@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)
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You deleted one too many INF from India so I edited it back in.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Alaska to Western Canada
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Alaska to Western Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 cruiser moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from Egypt to 13 Sea Zone
1 carrier moved from 23 Sea Zone to 13 Sea Zone
1 carrier moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from 23 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from India to Egypt
1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea ZonePlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer placed in 56 Sea Zone
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 transport
11 Sea Zone : 1 transport
13 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
45 Sea Zone : 1 submarine
52 Sea Zone : 5 submarines
56 Sea Zone : 1 destroyer
Eastern Canada : 1 aaGun and 3 infantry
Eastern United States : 1 artillery, 1 factory, 2 fighters and 1 infantry
Egypt : 2 fighters
French West Africa : 1 armour
Morocco : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery
United Kingdom : 1 bomber
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 23
Germans : 40 / 43
British : 31 / 33
Japanese : 37 / 46
Americans : 42 / 42Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Alaska to Western Canada
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Alaska to Western Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 cruiser moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from Egypt to 13 Sea Zone
1 carrier moved from 23 Sea Zone to 13 Sea Zone
1 carrier moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from 23 Sea Zone to 13 Sea Zone
1 fighter moved from 23 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from India to Egypt
1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea ZonePlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer placed in 56 Sea Zone
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from French West Africa: 1 armour
EDIT: Adding units owned by Americans to Anglo-Egyptian Sudan: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Americans :
10 Sea Zone : 1 transport
11 Sea Zone : 1 transport
13 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
45 Sea Zone : 1 submarine
52 Sea Zone : 5 submarines
56 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 armour
Eastern Canada : 1 aaGun and 3 infantry
Eastern United States : 1 artillery, 1 factory, 2 fighters and 1 infantry
Egypt : 2 fighters
Morocco : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery
United Kingdom : 1 bomber
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 23
Germans : 40 / 43
British : 31 / 33
Japanese : 37 / 46
Americans : 42 / 42Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from Japanese
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 3 : 2/5 hits
Germans roll dice for 3 infantry in Archangel, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in West Russia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 3 : 0/4 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 4 : 0/4 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 5 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 5 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 artillery moved from Kazakh S.S.R. to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 4 infantry
Russia : 2 aaGuns, 12 artilleries, 1 factory, 2 fighters and 14 infantry
Szechwan : 1 infantry
West Russia : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 38 / 43
British : 31 / 33
Japanese : 36 / 46
Americans : 43 / 42Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.905
Median : 4.500
Variance : 1.854
Standard Deviation : 1.361
Total rolls : 42Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.893
Median : 3.500
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
1 fighter moved from Finland to Norway
2 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Karelia S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 artillery moved from 17 Sea Zone to Trans-Jordan
2 fighters moved from 17 Sea Zone to Trans-Jordan
1 bomber moved from Italy to Libya
1 bomber moved from Germany to Morocco
1 bomber moved from Italy to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Libya
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Libya
Germans win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Morocco
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in West Russia, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 3 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Norway to Northwestern Europe
2 fighters moved from West Russia to Northwestern Europe
1 bomber moved from Morocco to Northwestern Europe
1 bomber moved from Libya to Northwestern Europe
2 fighters moved from Trans-Jordan to 17 Sea Zone
1 aaGun moved from Poland to Germany
5 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Germany to Italy
1 bomber moved from Caucasus to Germany
4 infantry moved from France to Northwestern Europe
1 aaGun moved from France to Northwestern Europe
2 infantry moved from Germany to Poland
7 infantry moved from Germany to Baltic States
2 infantry moved from France to Germany
