@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)
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You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - British
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Persia
2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 transport moved from 34 Sea Zone to 32 Sea Zone
1 destroyer moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 fighter moved from India to Egypt
1 fighter moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Western Canada to AlaskaPlace Units - British
3 artilleries placed in India
1 artillery and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
32 Sea Zone : 1 destroyer, 2 infantry and 2 transports
Alaska : 1 armour and 1 infantry
Anglo-Egyptian Sudan : 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 5 infantry
India : 3 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Persia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantryProduction/PUs Summary :
Russians : 20 / 22
Germans : 43 / 43
British : 30 / 30
Japanese : 35 / 35
Americans : 40 / 40 -
You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.
Thanks.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
4 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma
2 fighters and 1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 49 Sea Zone to Burma
2 infantry moved from Japan to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 aaGun moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 61 Sea Zone to Yunnan
1 cruiser moved from 61 Sea Zone to 48 Sea Zone
1 battleship moved from 61 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
1 carrier and 2 destroyers moved from 49 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Midway to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from 63 Sea Zone to Soviet Far EastCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 57 Sea Zone to 60 Sea Zone
1 battleship moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Alaska
1 aaGun moved from Western Canada to Alaska
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from French West Africa to Egypt
1 bomber moved from French West Africa to Egypt
1 fighter moved from 11 Sea Zone to French West Africa
1 fighter moved from 11 Sea Zone to French West Africa
1 fighter moved from Eastern United States to French West Africa
1 fighter moved from Alaska to 11 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
57 Sea Zone : 1 submarine
60 Sea Zone : 1 destroyer
63 Sea Zone : 1 battleship and 1 transport
Alaska : 1 aaGun and 2 infantry
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 factory and 2 infantry
Egypt : 1 bomber and 1 fighter
French West Africa : 3 fighters
Soviet Far East : 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 21 / 22
Germans : 43 / 43
British : 30 / 30
Japanese : 36 / 37
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Sinkiang, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 1 fighter and 4 infantry in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Caucasus
1 fighter moved from Sinkiang to Russia
1 fighter moved from Egypt to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
Russia : 2 aaGuns, 1 armour, 11 artilleries, 1 factory, 2 fighters and 14 infantry
Sinkiang : 4 infantry
Yakut S.S.R. : 2 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 43 / 43
British : 30 / 30
Japanese : 35 / 37
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.818
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Caucasus
2 infantry moved from West Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from Karelia S.S.R. to Archangel
2 bombers moved from Germany to Caucasus
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Algeria
1 artillery moved from 14 Sea Zone to Algeria
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Caucasus to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to Northwestern Europe
2 fighters moved from Archangel to Northwestern Europe
1 bomber moved from Archangel to Northwestern Europe
2 bombers moved from Caucasus to Germany
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Poland to Ukraine S.S.R.
1 aaGun moved from Germany to Northwestern Europe
2 infantry moved from Germany to Northwestern Europe
1 aaGun moved from Poland to Ukraine S.S.R.
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Baltic States
1 infantry moved from Italy to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Italy
2 infantry placed in Karelia S.S.R.
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
When you upload the map can you check all the boxes on the right so the territory summary is included? Thanks.
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I don’t like all that clutter which is why I didn’t do it, but just for you I’ll do it next time. Feel free to berate me about it if I forget!
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Clutter? There’s all kinds of good info when you click all the boxes… LOL! :-P
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to LibyaCombat - British
Battle in Libya
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Libya, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Libya
British win, taking Libya from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 destroyer moved from 32 Sea Zone to 36 Sea Zone
1 infantry moved from Persia to India
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Egypt to Persia
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from United Kingdom to 10 Sea Zone
1 armour moved from Alaska to Eastern Canada
1 infantry moved from Alaska to Western CanadaPlace Units - British
2 armour placed in Egypt
3 armour placed in IndiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
10 Sea Zone : 1 fighter
34 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer and 1 transport
Eastern Australia : 1 infantry
Eastern Canada : 1 armour
Egypt : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 4 fighters and 4 infantry
French Indo-China Thailand : 1 flag, 1 infantry
India : 3 armour, 3 artilleries, 1 factory and 5 infantry
Libya : 1 flag, 2 infantry
New Zealand : 1 infantry
Persia : 1 armour and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 16 / 21
Germans : 47 / 48
British : 33 / 33
Japanese : 33 / 37
Americans : 39 / 39Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 48 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from Burma to French Indo-China Thailand
1 artillery moved from Yunnan to French Indo-China Thailand
2 infantry moved from Burma to French Indo-China Thailand
1 infantry moved from Burma to French Indo-China Thailand
1 cruiser moved from 48 Sea Zone to 60 Sea Zone
1 destroyer moved from 48 Sea Zone to 60 Sea Zone
3 fighters moved from Burma to 63 Sea Zone
1 fighter moved from Japan to 63 Sea Zone
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
4 infantry moved from Yunnan to French Indo-China ThailandCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 destroyer in 60 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 63 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 4 fighters in 63 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 63 Sea Zone
1 transport owned by the Americans lost in 63 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in French Indo-China Thailand
Japanese attack with 3 artilleries and 8 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 8 infantry in French Indo-China Thailand, round 2 : 5/11 hits
British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 carriers and 1 destroyer moved from 48 Sea Zone to 63 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
6 infantry moved from Japan to 62 Sea Zone
6 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
6 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from Burma to Yunnan
1 aaGun moved from Yunnan to Szechwan
1 armour moved from Yunnan to SzechwanPlace Units - Japanese
1 transport placed in 62 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 cruiser and 1 destroyer
61 Sea Zone : 3 transports
62 Sea Zone : 1 transport
63 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 3 artilleries and 8 infantry
Iwo Jima : 1 infantry
Japan : 2 artilleries, 1 factory, 1 fighter and 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 aaGun, 1 armour and 3 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 6 infantryProduction/PUs Summary :
Russians : 14 / 21
Germans : 47 / 48
British : 31 / 33
Japanese : 37 / 37
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.545
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I got lucky this turn. I expected to lose a fighter and maybe a destroyer in the sea battles and ended up not losing anything!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Egypt to Italy
1 artillery moved from Eastern Canada to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
Americans take Norway from GermansCombat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Italy to United Kingdom
1 fighter moved from Egypt to India
1 fighter moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 23 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 23 Sea Zone
1 fighter moved from French West Africa to 23 Sea Zone
1 carrier moved from 11 Sea Zone to 23 Sea Zone
1 fighter moved from 11 Sea Zone to 23 Sea Zone
1 fighter moved from 11 Sea Zone to 23 Sea Zone
1 cruiser moved from 10 Sea Zone to 23 Sea Zone
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 aaGun moved from Eastern Canada to Eastern United States
1 submarine moved from 57 Sea Zone to 53 Sea ZonePlace Units - Americans
1 destroyer placed in 11 Sea Zone
5 submarines placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 53 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 53 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs totalTerritory Summary for Americans :
3 Sea Zone : 1 transport
11 Sea Zone : 1 destroyer and 1 transport
13 Sea Zone : 1 destroyer
23 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
53 Sea Zone : 1 submarine
56 Sea Zone : 5 submarines
Alaska : 1 aaGun and 2 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Egypt : 2 fighters
French West Africa : 1 armour and 1 infantry
India : 1 fighter
Norway : 1 flag, 1 artillery
United Kingdom : 1 bomber
Western Canada : 1 infantry
Western United States : 1 factory
Yakut S.S.R. : 2 infantryProduction/PUs Summary :
Russians : 14 / 21
Germans : 45 / 48
British : 31 / 33
Japanese : 37 / 37
Americans : 41 / 42Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Anhwei
Americans take Anhwei from Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Sinkiang to Novosibirsk
1 fighter moved from Caucasus to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Anhwei : 1 infantry
Archangel : 1 armour and 1 infantry
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 2 infantry
Kazakh S.S.R. : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 10 artilleries, 1 factory, 2 fighters and 15 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 38 / 48
British : 31 / 33
Japanese : 34 / 37
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.353
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 47 PUs;
Germans buy 2 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 fighter moved from 14 Sea Zone to 34 Sea Zone
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 fighter moved from 14 Sea Zone to Libya
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Northwestern Europe to 3 Sea Zone
2 fighters moved from Northwestern Europe to Archangel
1 bomber moved from Northwestern Europe to 13 Sea Zone
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 34 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 3 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 13 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Libya
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits
British roll dice for 2 infantry in Libya, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Libya
Germans win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 carrier moved from 14 Sea Zone to 17 Sea Zone
1 battleship moved from 14 Sea Zone to 17 Sea Zone
1 fighter moved from Libya to 17 Sea Zone
1 fighter moved from 34 Sea Zone to 17 Sea Zone
2 fighters moved from Archangel to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from 3 Sea Zone to Finland
2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Caucasus to Italy
1 bomber moved from West Russia to Germany
1 bomber moved from 13 Sea Zone to Italy
1 infantry moved from Italy to France
2 infantry moved from Northwestern Europe to France
1 aaGun moved from Northwestern Europe to France
3 infantry moved from Germany to France
2 infantry moved from Germany to Poland
5 infantry moved from Germany to Baltic States
1 aaGun moved from Ukraine S.S.R. to PolandPlace Units - Germans
1 submarine placed in 15 Sea Zone
1 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 submarine
17 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Algeria : 1 armour, 1 artillery and 3 infantry
Archangel : 1 flag, 3 infantry
Baltic States : 5 infantry
Belorussia : 9 armour
Finland : 1 fighter and 2 infantry
France : 1 aaGun and 6 infantry
Germany : 1 artillery, 1 bomber, 1 factory and 9 infantry
Gibraltar : 1 flag
Italy : 1 artillery, 2 bombers, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 2 infantry
Libya : 1 artillery
Poland : 1 aaGun and 2 infantry
Trans-Jordan : 1 flag, 1 infantry
Ukraine S.S.R. : 1 artillery and 2 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 20 / 23
Germans : 43 / 43
British : 29 / 33
Japanese : 34 / 37
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.696
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 carriers and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Persia to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 fighter moved from Egypt to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 4 fighters
Japanese defend with 1 battleship and 1 transport
British roll dice for 4 fighters in 36 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 battleship and 1 transport
Casualties for British: 1 fighter
Battle in Libya
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to Egypt
1 infantry moved from Western Canada to Alaska
1 armour moved from Eastern Canada to Alaska
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 artillery moved from India to Persia
1 artillery moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 armour moved from India to Persia
1 armour moved from India to Persia
1 armour moved from India to PersiaPlace Units - British
2 carriers placed in 35 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
35 Sea Zone : 2 carriers and 3 fighters
Alaska : 1 armour and 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 2 armour, 1 factory, 1 fighter and 4 infantry
India : 1 factory and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 infantry
Persia : 4 armour, 3 artilleries and 5 infantry
Trans-Jordan : 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 20 / 23
Germans : 41 / 43
British : 31 / 33
Japanese : 34 / 37
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
Let me take a look at the Brits non-coms again before you do the Japanese move.
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Wow, great move with the carriers, I didn’t see that one coming at all!
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Thx! Here is the revised Brit Turn 4 move.





