 1 trebuche and 1 warChariot
Dale defend with 3 archerss, 1 heavyCavalry and 3 spearInfantrys
Rhun win, taking N. Rhun from Dale with 1 spearInfantry, 1 trebuche and 1 warChariot remaining. Battle score for attacker is 11
Casualties for Rhun: 4 spearInfantrys
Casualties for Dale: 3 archerss, 1 heavyCavalry and 3 spearInfantrysNon Combat Move - Rhun
Place Units - Rhun
6 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 15 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Dale
Dale buy 3 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Dale
1 lightCavalry moved from Lake Town to Celduin
Dale take Celduin from Mordor
1 lightCavalry moved from Celduin to S. Dale
1 archers and 1 spearInfantry moved from N. Dale to S. Dale
1 lightCavalry moved from Lake Town to S. DaleCombat - Dale
Battle in S. Dale
Dale attack with 1 archers, 2 lightCavalrys and 1 spearInfantry
Mordor defend with 1 trolls
Dale roll dice for 1 archers, 2 lightCavalrys and 1 spearInfantry in S. Dale, round 2 : 1/1 hits
Mordor roll dice for 1 trolls in S. Dale, round 2 : 0/1 hits
1 trolls owned by the Mordor lost in S. Dale
Dale win, taking S. Dale from Mordor with 1 archers, 2 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 6
Casualties for Mordor: 1 trollsNon Combat Move - Dale
Place Units - Dale
3 lightCavalrys placed in Lake TownTurn Complete - Dale
Dale collect 11 PUs; end with 11 PUs totalProduction/PUs Summary :
Saruman : 0 / 0
Freefolk : 23 / 26
Mordor : 19 / 25
Rohan : 29 / 30
Goblins : 9 / 12
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 28 / 30
Rhun : 15 / 18
Dale : 11 / 11
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Khand
Khand buy 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs;Combat Move - Khand
Combat - Khand
Non Combat Move - Khand
6 raiderss, 3 warWolvess and 4 xbowInfantrys moved from S. Ithilien to N. Ithilien
2 raiderss moved from Harad Road to S. Ithilien
2 raiderss and 1 warWolves moved from Khand to Harad Road
1 warWolves moved from Harad Road to S. IthilienPlace Units - Khand
1 warWolves and 2 xbowInfantrys placed in KhandTurn Complete - Khand
Khand collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Dwarves
Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs;Combat Move - Dwarves
2 axeInfantrys and 2 cannons moved from N. Dale to N. Rhun
4 axeInfantrys and 1 phalanx moved from Iron Hills to N. RhunCombat - Dwarves
Battle in N. Rhun
Dwarves attack with 6 axeInfantrys, 2 cannons and 1 phalanx
Rhun defend with 1 spearInfantry, 1 trebuche and 1 warChariot
Dwarves roll dice for 6 axeInfantrys, 2 cannons and 1 phalanx in N. Rhun, round 2 : 3/1 hits
Rhun roll dice for 1 spearInfantry, 1 trebuche and 1 warChariot in N. Rhun, round 2 : 1/1 hits
1 spearInfantry owned by the Rhun, 1 trebuche owned by the Rhun, 1 warChariot owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
Dwarves win, taking N. Rhun from Rhun with 5 axeInfantrys, 2 cannons and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Rhun: 1 spearInfantry, 1 trebuche and 1 warChariot
Casualties for Dwarves: 1 axeInfantryNon Combat Move - Dwarves
2 axeInfantrys and 2 berzerkerss moved from Lonely Mtn. to N. DalePlace Units - Dwarves
2 cannons and 1 mortar placed in Iron HillsTurn Complete - Dwarves
Dwarves collect 19 PUs; end with 19 PUs totalProduction/PUs Summary :
Saruman : 0 / 0
Freefolk : 23 / 26
Mordor : 19 / 25
Rohan : 29 / 30
Goblins : 9 / 12
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 28 / 30
Rhun : 12 / 18
Dale : 11 / 11
Khand : 11 / 11
Dwarves : 19 / 19 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Freefolk