1 submarine moved from 15 Sea Zone to 14 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 bomber placed in Germany
3 submarines placed in 5 Sea Zone
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
5 Sea Zone : 3 submarines
14 Sea Zone : 1 submarine
17 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Algeria : 1 armour and 1 infantry
Archangel : 1 flag
Baltic States : 7 infantry
Belorussia : 9 armour
Caucasus : 1 flag, 1 factory and 1 infantry
Germany : 1 aaGun, 2 bombers, 1 factory and 2 infantry
Gibraltar : 1 flag
Italy : 1 artillery, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 6 infantry
Libya : 1 artillery
Morocco : 1 infantry
Northwestern Europe : 1 aaGun, 2 bombers, 3 fighters and 4 infantry
Norway : 2 infantry
Poland : 2 infantry
Trans-Jordan : 1 flag, 1 artillery
Ukraine S.S.R. : 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 16 / 20
Germans : 47 / 47
British : 29 / 33
Japanese : 36 / 46
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.146
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 41Germans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.071
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Libya
1 fighter moved from 35 Sea Zone to Libya
1 fighter moved from 35 Sea Zone to Trans-Jordan
1 fighter moved from 35 Sea Zone to Trans-JordanCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Libya
British win, taking Libya from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Trans-Jordan to 34 Sea Zone
1 fighter moved from Trans-Jordan to 34 Sea Zone
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to EgyptPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 artillery placed in India
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 34 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 34 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 29 Sea Zone: 2 carriers
EDIT: Removing units owned by British from 34 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 34 Sea Zone: 1 fighter
EDIT: Adding units owned by British to India: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for British :
29 Sea Zone : 2 carriers
Alaska : 1 armour and 1 infantry
Burma : 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
India : 6 armour, 3 artilleries, 1 factory, 2 fighters and 5 infantry
Libya : 1 flag, 2 infantry
New Zealand : 1 infantry
Trans-Jordan : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantryProduction/PUs Summary :
Russians : 16 / 20
Germans : 45 / 47
British : 32 / 32
Japanese : 35 / 46
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwei to Szechwan
1 armour moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Sinkiang to Szechwan
3 fighters moved from 61 Sea Zone to Szechwan
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 fighters moved from Manchuria to Evenki National Okrug
5 artilleries and 16 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 2 : 0/6 hits
Americans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 3 : 0/6 hits
Americans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 4 : 3/6 hits
Americans roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Evenki National Okrug, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Evenki National Okrug
1 infantry owned by the Japanese retreated to Yakut S.S.R.
Russians win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 5 artilleries and 16 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries and 16 infantry in Burma, round 2 : 6/21 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 5 artilleries and 16 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 fighters moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Anhwei to Sinkiang
3 fighters moved from Szechwan to 61 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
3 transports moved from 61 Sea Zone to 62 Sea Zone
4 artilleries moved from Japan to 62 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
4 artilleries moved from 61 Sea Zone to Yunnan
4 infantry moved from 61 Sea Zone to YunnanPlace Units - Japanese
3 bombers and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 aaGun, 5 artilleries and 16 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 3 bombers, 1 factory and 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour and 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 2 fighters and 2 infantry
Yunnan : 1 flag, 4 artilleries and 4 infantryProduction/PUs Summary :
Russians : 16 / 20
Germans : 45 / 47
British : 31 / 32
Japanese : 38 / 38
Americans : 38 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.679
Median : 4.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 53Japanese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.705
Median : 4.000
Variance : 0.791
Standard Deviation : 0.889
Total rolls : 44British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Looks like my Japanese don’t know how to use a gun anymore! :oops:
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That’s what you get for learning to be suicidal. Banzai!
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That’s what you get for learning to be suicidal. Banzai!
Yea, you think the Japanese would learn… :wink:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 bomber moved from United Kingdom to ItalyCombat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 6 and causes: 5 damage to unit: factory
Bombing raid in Italy causes 5 damage total.
