Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Vologda
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Vologda
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Italians attack with 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
Turn Complete - French
@Cow:
Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.
its cool. I have had bad dice all year weather I play on line, or with my friends rolling my own dice.
I don’t want to mess any body up trying to get to the playoffs.
I don’t understand why you loose points if you loose or win though.
but that’s cool if anybody tried to explain I would most likely say huh wha huh LOL.
next year I will be there. ooohhhh yyyeeeeeaaahhh.
(well maybe) LOL
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Vologda
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 armour moved from Archangel to Urals
1 infantry moved from Karelia to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
Points per game I get 6 for beating tier 1, 5 tier 2, 4 tier 3, 3 tier 4.
Since you are tier 4… I get 3 points. My points per game right now is 4.00, getting into playoffs depends on my points per game. Getting 3 lowers it for me LOL.
So I pretty much have to play tier 1 or tier 2 opponents. I just realized this today when I took the time to read the league rules. Boldfresh kept ranting about tier 1 tier 1 tier 1 to me… I was like what the hell is tier 1? LOL. Then I realized oh I am tier 1 in the rankings. So I was curious how I got there. LOL
I always thought players were ranked arbitrarily because I see some players with 1 win and they are tier 1…. LOL
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Vologda
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 armour moved from Archangel to Urals
1 infantry moved from Karelia to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Americans win, taking Scotland from British with 1 destroyer remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 aaGuns, 2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
3 infantry moved from Karelia to Novgorod
2 bombers moved from Southern France to Eastern Poland
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
2 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 fighter moved from Southern France to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 111 Sea Zone
1 artillery moved from France to Holland Belgium
1 artillery moved from Southern France to France
3 infantry moved from Southern France to France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Adding units owned by Germans to Spain: 1 infantry
EDIT: Changing ownership of Spain from British to Germans
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in France
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
@Cow:
Points per game I get 6 for beating tier 1, 5 tier 2, 4 tier 3, 3 tier 4.
Since you are tier 4… I get 3 points. My points per game right now is 4.00, getting into playoffs depends on my points per game. Getting 3 lowers it for me LOL.
So I pretty much have to play tier 1 or tier 2 opponents. I just realized this today when I took the time to read the league rules. Boldfresh kept ranting about tier 1 tier 1 tier 1 to me… I was like what the hell is tier 1? LOL. Then I realized oh I am tier 1 in the rankings. So I was curious how I got there. LOL
HUH WHA HUH. LOL
So basically 3 is lower than 4 so my PPG goes down.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Kazakhstan to Vologda
3 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Olgiy
1 infantry moved from Tsagaan Olom to Olgiy
9 infantry moved from Turkey to Greece
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
2 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Kazakhstan to Vologda
1 fighter moved from Kazakhstan to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery and 4 infantry moved from Russia to Vologda
5 infantry moved from Russia to Vologda
Combat - Russians
Battle in Greece
Russians attack with 9 infantry
Germans defend with 2 infantry
Russians win, taking Greece from Germans with 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 aaGuns, 9 artilleries, 29 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Tambov
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Russia to Vologda
1 mech_infantry moved from Persia to Afghanistan
Russians take Afghanistan from Neutral_True
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
@Cow:
So basically 3 is lower than 4 so my PPG goes down.
I do understand. im just being a koo koo head LOL
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 1 infantry moved from Amur to Buryatia
3 fighters moved from Siberia to Buryatia
1 bomber moved from Siberia to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Siberia to Buryatia
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 1 infantry moved from Amur to Buryatia
3 fighters moved from Siberia to Buryatia
1 bomber moved from Siberia to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Siberia to Buryatia
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Buryatia
Japanese attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry
Russians defend with 2 aaGuns and 4 infantry; Americans defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries, 3 fighters and 1 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for Americans: 1 bomber
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
Battle in Hunan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Hopei
1 aaGun moved from Chahar to Hopei
1 bomber moved from Buryatia to Japan
Place Units - Japanese
1 destroyer and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
5 infantry moved from Argentina to Brazil
1 mech_infantry moved from Chile to Brazil
1 mech_infantry moved from Southeast Mexico to Venezuela
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
kamikaze orders?
yeah hit each carrier 1 time each. and the destroyer 3 times
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
5 infantry moved from Argentina to Brazil
1 mech_infantry moved from Chile to Brazil
1 mech_infantry moved from Southeast Mexico to Venezuela
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer and 5 submarines
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer and 5 submarines
Casualties for Americans: 1 carrier and 1 cruiser
Battle in Soviet Far East
Battle in Korea
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Buryatia
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery, 3 infantry and 1 mech_infantry moved from Kwangsi to Kiangsi
3 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Hunan to Kiangsi
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - British
Battle in Kiangsi
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 aaGun moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
7 infantry moved from Burma to Yunnan
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from Turkey to Greece
1 bomber and 6 fighters moved from Turkey to Greece
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Greece
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from Gibraltar to 98 Sea Zone
1 armour moved from Mozambique to Kenya
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
2 infantry moved from Mozambique to Union of South Africa
2 infantry moved from Angola to Belgian Congo
Place Units - British
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
1 infantry placed in Egypt
1 factory_minor placed in Iraq
British undo move 3.
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry