• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Saruman
                Saruman buy 4 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Place Units - Saruman
                4 orcss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 10 PUs; end with 10 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Freefolk
                Freefolk buy 1 archers, 1 hobbits, 4 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                6 archerss, 3 hobbitss, 5 lightCavalrys and 8 spearInfantrys moved from S. Dunland to Isengard
                3 lightCavalrys moved from Adorn to Isengard
                1 lightCavalry moved from S. Caves to Fangorn
                      Elves take Fangorn from Goblins
                1 lightCavalry moved from Fangorn to Isengard
                3 lightCavalrys moved from N. Enedwaith to Isengard

    Combat - Freefolk
                Battle in Isengard
                    Freefolk attack with 6 archerss, 3 hobbitss, 12 lightCavalrys and 8 spearInfantrys
                    Goblins defend with 1 shooters, 2 stabberss and 1 trolls; Saruman defend with 1 castle, 4 fortificationss, 15 orcss, 2 raiderss, 1 tower, 1 trolls and 1 urukhai
                        Freefolk roll dice for 6 archerss, 3 hobbitss, 12 lightCavalrys and 8 spearInfantrys in Isengard, round 2 :  7/1 hits
                        Saruman roll dice for 4 fortificationss, 15 orcss, 2 raiderss, 1 shooters, 2 stabberss, 1 tower, 2 trollss and 1 urukhai in Isengard, round 2 :  6/1 hits
                        2 spearInfantrys owned by the Freefolk, 1 archers owned by the Freefolk, 4 fortificationss owned by the Saruman, 1 orcs owned by the Saruman, 2 stabberss owned by the Goblins and 3 hobbitss owned by the Freefolk lost in Isengard
                        Freefolk roll dice for 5 archerss, 12 lightCavalrys and 6 spearInfantrys in Isengard, round 3 :  6/1 hits
                        Saruman roll dice for 14 orcss, 2 raiderss, 1 shooters, 1 tower, 2 trollss and 1 urukhai in Isengard, round 3 :  5/0 hits
                        3 spearInfantrys owned by the Freefolk, 2 archerss owned by the Freefolk and 6 orcss owned by the Saruman lost in Isengard
                        Freefolk roll dice for 3 archerss, 12 lightCavalrys and 3 spearInfantrys in Isengard, round 4 :  6/1 hits
                        Saruman roll dice for 8 orcss, 2 raiderss, 1 shooters, 1 tower, 2 trollss and 1 urukhai in Isengard, round 4 :  4/0 hits
                        2 spearInfantrys owned by the Freefolk, 2 archerss owned by the Freefolk and 6 orcss owned by the Saruman lost in Isengard
                        Freefolk roll dice for 1 archers, 12 lightCavalrys and 1 spearInfantry in Isengard, round 5 :  5/1 hits
                        Saruman roll dice for 2 orcss, 2 raiderss, 1 shooters, 1 tower, 2 trollss and 1 urukhai in Isengard, round 5 :  3/0 hits
                        1 spearInfantry owned by the Freefolk, 1 archers owned by the Freefolk, 2 raiderss owned by the Saruman, 2 orcss owned by the Saruman, 1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Isengard
                        Freefolk roll dice for 11 lightCavalrys in Isengard, round 6 :  3/1 hits
                        Saruman roll dice for 1 tower, 2 trollss and 1 urukhai in Isengard, round 6 :  2/0 hits
                        1 urukhai owned by the Saruman, 1 trolls owned by the Saruman, 1 trolls owned by the Goblins and 2 lightCavalrys owned by the Freefolk lost in Isengard
                        Freefolk roll dice for 9 lightCavalrys in Isengard, round 7 :  3/0 hits
                        Saruman roll dice for 1 tower in Isengard, round 7 :  1/1 hits
                        1 tower owned by the Saruman and 1 lightCavalry owned by the Freefolk lost in Isengard
                    Freefolk captures 10PUs while taking Saruman capital
                    Freefolk win, taking Isengard from Saruman with 8 lightCavalrys remaining. Battle score for attacker is 25
                    Casualties for Freefolk: 6 archerss, 3 hobbitss, 4 lightCavalrys and 8 spearInfantrys
                    Casualties for Goblins: 1 shooters, 2 stabberss and 1 trolls
                    Casualties for Saruman: 4 fortificationss, 15 orcss, 2 raiderss, 1 tower, 1 trolls and 1 urukhai

    Non Combat Move - Freefolk
                1 archers, 1 hobbits and 2 spearInfantrys moved from N. Dunland to S. Caves
                1 catapult moved from N. Dunland to S. Caves
                1 archers and 1 hobbits moved from Eregion to Moria
                1 spearInfantry moved from Cardolan to Eregion
                2 lightCavalrys moved from Cardolan to S. Caves
                3 lightCavalrys moved from Bree to Eregion
                1 lightCavalry moved from Hobbiton to Cardolan

    Place Units - Freefolk
                1 archers and 1 hobbits placed in S. Caves
                2 lightCavalrys and 1 spearInfantry placed in Bree
                2 lightCavalrys placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 34 PUs; end with 44 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 44
        Mordor : 23 / 25
        Rohan : 18 / 15
        Goblins : 0 / 0
        Elves : 38 / 38
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 17 / 22
        Dale : 11 / 9
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Mordor
                Mordor buy 7 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Non Combat Move - Mordor
                1 trolls moved from Dagorlad to Udun
                1 orcs moved from Rhovanion to S. Rhovanion
                10 orcss and 1 siegeTower moved from Minas Morgul to S. Ithilien

    Place Units - Mordor
                5 orcss placed in Minas Morgul
                1 siegeTower placed in Udun
                2 orcss placed in Barad Dur

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 23 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Rohan
                Rohan buy 3 heavyCavalrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                11 heavyCavalrys and 4 lightCavalrys moved from Westfold to Anduin East Bank

    Combat - Rohan
                Battle in Anduin East Bank
                    Rohan attack with 11 heavyCavalrys and 4 lightCavalrys
                    Rhun defend with 1 spearInfantry
                        Rohan roll dice for 11 heavyCavalrys and 4 lightCavalrys in Anduin East Bank, round 2 :  7/1 hits
                        Rhun roll dice for 1 spearInfantry in Anduin East Bank, round 2 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in Anduin East Bank
                    Rohan win, taking Anduin East Bank from Rhun with 11 heavyCavalrys and 4 lightCavalrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rohan
                4 spearInfantrys and 3 trebuches moved from Westfold to Wold
                2 heavyCavalrys and 3 lightCavalrys moved from Helms Deep to Wold

    Place Units - Rohan
                3 heavyCavalrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 44
        Mordor : 23 / 23
        Rohan : 19 / 19
        Goblins : 0 / 0
        Elves : 38 / 38
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 16 / 22
        Dale : 11 / 9
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Turn Complete - Goblins

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Elves
                Elves buy 1 eagles and 8 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from E. Emnet to S. Brown Lands
                      Elves take S. Brown Lands from Rhun
                1 hunters moved from S. Brown Lands to N. Brown Lands
                      Elves take N. Brown Lands from Rhun
                1 hunters moved from S. Mirkwood to Rhovanion
                      Elves take Rhovanion from Mordor
                1 hunters moved from Rhovanion to N. Brown Lands
                1 hobbits moved from S. Mirkwood to N. Brown Lands
                11 entss, 4 hobbitss, 12 hunterss and 12 wizards moved from S. Mirkwood to Dol Goldur
                3 entss and 1 hobbits moved from W. Mirkwood to E. Mirkwood
                4 eagless and 5 griffins moved from Lorien to Dol Goldur