Battle in 14 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 14 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 14 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to India
1 fighter moved from Egypt to India
1 fighter moved from 14 Sea Zone to Trans-Jordan
1 fighter moved from 14 Sea Zone to Trans-Jordan
1 fighter moved from 14 Sea Zone to Trans-Jordan
1 fighter moved from 14 Sea Zone to Egypt
1 bomber moved from Italy to Egypt
1 fighter moved from Eastern United States to 13 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 aaGun moved from Eastern Canada to Eastern United States
1 infantry moved from Eastern Canada to Eastern United States
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 destroyer moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 45 Sea Zone to 38 Sea ZonePlace Units - Americans
3 destroyers and 3 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 transport
13 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
14 Sea Zone : 1 destroyer
38 Sea Zone : 1 submarine
56 Sea Zone : 3 destroyers and 3 submarines
58 Sea Zone : 1 destroyer and 5 submarines
Eastern United States : 1 aaGun, 1 factory and 1 infantry
Egypt : 1 bomber and 1 fighter
India : 2 fighters
Morocco : 1 flag, 1 artillery and 3 infantry
Trans-Jordan : 1 armour and 3 fighters
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 16 / 20
Germans : 44 / 47
British : 31 / 32
Japanese : 38 / 38
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.214
Median : 5.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sinkiang
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Sinkiang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Sinkiang, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to West Russia
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to IndiaPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 2 infantry
India : 2 fighters
Russia : 2 aaGuns, 3 armour, 12 artilleries, 1 factory and 10 infantry
Sinkiang : 4 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 21 / 23
Germans : 39 / 47
British : 31 / 32
Japanese : 37 / 38
Americans : 40 / 39Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Germany to 13 Sea Zone
2 fighters moved from 17 Sea Zone to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 carrier moved from 17 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 4 bombers and 5 fighters
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Germany to 13 Sea Zone
2 fighters moved from 17 Sea Zone to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 carrier moved from 17 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 4 bombers and 5 fighters
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports -
I need you to pick your losses for SZ 13. You’re lucky I only scored 3 hits with my 8 planes. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat in that case.)
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Please disregard the above post. Here’s the up-to-date one.
I need you to pick your losses for SZ 13. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat if I had scored more than 3 hits with my 9 planes.)
Please use the second save, since the first round of combat was an obvious choice with 2 destroyers and an empty carrier to take as losses.
Basically, you’ve got one unit to choose to protect your transports, and you’ve got a choice between a fighter, a cruiser and a carrier.
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Nevermind, I’ll keep the fighter for you since at this point it’s obvious I’ll press the attack anyway to sink the transports. The question would have been more pertinent in round 1 of combat had I made more than 3 hits.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Germany to 13 Sea Zone
2 fighters moved from 17 Sea Zone to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 carrier moved from 17 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 4 bombers and 5 fighters
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 4 bombers and 5 fighters in 13 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 2/7 hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Germans lost in 13 Sea Zone
Germans roll dice for 4 bombers and 3 fighters in 13 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 13 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 fighter and 2 transports in 13 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 13 Sea Zone
1 transport owned by the Americans lost in 13 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 2 bombers and 3 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 14 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 14 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour and 1 artillery in Morocco, round 4 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 9 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 9 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 8 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Norway to Finland
7 infantry moved from Baltic States to Karelia S.S.R.
3 submarines moved from 5 Sea Zone to 8 Sea Zone
2 bombers moved from 13 Sea Zone to France
1 aaGun moved from Northwestern Europe to France
1 aaGun moved from Germany to France
2 infantry moved from Northwestern Europe to France
1 infantry moved from Germany to Poland
1 infantry moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to France
1 infantry moved from Germany to Poland
1 infantry moved from Italy to Southern EuropePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
8 Sea Zone : 3 submarines
14 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Archangel : 1 flag, 1 artillery
Belorussia : 9 armour
Caucasus : 1 flag, 1 artillery and 1 factory
Finland : 2 infantry
France : 2 aaGuns, 2 bombers and 4 infantry
Germany : 1 factory, 1 fighter and 9 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 factory and 10 infantry
Poland : 2 infantry
Southern Europe : 1 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 14 / 23
Germans : 46 / 46
British : 31 / 32
Japanese : 37 / 38
Americans : 40 / 39Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.755
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 94Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.964
Median : 4.000
Variance : 1.055
Standard Deviation : 1.027
Total rolls : 56Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27 -
Please disregard the above post. Here’s the up-to-date one.
I need you to pick your losses for SZ 13. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat if I had scored more than 3 hits with my 9 planes.)
Please use the second save, since the first round of combat was an obvious choice with 2 destroyers and an empty carrier to take as losses.
Basically, you’ve got one unit to choose to protect your transports, and you’ve got a choice between a fighter, a cruiser and a carrier.
You’re lucky I only got 2 hits in Round 2 and no hits in Round 4.





