• 17

    wasn’t sure about ool in n. rhun

    I think the Elves are out of control now … and good might be easier to play, since Saruman and the Goblins are pretty surrounded.

    Though the evil powers have been attacking units.

    Do you want to switch sides next time or give evil another shot?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    may I try being evil again.

  • 17

    certainly

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Khand
                Khand buy 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                3 xbowInfantrys moved from Khand to Harad Road

    Non Combat Move - Khand

    Place Units - Khand
                1 warWolves and 2 xbowInfantrys placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Dwarves
                Dwarves buy 3 phalanxs; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                1 axeInfantry moved from E. Mirkwood to N. Dale
                1 axeInfantry and 1 cannon moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                3 phalanxs placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 12 / 20
        Freefolk : 20 / 20
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 5 / 0
        Elves : 34 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Saruman
                Saruman buy 5 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Dol Goldur to W. Mirkwood
                      Saruman take W. Mirkwood from Elves
                3 urukhais moved from Dol Goldur to S. Mirkwood

    Combat - Saruman

    Non Combat Move - Saruman

    Place Units - Saruman
                5 orcss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 13 PUs; end with 13 PUs total

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Freefolk
                Freefolk buy 5 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 lightCavalry moved from N. Enedwaith to S. Caves
                      Freefolk take S. Caves from Goblins

    Combat - Freefolk

    Non Combat Move - Freefolk
                3 archerss, 1 hobbits and 3 spearInfantrys moved from Eregion to N. Dunland
                3 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys moved from N. Enedwaith to N. Dunland
                1 lightCavalry moved from Enedwaith Coast to N. Dunland
                1 catapult, 1 lightCavalry and 2 spearInfantrys moved from Cardolan to Eregion
                1 lightCavalry moved from Eregion to N. Dunland
                1 archers and 1 hobbits moved from S. Downs to Cardolan
                1 spearInfantry moved from Bree to S. Downs
                1 archers and 1 hobbits moved from Rhudaur to Eregion
                2 lightCavalrys moved from Bree to Eregion
                2 lightCavalrys moved from Hobbiton to N. Enedwaith

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                2 lightCavalrys placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 22 PUs; end with 22 PUs total

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 22 / 22
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 3 / 0
        Elves : 33 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Mordor
                Mordor buy 8 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from S. Mirkwood to E. Mirkwood
                      Mordor take E. Mirkwood from Elves
                1 trolls moved from S. Mirkwood to N. Mirkwood
                      Mordor take N. Mirkwood from Elves
                1 orcs moved from S. Mirkwood to Gladden
                1 orcs moved from Anduin East Bank to Drimrill Dale
                      Mordor take Drimrill Dale from Elves
                2 orcss moved from Dol Goldur to S. Mirkwood
                3 orcss moved from Minas Morgul to S. Ithilien
                1 orcs moved from Minas Morgul to S. Ithilien
                1 orcs moved from Udun to Dagorlad
                1 trolls moved from Udun to Dagorlad

    Combat - Mordor

    Non Combat Move - Mordor

    Place Units - Mordor
                4 orcss placed in Minas Morgul
                2 orcss and 1 siegeTower placed in Dol Goldur
                1 orcs placed in Udun
                1 orcs placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 29 PUs; end with 29 PUs total

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 3 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Rohan
                6 heavyCavalrys, 4 spearInfantrys and 3 trebuches moved from Westfold to Wold
                      Rohan take Wold from Goblins
                4 heavyCavalrys moved from Helms Deep to Wold
                1 lightCavalry moved from Lorien to Anduin East Bank
                      Rohan take Anduin East Bank from Mordor
                1 lightCavalry moved from Anduin East Bank to Wold

    Combat - Rohan

    Non Combat Move - Rohan

    Place Units - Rohan
                1 heavyCavalry and 3 lightCavalrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 20 PUs; end with 22 PUs total

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 22 / 22
        Mordor : 28 / 29
        Rohan : 20 / 22
        Goblins : 3 / 0
        Elves : 30 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Combat Move - Goblins
                2 stabberss moved from S. Dunland to Isengard

    Non Combat Move - Goblins

    Turn Complete - Goblins

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Elves
                Elves buy 4 wizards; Remaining resources: 2 PUs;