    Combat - Elves
                Battle in Dol Goldur
                    Elves attack with 4 eagless, 11 entss, 5 griffins, 4 hobbitss, 12 hunterss and 12 wizards
                    Mordor defend with 1 castle, 2 fortificationss, 3 orcss, 3 siegeTowers and 1 tower
                        Elves roll dice for 4 eagless, 11 entss, 5 griffins, 4 hobbitss, 12 hunterss and 12 wizards in Dol Goldur, round 2 :  22/0 hits
                        Mordor roll dice for 2 fortificationss, 3 orcss, 3 siegeTowers and 1 tower in Dol Goldur, round 2 :  2/0 hits
                        2 hobbitss owned by the Elves, 2 fortificationss owned by the Mordor, 1 tower owned by the Mordor, 3 orcss owned by the Mordor and 3 siegeTowers owned by the Mordor lost in Dol Goldur
                    Elves win, taking Dol Goldur from Mordor with 4 eagless, 11 entss, 5 griffins, 2 hobbitss, 12 hunterss and 12 wizards remaining. Battle score for attacker is 26
                    Casualties for Mordor: 2 fortificationss, 3 orcss, 3 siegeTowers and 1 tower
                    Casualties for Elves: 2 hobbitss
                Battle in E. Mirkwood
                    Elves attack with 3 entss and 1 hobbits
                    Rhun defend with 1 spearInfantry
                        Elves roll dice for 3 entss and 1 hobbits in E. Mirkwood, round 2 :  2/1 hits
                        Rhun roll dice for 1 spearInfantry in E. Mirkwood, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 hobbits owned by the Elves lost in E. Mirkwood
                    Elves win, taking E. Mirkwood from Rhun with 3 entss remaining. Battle score for attacker is 1
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Elves
                5 griffins moved from Dol Goldur to S. Mirkwood
                4 eagless moved from Dol Goldur to S. Mirkwood
                1 hobbits and 1 hunters moved from Gladden to S. Mirkwood
                2 hunterss moved from High Mirkwood to E. Mirkwood

    Place Units - Elves
                4 hunterss placed in Lorien
                3 hunterss placed in High Mirkwood
                1 eagles and 1 hunters placed in N. Caves

    Turn Complete - Elves
                Elves collect 44 PUs; end with 44 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 44
        Mordor : 18 / 23
        Rohan : 19 / 19
        Goblins : 0 / 0
        Elves : 44 / 44
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 15 / 22
        Dale : 11 / 9
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 galleon moved from Umbar Peninsula Coast to S. Gondor Coast
                1 corsairs moved from Debatable Land to S. Gondor Coast
                1 corsairs moved from S. Gondor Coast to Tolfolas
                      Haradrim take Tolfolas from Gondor
                1 corsairs and 2 spearInfantrys moved from Debatable Land to S. Ithilien
                6 spearInfantrys moved from Umbar to Debatable Land
                6 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Gondor
                Gondor buy 8 towerGuards; Remaining resources: 0 PUs;

    Non Combat Move - Gondor
                3 spearInfantrys moved from Lossarnach to W. Osg.
                1 heavyCavalry moved from W. Osg. to E. Osg.
                1 spearInfantry and 3 towerGuards moved from Minas Tirith to Lossarnach
                2 spearInfantrys and 1 trebuche moved from Druwaith Laur to Angren Bank

    Place Units - Gondor
                2 towerGuards placed in E. Osg.
                2 towerGuards placed in W. Osg.
                4 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 44
        Mordor : 18 / 23
        Rohan : 19 / 19
        Goblins : 0 / 0
        Elves : 44 / 44
        Haradrim : 19 / 19
        Gondor : 31 / 31
        Rhun : 15 / 22
        Dale : 11 / 9
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Rhun
                Rhun buy 2 chariotArcherss and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                2 spearInfantrys moved from N. Rhun to N. Dale
                2 spearInfantrys moved from N. Rhun to S. Dale
                2 spearInfantrys moved from N. Rhun to Iron Hills
                2 chariotArcherss moved from N. Rhun to Iron Hills
                1 warWagon moved from N. Rhun to Iron Hills


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Rhun
                Rhun buy 2 chariotArcherss and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                2 spearInfantrys moved from N. Rhun to N. Dale
                2 spearInfantrys moved from N. Rhun to S. Dale
                2 spearInfantrys moved from N. Rhun to Iron Hills
                2 chariotArcherss moved from N. Rhun to Iron Hills
                1 warWagon moved from N. Rhun to Iron Hills

    Combat - Rhun
                Battle in N. Dale
                    Rhun attack with 3 spearInfantrys
                    Dale defend with 1 spearInfantry
                    Rhun win, taking N. Dale from Dale with 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry
                Battle in Iron Hills
                    Rhun attack with 2 chariotArcherss, 2 spearInfantrys and 1 warWagon
                    Dwarves defend with 1 castle and 8 fortificationss
                    Dwarves win with 2 fortificationss remaining. Battle score for attacker is -12
                    Casualties for Rhun: 2 chariotArcherss, 2 spearInfantrys and 1 warWagon
                    Casualties for Dwarves: 6 fortificationss
                Battle in S. Dale
                    Rhun attack with 3 spearInfantrys
                    Dwarves defend with 1 axeInfantry
                    Rhun win, taking S. Dale from Dale with 2 spearInfantrys remaining. Battle score for attacker is 1
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dwarves: 1 axeInfantry

