Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
Italians take Belarus from Russians
1 armour moved from Slovakia Hungary to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour, 6 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 armour moved from Belarus to Archangel
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 artilleries and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
2 mech_infantrys moved from Germany to France
1 armour moved from Germany to France
1 bomber moved from Poland to Southern France
1 fighter and 1 tactical_bomber moved from Poland to Southern France
4 armour moved from Romania to Belarus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour, 6 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 armour moved from Belarus to Archangel
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 artilleries and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
2 mech_infantrys moved from Germany to France
1 armour moved from Germany to France
1 bomber moved from Poland to Southern France
1 fighter and 1 tactical_bomber moved from Poland to Southern France
4 armour moved from Romania to Belarus
Combat - Germans
Battle in Nenetsia
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 aaGun, 2 artilleries and 6 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Southern France
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
12 infantry moved from Buryatia to Amur
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Dzavhan
4 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Northwest Persia to Turkey
Russians take Turkey from Neutral_True
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from India to Kazakhstan
2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
6 artilleries moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
yeah I no I messed up. when I hit declare war against America there were a bunch. and then there was none and I hit declare war against Mongolians. I didn’t no that you could claim the others. oh well live and learn.
Ah… if you confirmed it was a mistake, I would have left the neutrals alone instead of taking them.
It kind of ruins things, I mean you had a chance at taking Russia possibly, now it is really rough with all the units collapsing and british / anzac fighters coming in.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 4 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Siberia to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Chahar to Amur
3 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Hopei
2 bombers moved from Kwangsi to Amur
1 artillery moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 4 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Siberia to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Chahar to Amur
3 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Hopei
2 bombers moved from Kwangsi to Amur
1 artillery moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
Combat - Japanese
Japanese creates battle in territory Celebes
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 5 fighters and 8 infantry
Russians defend with 14 infantry
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 7 infantry
Casualties for Russians: 14 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 2 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Amur to Siberia
2 fighters moved from Amur to 6 Sea Zone
3 fighters moved from Amur to Siberia
1 aaGun moved from Buyant-Uhaa to Chahar
3 fighters moved from Kwangsi to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 fighters
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Buryatia
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 13 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Chile
Americans take Chile from Neutral_True
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 infantry
Non Combat Move - British
2 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
6 infantry moved from Burma to Yunnan
7 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Turkey
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Anglo Egyptian Sudan to Turkey
1 bomber and 3 fighters moved from Egypt to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Kenya to Angola
British take Angola from Neutral_True
1 armour moved from Kenya to Mozambique
British take Mozambique from Neutral_True
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Spain to Portugal
British take Portugal from Neutral_True
1 mech_infantry moved from Eire to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Spain to Gibraltar
Place Units - British
3 fighters placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 1 infantry
Hey dawgoneit if I do win this game, could you do me a favor and leave it unreported… I just realized my points per game would decrease if I win or lose this game.
If you win, you get lots of points. If I win I would like this game not have happened LOL.
cool I do understand.
wheatbeer wont play because of the same thing. we play in the play board game forum
kinda saves me another loss. LOL
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Vologda
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Vologda
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Italians attack with 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
Turn Complete - French
@Cow:
Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.
its cool. I have had bad dice all year weather I play on line, or with my friends rolling my own dice.
I don’t want to mess any body up trying to get to the playoffs.
I don’t understand why you loose points if you loose or win though.
but that’s cool if anybody tried to explain I would most likely say huh wha huh LOL.
next year I will be there. ooohhhh yyyeeeeeaaahhh.
(well maybe) LOL