    Combat Move - Elves
                1 hunters moved from Carrock to Anduin West Bank
                      Elves take Anduin West Bank from Goblins
                2 hobbitss moved from High Mirkwood to N. Mirkwood
                1 hunters moved from High Mirkwood to N. Mirkwood
                3 entss moved from Carrock to N. Mirkwood
                1 hunters moved from N. Dale to E. Mirkwood
                2 eagless moved from Lorien to E. Mirkwood
                1 hunters moved from Anduin West Bank to Gladden
                2 eagless moved from Lorien to Gladden
                1 hobbits moved from Lorien to Drimrill Dale
                1 griffin moved from Lorien to Drimrill Dale
                1 hunters moved from N. Caves to Drimrill Dale

    Combat - Elves
                Battle in N. Mirkwood
                    Elves attack with 3 entss, 2 hobbitss and 1 hunters
                    Mordor defend with 1 trolls
                        Elves roll dice for 3 entss, 2 hobbitss and 1 hunters in N. Mirkwood, round 2 :  2/0 hits
                        Mordor roll dice for 1 trolls in N. Mirkwood, round 2 :  0/1 hits
                        1 trolls owned by the Mordor lost in N. Mirkwood
                    Elves win, taking N. Mirkwood from Mordor with 3 entss, 2 hobbitss and 1 hunters remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls
                Battle in Drimrill Dale
                    Elves attack with 1 griffin, 1 hobbits and 1 hunters
                    Mordor defend with 1 orcs
                        Elves roll dice for 1 griffin, 1 hobbits and 1 hunters in Drimrill Dale, round 2 :  1/0 hits
                        Mordor roll dice for 1 orcs in Drimrill Dale, round 2 :  0/1 hits
                        1 orcs owned by the Mordor lost in Drimrill Dale
                    Elves win, taking Drimrill Dale from Mordor with 1 griffin, 1 hobbits and 1 hunters remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Gladden
                    Elves attack with 2 eagless and 1 hunters
                    Mordor defend with 1 orcs
                        Elves roll dice for 2 eagless and 1 hunters in Gladden, round 2 :  1/0 hits
                        Mordor roll dice for 1 orcs in Gladden, round 2 :  0/1 hits
                        1 orcs owned by the Mordor lost in Gladden
                    Elves win, taking Gladden from Mordor with 2 eagless and 1 hunters remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in E. Mirkwood
                    Elves attack with 2 eagless and 1 hunters
                    Mordor defend with 1 trolls
                        Elves roll dice for 2 eagless and 1 hunters in E. Mirkwood, round 2 :  1/0 hits
                        Mordor roll dice for 1 trolls in E. Mirkwood, round 2 :  0/1 hits
                        1 trolls owned by the Mordor lost in E. Mirkwood
                    Elves win, taking E. Mirkwood from Mordor with 2 eagless and 1 hunters remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls

    Non Combat Move - Elves
                11 entss, 4 hobbitss, 3 hunterss and 7 wizards moved from Celebran to Anduin East Bank
                3 hobbitss moved from Lorien to Anduin East Bank
                7 hunterss and 1 wizard moved from Moria to Anduin East Bank
                2 eagless moved from Gladden to Lorien
                1 griffin moved from Drimrill Dale to Lorien
                2 eagless moved from E. Mirkwood to High Mirkwood
                3 hunterss moved from N. Dunland to Celebran

    Place Units - Elves
                4 wizards placed in Lorien

    Turn Complete - Elves
                Elves collect 35 PUs; end with 37 PUs total

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 22 / 22
        Mordor : 24 / 29
        Rohan : 20 / 22
        Goblins : 2 / 0
        Elves : 35 / 37
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 oliphants moved from City of Corsairs to Debatable Land
                2 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
                3 corsairss and 4 spearInfantrys moved from Debatable Land to S. Ithilien

    Non Combat Move - Haradrim

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Gondor
                Gondor buy 1 heavyCavalry, 3 spearInfantrys, 2 towerGuards and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 spearInfantry moved from Pinnath Gelin to Angren Bank
                      Gondor take Angren Bank from Saruman