    Non Combat Move - Rhun
                6 chariotArcherss, 4 spearInfantrys, 1 trebuche and 1 warChariot moved from N. Rhun to Rhun

    Place Units - Rhun
                2 chariotArcherss and 4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 19 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dale
                Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale
                3 archerss, 1 heavyCavalry and 8 spearInfantrys moved from Celduin to S. Dale

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 3 archerss, 1 heavyCavalry and 8 spearInfantrys
                    Rhun defend with 2 spearInfantrys
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 8 spearInfantrys in S. Dale, round 2 :  2/1 hits
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 2 :  0/1 hits
                        2 spearInfantrys owned by the Rhun lost in S. Dale
                    Dale win, taking S. Dale from Rhun with 3 archerss, 1 heavyCavalry and 8 spearInfantrys remaining. Battle score for attacker is 6
                    Casualties for Rhun: 2 spearInfantrys
                Battle in N. Dale
                    Dale attack with 2 archerss and 2 spearInfantrys
                    Rhun defend with 3 spearInfantrys
                        Dale roll dice for 2 archerss and 2 spearInfantrys in N. Dale, round 2 :  1/0 hits
                        Rhun roll dice for 3 spearInfantrys in N. Dale, round 2 :  1/0 hits
                        1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Dale
                        Dale roll dice for 2 archerss and 1 spearInfantry in N. Dale, round 3 :  0/1 hits
                        Rhun roll dice for 2 spearInfantrys in N. Dale, round 3 :  1/1 hits
                        1 spearInfantry owned by the Dale lost in N. Dale
                        Dale roll dice for 2 archerss in N. Dale, round 4 :  0/1 hits
                        Rhun roll dice for 2 spearInfantrys in N. Dale, round 4 :  1/1 hits
                        1 archers owned by the Dale lost in N. Dale
                    1 archers retreated to Lake Town
                    Rhun win with 2 spearInfantrys remaining. Battle score for attacker is -6
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 1 archers and 2 spearInfantrys

    Non Combat Move - Dale

    Place Units - Dale
                1 archers and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 44
        Mordor : 18 / 23
        Rohan : 19 / 19
        Goblins : 0 / 0
        Elves : 44 / 44
        Haradrim : 19 / 19
        Gondor : 31 / 31
        Rhun : 17 / 19
        Dale : 9 / 9
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Khand
                Khand buy 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiders moved from N. Ithilien to Anorien
                      Khand take Anorien from Gondor
                1 raiders moved from S. Ithilien to N. Ithilien
                2 xbowInfantrys moved from Harad Road to S. Ithilien
                2 xbowInfantrys moved from Khand to Harad Road
                1 warWolves moved from Khand to S. Ithilien

    Combat - Khand

    Non Combat Move - Khand

    Place Units - Khand
                1 warWolves and 2 xbowInfantrys placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dwarves
                Dwarves buy 2 berzerkerss and 1 cannon; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                3 axeInfantrys, 1 berzerkers and 3 cannons moved from Lonely Mtn. to N. Dale
                1 zepplin moved from Celduin to N. Dale

    Combat - Dwarves
                Battle in N. Dale
                    Dwarves attack with 3 axeInfantrys, 1 berzerkers, 3 cannons and 1 zepplin
                    Rhun defend with 2 spearInfantrys
                        Dwarves roll dice for 3 axeInfantrys, 1 berzerkers, 3 cannons and 1 zepplin in N. Dale, round 2 :  3/1 hits
                        Rhun roll dice for 2 spearInfantrys in N. Dale, round 2 :  0/1 hits
                        2 spearInfantrys owned by the Rhun lost in N. Dale
                    Dwarves win, taking N. Dale from Rhun with 3 axeInfantrys, 1 berzerkers, 3 cannons and 1 zepplin remaining. Battle score for attacker is 6
                    Casualties for Rhun: 2 spearInfantrys

    Non Combat Move - Dwarves
                2 axeInfantrys, 3 berzerkerss, 3 cannons and 7 phalanxs moved from Celduin to S. Dale
                1 zepplin moved from N. Dale to Lonely Mtn.