Freefolk buy 2 archerss, 3 lightCavalrys and 2 spearInfantrys; Remaining resources: 2 PUs;Combat Move - Freefolk
1 archers moved from S. Caves to Celebran
1 spearInfantry moved from S. Caves to Celebran
1 lightCavalry moved from S. Caves to Celebran
1 archers and 3 hobbitss moved from Minhiriath to Lond Daer
1 lightCavalry moved from N. Enedwaith to Enedwaith
Freefolk take Enedwaith from Neutral
2 lightCavalrys moved from Minhiriath to Lond Daer
1 lightCavalry moved from N. Enedwaith to Lond Daer
1 lightCavalry moved from S. Caves to CelebranCombat - Freefolk
Battle in Celebran
Freefolk attack with 1 archers, 2 lightCavalrys and 1 spearInfantry
Goblins defend with 2 shooterss
Freefolk roll dice for 1 archers, 2 lightCavalrys and 1 spearInfantry in Celebran, round 2 : 1/1 hits
Goblins roll dice for 2 shooterss in Celebran, round 2 : 1/1 hits
1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Celebran
Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Celebran, round 3 : 1/1 hits
Goblins roll dice for 1 shooters in Celebran, round 3 : 1/1 hits
1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Celebran
Freefolk win, taking Celebran from Goblins with 1 archers and 1 spearInfantry remaining. Battle score for attacker is -4
Casualties for Freefolk: 2 lightCavalrys
Casualties for Goblins: 2 shooterss
Battle in Lond Daer
Freefolk attack with 1 archers, 3 hobbitss and 3 lightCavalrys
Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
Freefolk roll dice for 1 archers, 3 hobbitss and 3 lightCavalrys in Lond Daer, round 2 : 2/1 hits
Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/0 hits
2 fortificationss owned by the Neutral and 1 hobbits owned by the Freefolk lost in Lond Daer
Freefolk roll dice for 1 archers, 2 hobbitss and 3 lightCavalrys in Lond Daer, round 3 : 2/1 hits
Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 0/1 hits
2 spearInfantrys owned by the Neutral lost in Lond Daer
Freefolk win, taking Lond Daer from Neutral with 1 archers, 2 hobbitss and 3 lightCavalrys remaining. Battle score for attacker is 8
Casualties for Freefolk: 1 hobbits
Casualties for Neutral: 2 fortificationss and 2 spearInfantrysNon Combat Move - Freefolk
2 archerss, 2 hobbitss and 1 spearInfantry moved from N. Enedwaith to Eregion
1 lightCavalry moved from N. Enedwaith to Eregion
3 lightCavalrys moved from Bree to Eregion
1 lightCavalry moved from S. Caves to Eregion
3 hobbitss moved from N. Caves to Drimrill Dale
3 archerss moved from N. Caves to Drimrill Dale
1 spearInfantry moved from N. Caves to Eregion
3 archerss and 4 spearInfantrys moved from N. Caves to Drimrill DalePlace Units - Freefolk
1 archers and 1 spearInfantry placed in N. Caves
1 archers and 1 spearInfantry placed in S. Caves
3 lightCavalrys placed in BreeTurn Complete - Freefolk
Freefolk collect 27 PUs; end with 29 PUs totalProduction/PUs Summary :
Saruman : 0 / 0
Freefolk : 27 / 29
Mordor : 19 / 25
Rohan : 29 / 30
Goblins : 8 / 12
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 28 / 30
Rhun : 12 / 18
Dale : 11 / 11
Khand : 11 / 11
Dwarves : 19 / 19 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Mordor
Mordor buy 7 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Mordor
6 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
3 nazguls moved from N. Ithilien to E. Osg.
1 orcs moved from Dagorlad to N. Ithilien
1 orcs moved from Udun to Dagorlad
2 orcss moved from Gorgoroth to Udun
1 orcs moved from Barad Dur to GorgorothNon Combat Move - Mordor
Place Units - Mordor
4 orcss and 1 siegeTower placed in Minas Morgul
1 orcs placed in Udun
2 orcss placed in Barad DurTurn Complete - Mordor
Mordor collect 19 PUs; end with 19 PUs total