    Combat - Gondor

    Non Combat Move - Gondor
                1 spearInfantry and 1 trebuche moved from Pinnath Gelin to Angren Bank
                2 trebuches moved from W. Osg. to E. Osg.
                2 spearInfantrys and 5 towerGuards moved from Anorien to Lower Anduin
                7 galleons, 2 spearInfantrys and 5 towerGuards moved from Lower Anduin to Anduin Mouth
                2 spearInfantrys and 5 towerGuards moved from Anduin Mouth to E. Osg.
                1 spearInfantry and 3 towerGuards moved from Minas Tirith to Anorien
                1 heavyCavalry moved from E. Osg. to Anorien
                1 heavyCavalry moved from E. Osg. to Anorien

    Place Units - Gondor
                2 towerGuards placed in E. Osg.
                2 trebuches placed in W. Osg.
                1 heavyCavalry and 3 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Saruman : 12 / 13
        Freefolk : 22 / 22
        Mordor : 24 / 29
        Rohan : 20 / 22
        Goblins : 2 / 0
        Elves : 35 / 37
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rhun
                Rhun buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Celduin to E. Mirkwood
                1 warChariot moved from Celduin to E. Mirkwood
                1 spearInfantry moved from S. Dale to Celduin
                1 warChariot moved from S. Brown Lands to E. Emnet
                      Rhun take E. Emnet from Rohan
                1 spearInfantry moved from Dagorlad to S. Brown Lands

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rhun
                Rhun buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Celduin to E. Mirkwood
                1 warChariot moved from Celduin to E. Mirkwood
                1 spearInfantry moved from S. Dale to Celduin
                1 warChariot moved from S. Brown Lands to E. Emnet
                      Rhun take E. Emnet from Rohan
                1 spearInfantry moved from Dagorlad to S. Brown Lands

    Combat - Rhun
                Battle in E. Mirkwood
                    Rhun attack with 1 spearInfantry and 1 warChariot
                    Elves defend with 1 hunters
                    Elves win with no units remaining. Battle score for attacker is -5
                    Casualties for Rhun: 1 spearInfantry and 1 warChariot
                    Casualties for Elves: 1 hunters

    Non Combat Move - Rhun
                1 chariotArchers moved from Rhun to N. Rhun
                4 chariotArcherss moved from S. Dale to N. Rhun
                1 chariotArchers moved from S. Dale to N. Rhun
                1 warChariot moved from S. Dale to N. Rhun
                7 spearInfantrys moved from Rhun to N. Rhun

    Place Units - Rhun
                6 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 24 PUs total

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dale
                Dale buy 1 archers and 1 spearInfantry; Remaining resources: 2 PUs;

    Non Combat Move - Dale
                1 archers and 2 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                1 archers and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 9 PUs total

    Production/PUs Summary :

    Saruman : 12 / 13
        Freefolk : 22 / 22
        Mordor : 24 / 29
        Rohan : 16 / 22
        Goblins : 2 / 0
        Elves : 35 / 37
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 23 / 24
        Dale : 7 / 9
        Khand : 11 / 11
        Dwarves : 16 / 16

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Khand
                Khand buy 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                1 raiderCavalry and 1 raiders moved from N. Ithilien to S. Ithilien
                3 xbowInfantrys moved from Harad Road to S. Ithilien
                1 warWolves moved from Khand to S. Ithilien
                2 xbowInfantrys moved from Khand to Harad Road

    Place Units - Khand
                1 warWolves and 2 xbowInfantrys placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dwarves
                Dwarves buy 1 berzerkers and 2 cannons; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                11 axeInfantrys, 3 berzerkerss, 3 cannons and 4 phalanxs moved from N. Dale to S. Dale
                1 zepplin moved from Lonely Mtn. to S. Dale

    Combat - Dwarves
                Battle in S. Dale
                    Dwarves attack with 11 axeInfantrys, 3 berzerkerss, 3 cannons, 4 phalanxs and 1 zepplin
                    Rhun defend with 6 chariotArcherss, 8 spearInfantrys, 1 warChariot and 1 warWagon
                        Dwarves roll dice for 11 axeInfantrys, 3 berzerkerss, 3 cannons, 4 phalanxs and 1 zepplin in S. Dale, round 2 :  7/1 hits
                        Rhun roll dice for 6 chariotArcherss, 8 spearInfantrys, 1 warChariot and 1 warWagon in S. Dale, round 2 :  5/1 hits
                        6 spearInfantrys owned by the Rhun, 1 warChariot owned by the Rhun and 5 axeInfantrys owned by the Dwarves lost in S. Dale
                        Dwarves roll dice for 6 axeInfantrys, 3 berzerkerss, 3 cannons, 4 phalanxs and 1 zepplin in S. Dale, round 3 :  6/1 hits
                        Rhun roll dice for 6 chariotArcherss, 2 spearInfantrys and 1 warWagon in S. Dale, round 3 :  3/1 hits
                        2 spearInfantrys owned by the Rhun, 3 axeInfantrys owned by the Dwarves and 4 chariotArcherss owned by the Rhun lost in S. Dale
                    3 axeInfantrys, 3 berzerkerss, 3 cannons and 4 phalanxs retreated to N. Dale
                    Rhun win with 2 chariotArcherss and 1 warWagon remaining. Battle score for attacker is 18
                    Casualties for Rhun: 4 chariotArcherss, 8 spearInfantrys and 1 warChariot
                    Casualties for Dwarves: 8 axeInfantrys