    Place Units - Dwarves
                2 berzerkerss and 1 cannon placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 17 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 44
        Mordor : 18 / 23
        Rohan : 19 / 19
        Goblins : 0 / 0
        Elves : 44 / 44
        Haradrim : 19 / 19
        Gondor : 30 / 31
        Rhun : 15 / 19
        Dale : 11 / 9
        Khand : 12 / 12
        Dwarves : 16 / 17


  • TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Freefolk

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Freefolk
                Freefolk buy 4 archerss, 3 lightCavalrys and 6 spearInfantrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk

    Combat - Freefolk

    Non Combat Move - Freefolk
                2 archerss, 1 catapult, 3 hobbitss and 2 spearInfantrys moved from S. Caves to Celebran
                1 archers and 1 hobbits moved from Moria to Celebran
                1 spearInfantry moved from Eregion to Moria
                3 lightCavalrys moved from Eregion to Wold
                2 lightCavalrys moved from S. Caves to Wold
                8 lightCavalrys moved from Isengard to Wold
                1 lightCavalry moved from Cardolan to Celebran
                2 lightCavalrys moved from Bree to Eregion
                1 spearInfantry moved from Bree to S. Downs
                2 lightCavalrys moved from Hobbiton to Cardolan

    Place Units - Freefolk
                2 lightCavalrys placed in S. Caves
                1 lightCavalry placed in Bree
                4 archerss and 6 spearInfantrys placed in Isengard

    Turn Complete - Freefolk
                Freefolk collect 34 PUs; end with 36 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 36
        Mordor : 18 / 23
        Rohan : 19 / 19
        Goblins : 0 / 0
        Elves : 44 / 44
        Haradrim : 19 / 19
        Gondor : 30 / 31
        Rhun : 15 / 19
        Dale : 11 / 9
        Khand : 12 / 12
        Dwarves : 16 / 17


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Mordor
                Mordor buy 7 orcss; Remaining resources: 2 PUs;

    Combat Move - Mordor
                1 orcs moved from S. Rhovanion to Rhovanion
                      Mordor take Rhovanion from Elves
                1 orcs moved from Udun to Dagorlad
                2 orcss moved from Barad Dur to Gorgoroth
                5 orcss moved from Minas Morgul to Gorgoroth
                2 siegeTowers and 1 trolls moved from Udun to Dagorlad
                1 orcs moved from Dagorlad to S. Rhovanion


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Mordor
                Mordor buy 7 orcss; Remaining resources: 2 PUs;

    Combat Move - Mordor
                1 orcs moved from S. Rhovanion to Rhovanion
                      Mordor take Rhovanion from Elves
                1 orcs moved from Udun to Dagorlad
                2 orcss moved from Barad Dur to Gorgoroth
                5 orcss moved from Minas Morgul to Gorgoroth
                2 siegeTowers and 1 trolls moved from Udun to Dagorlad
                1 orcs moved from Dagorlad to S. Rhovanion

    Combat - Mordor

    Non Combat Move - Mordor

    Place Units - Mordor
                1 orcs placed in Udun
                6 orcss placed in Barad Dur

    Turn Complete - Mordor
                Mordor collect 19 PUs; end with 21 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry, 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rohan
                3 lightCavalrys moved from Wold to Anorien
                3 lightCavalrys moved from Anduin East Bank to S. Rhovanion

    Combat - Rohan
                Battle in Anorien
                    Rohan attack with 3 lightCavalrys
                    Khand defend with 1 raiders
                        Rohan roll dice for 3 lightCavalrys in Anorien, round 2 :  1/0 hits
                        Khand roll dice for 1 raiders in Anorien, round 2 :  0/1 hits
                        1 raiders owned by the Khand lost in Anorien
                    Rohan win, taking Anorien from Khand with 3 lightCavalrys remaining. Battle score for attacker is 4
                    Casualties for Khand: 1 raiders
                Battle in S. Rhovanion
                    Rohan attack with 3 lightCavalrys
                    Mordor defend with 1 orcs
                        Rohan roll dice for 3 lightCavalrys in S. Rhovanion, round 2 :  1/0 hits
                        Rhun roll dice for 1 orcs in S. Rhovanion, round 2 :  0/1 hits
                        1 orcs owned by the Mordor lost in S. Rhovanion
                    Rohan win, taking S. Rhovanion from Rhun with 3 lightCavalrys remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs

    Non Combat Move - Rohan
                2 heavyCavalrys, 4 spearInfantrys and 3 trebuches moved from Wold to S. Brown Lands
                3 heavyCavalrys moved from Eastfold to S. Brown Lands
                11 heavyCavalrys and 1 lightCavalry moved from Anduin East Bank to N. Brown Lands
                1 lightCavalry moved from N. Brown Lands to S. Brown Lands
                5 heavyCavalrys moved from N. Brown Lands to S. Rhovanion
                2 heavyCavalrys moved from N. Brown Lands to S. Rhovanion
                1 heavyCavalry moved from N. Brown Lands to S. Rhovanion
                3 heavyCavalrys moved from N. Brown Lands to S. Brown Lands

    Place Units - Rohan
                2 spearInfantrys and 2 trebuches placed in Eastfold
                1 heavyCavalry placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 20 PUs; end with 20 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 36
        Mordor : 19 / 21
        Rohan : 20 / 20
        Goblins : 0 / 0
        Elves : 43 / 44
        Haradrim : 19 / 19
        Gondor : 31 / 31
        Rhun : 14 / 19
        Dale : 11 / 9
        Khand : 11 / 12
        Dwarves : 16 / 17


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Turn Complete - Goblins

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Elves
                Elves buy 2 eagless, 4 hobbitss and 6 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from N. Brown Lands to S. Rhun
                      Elves take S. Rhun from Rhun
                1 hunters moved from N. Brown Lands to S. E. Rhovanion
                      Elves take S. E. Rhovanion from Rhun
                1 hunters moved from E. Mirkwood to E. Rhovanion
                      Elves take E. Rhovanion from Rhun
                1 hobbits moved from N. Brown Lands to Rhovanion
                2 griffins moved from S. Mirkwood to Rhovanion

    Combat - Elves
                Battle in Rhovanion
                    Elves attack with 2 griffins and 1 hobbits
                    Mordor defend with 1 orcs
                        Elves roll dice for 2 griffins and 1 hobbits in Rhovanion, round 2 :  1/0 hits
                        Mordor roll dice for 1 orcs in Rhovanion, round 2 :  1/1 hits
                        1 hobbits owned by the Elves and 1 orcs owned by the Mordor lost in Rhovanion
                    Elves win with 2 griffins remaining. Battle score for attacker is 1
                    Casualties for Mordor: 1 orcs
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Elves
                1 hobbits moved from S. Mirkwood to N. Brown Lands
                1 hunters moved from S. Mirkwood to S. Brown Lands
                2 hobbitss moved from Dol Goldur to S. Mirkwood
                3 entss moved from E. Mirkwood to N. Dale
                1 hunters moved from E. Mirkwood to N. Dale
                1 hunters moved from N. Dale to S. Dale
                3 hunterss moved from High Mirkwood to N. Dale
                2 griffins moved from Rhovanion to S. Dale
                11 entss moved from Dol Goldur to S. Mirkwood
                12 hunterss and 12 wizards moved from Dol Goldur to N. Brown Lands
                4 hunterss moved from Lorien to N. Brown Lands
                1 hunters moved from N. Caves to Anduin East Bank
                1 eagles moved from N. Caves to S. Dale
                3 griffins moved from S. Mirkwood to S. Dale
                4 eagless moved from S. Mirkwood to S. Dale

    Place Units - Elves
                4 hobbitss placed in Dol Goldur
                3 hunterss placed in High Mirkwood
                2 eagless and 3 hunterss placed in Moria
                Elves undo move 3.
                1 eagles and 3 hunterss placed in Lorien
                1 eagles placed in Moria

    Turn Complete - Elves
                Elves collect 48 PUs; end with 48 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 34 / 36
        Mordor : 19 / 21
        Rohan : 20 / 20
        Goblins : 0 / 0
        Elves : 48 / 48
        Haradrim : 19 / 19
        Gondor : 31 / 31
        Rhun : 9 / 19
        Dale : 11 / 9
        Khand : 11 / 12
        Dwarves : 16 / 17

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