if you have problems getting a good fleet in the water 'cause the other player has a lot of fighters while you have lots of IPC’s?
One way to go: you buy fighters, too…
say, you have 60 IPC’s for G? you buy 6 of them!
the next turn you buy 3 AC’s… (totalling 16x3 = 48 IPC’s) (and maybe one transport, too :-P)
since you can allocate fighters directly on a newly built AC, the fighters are deployed immediately in a sea zone!
so, your buys in 2 turns match about 10 figs!!! and I think he can’t buy 10 figs in 2 turns, right? :-P
another way to go?
just spent NOTHING in one round!!! this isn’t done frequently, but you are going to have a lot of IPC’s to spend in one turn (so you will have a massive fleet in the water in one turn)
same example? say, 60 IPC’s for G? waiting 1 turn gives you 120 IPC’s to spend… that’s 5 BB at once! or 3 loaded AC’s…
should he have more then 10 figs at the moment of deploying your fleet in the water? (I don’t know this one out of experience :-o)
then do a combination of both possible things:
just buy 2 rounds of figs (so, 12 figs in total) then spent nothing one round and the next turn buy at least 6 AC’s)
in 4 rounds you have bought yourself one massive fleet of 6 loaded AC!!! and this fleet has not been in the water subject to fig-attacks at all!!!
6 loaded AC’s if defending match about (63+124)/6 = 66/6 = 11 losses per turn for the attacker
this defending value can be compared with about 20 attacking figs! if he has about 20 IPC’s to spend per turn he can buy two figs per turn (not much, but still annoying…), so, 4 turns x 2 figs is 8 figs: meaning, if he has 12 figs to start and you got NONE, in 4 turns your defending value has matched his attack value!
I’m not sure you will ever have to deal with this situation, but who knows…
the best thing to do for sure: take as many IPC’s you can!!!
and if you want to do it faster? take it with the same country: it’s better and easier to have one country at 70 IPC and one at 30 IPC then 2 countries having each 50 IPC’s…