    Non Combat Move - Dwarves
                1 zepplin moved from S. Dale to N. Dale
                3 phalanxs moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                1 berzerkers and 2 cannons placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 17 PUs total

    Production/PUs Summary :

    Saruman : 12 / 13
        Freefolk : 22 / 22
        Mordor : 24 / 29
        Rohan : 16 / 22
        Goblins : 2 / 0
        Elves : 35 / 37
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 23 / 24
        Dale : 7 / 9
        Khand : 11 / 11
        Dwarves : 16 / 17

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Saruman
                Saruman buy 3 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Isengard to Adorn
                      Saruman take Adorn from Rohan
                1 orcs moved from Isengard to Westfold
                      Saruman take Westfold from Rohan

    Combat - Saruman

    Non Combat Move - Saruman

    Place Units - Saruman
                3 orcss and 1 raiders placed in Isengard

    Turn Complete - Saruman
                Saruman collect 17 PUs; end with 17 PUs total

  • 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 5 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 lightCavalrys moved from N. Enedwaith to Adorn
                1 lightCavalry moved from N. Dunland to Angren Bank
                1 lightCavalry moved from Angren Bank to Adorn
                6 archerss, 3 hobbitss, 2 lightCavalrys and 8 spearInfantrys moved from N. Dunland to S. Dunland
                1 lightCavalry moved from S. Caves to S. Dunland
                2 lightCavalrys moved from Eregion to S. Dunland

    Combat - Freefolk
                Battle in S. Dunland
                    Freefolk attack with 6 archerss, 3 hobbitss, 5 lightCavalrys and 8 spearInfantrys
                    Goblins defend with 1 stabbers
                        Freefolk roll dice for 6 archerss, 3 hobbitss, 5 lightCavalrys and 8 spearInfantrys in S. Dunland, round 2 :  5/0 hits
                        Saruman roll dice for 1 stabbers in S. Dunland, round 2 :  0/1 hits
                        1 stabbers owned by the Goblins lost in S. Dunland
                    Freefolk win, taking S. Dunland from Saruman with 6 archerss, 3 hobbitss, 5 lightCavalrys and 8 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Adorn
                    Freefolk attack with 3 lightCavalrys
                    Saruman defend with 1 urukhai
                        Freefolk roll dice for 3 lightCavalrys in Adorn, round 2 :  1/0 hits
                        Saruman roll dice for 1 urukhai in Adorn, round 2 :  0/1 hits
                        1 urukhai owned by the Saruman lost in Adorn
                    Freefolk win, taking Adorn from Saruman with 3 lightCavalrys remaining. Battle score for attacker is 5
                    Casualties for Saruman: 1 urukhai

    Non Combat Move - Freefolk
                1 archers, 1 catapult, 1 hobbits and 2 spearInfantrys moved from Eregion to N. Dunland
                1 archers and 1 hobbits moved from Cardolan to Eregion
                1 spearInfantry moved from S. Downs to Cardolan
                3 lightCavalrys moved from Bree to N. Enedwaith
                2 lightCavalrys moved from Fornost to Cardolan

    Place Units - Freefolk
                1 hobbits and 1 lightCavalry placed in S. Caves
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 24 PUs; end with 24 PUs total

    Production/PUs Summary :

    Saruman : 15 / 17
        Freefolk : 24 / 24
        Mordor : 24 / 29
        Rohan : 11 / 22
        Goblins : 2 / 0
        Elves : 35 / 37
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 23 / 24
        Dale : 7 / 9
        Khand : 11 / 11
        Dwarves : 16 / 17

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