@thrasher1 Our group plays China at War, Turkey at War, Fighting Railways, and Diplomacy. We have played others, but those 4 are our favorites. Diplomacy is starting to wear out it’s welcome a bit, as far as I’m concerned. It adds a lot of fun to the game, but it heavily favors the Allies. Some games it can really swing things.
Dutch money
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If Germany delays taking Holland until after Paris falls, and the dutch collect their 18 ipcs, can germany pillage that 18 ipcs if he takes holland next turn?
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A great question with no answer yet…
We house ruled this this weekend, if Holland does not fall, holland can spend whatever ipc’s it still controls on it’s turn (plays same time as UK).
A capture will not give any IPC’s to the axis.
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The same question needs to be asked for Poland.
We played this weekend, and Poland survived the first impulse, and almost the second. Had it survived… does it start with money? or does it have to wait a turn for $3?
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It does say if Warsaw is not attacked by Germany on turn 1, or survives german attack then Poland becomes a Power. Then Poland collects income after turn 1 with UK and decidesto stay Poland or convert to UK.
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It’s practically an incentive NOT to attack Poland. If ONLY they had more money!





