1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)


  • Coulda, shoulda, woulda. If I had the Sub fight, I probably would have got my butt kicked. Can’t 2nd quess the best decision. By fighting, according to the odds calculator, it only increased your losses by a few IPC’s. Wasn’t worth it. Hindsight is 20/20.


  • Well said!  :mrgreen:


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 11 Sea Zone to 10 Sea Zone
                1 destroyer moved from 11 Sea Zone to 10 Sea Zone
                1 bomber moved from Eastern United States to 10 Sea Zone

    Combat - Americans
                Battle in 10 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 2 destroyers in 10 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 10 Sea Zone
                    Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 10 Sea Zone to French West Africa
                1 fighter moved from Eastern United States to French West Africa
                1 fighter moved from Western United States to 11 Sea Zone
                1 cruiser moved from 19 Sea Zone to 11 Sea Zone
                1 infantry moved from Western United States to Western Canada
                1 infantry moved from Western United States to Western Canada
                1 aaGun moved from Western United States to Western Canada
                1 submarine moved from 53 Sea Zone to 57 Sea Zone
                1 destroyer moved from 56 Sea Zone to 57 Sea Zone
                1 battleship moved from 56 Sea Zone to 57 Sea Zone
                1 transport moved from 56 Sea Zone to 53 Sea Zone
                1 infantry moved from Hawaiian Islands to 53 Sea Zone
                1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone
                1 infantry moved from 57 Sea Zone to Midway
                1 fighter moved from Hawaiian Islands to Alaska
                1 aaGun moved from Eastern United States to Eastern Canada
                1 infantry moved from Central United States to Eastern Canada

    Place Units - Americans
                1 carrier and 1 destroyer placed in 11 Sea Zone
                1 fighter placed in 11 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total

    Territory Summary for Americans :

    10 Sea Zone : 2 destroyers
        11 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        57 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
        Alaska : 1 fighter and 1 infantry
        Eastern Canada : 1 aaGun and 1 infantry
        Eastern United States : 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
        French West Africa : 1 bomber and 1 fighter
        Midway : 2 infantry
        Western Canada : 1 aaGun and 2 infantry
        Western United States : 1 factory

    Production/PUs Summary :

    Russians : 22 / 28
        Germans : 40 / 42
        British : 31 / 32
        Japanese : 35 / 35
        Americans : 40 / 40

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.750
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 7 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 7 Sea Zone to 10 Sea Zone

    Non Combat Move - Russians
                1 infantry moved from Russia to Archangel
                1 infantry moved from West Russia to Russia
                1 infantry moved from West Russia to Russia
                1 infantry moved from West Russia to Russia
                1 infantry moved from Novosibirsk to Russia
                1 aaGun moved from West Russia to Russia
                1 aaGun moved from West Russia to Russia
                1 armour moved from West Russia to Russia
                1 artillery moved from West Russia to Russia
                1 artillery moved from West Russia to Russia
                1 artillery moved from Caucasus to Russia
                1 infantry moved from Caucasus to Russia
                1 infantry moved from Caucasus to Russia
                1 infantry moved from Caucasus to Russia
                1 fighter moved from Caucasus to Russia
                1 infantry moved from Evenki National Okrug to Novosibirsk
                1 infantry moved from Evenki National Okrug to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug

    Place Units - Russians
                7 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    10 Sea Zone : 1 submarine
        Archangel : 1 infantry
        Caucasus : 1 factory and 1 infantry
        Egypt : 1 fighter
        Evenki National Okrug : 3 infantry
        Novosibirsk : 2 infantry
        Russia : 2 aaGuns, 1 armour, 10 artilleries, 1 factory, 1 fighter and 10 infantry
        West Russia : 1 flag, 1 infantry
        Yakut S.S.R. : 2 infantry

    Production/PUs Summary :

    Russians : 22 / 22
        Germans : 40 / 42
        British : 31 / 32
        Japanese : 35 / 35
        Americans : 40 / 40


  • TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Gibraltar to 14 Sea Zone
                1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from 15 Sea Zone to Libya
                      Germans take Libya from British
                2 submarines moved from 7 Sea Zone to 10 Sea Zone
                1 bomber moved from Northwestern Europe to 10 Sea Zone
                3 bombers moved from Germany to Caucasus
                1 infantry moved from Ukraine S.S.R. to Caucasus
                1 fighter moved from Germany to Caucasus
                1 fighter moved from Northwestern Europe to Archangel
                1 fighter moved from Northwestern Europe to West Russia
                1 infantry moved from Belorussia to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Karelia S.S.R. to Archangel


  • I need to know if you submerge in SZ 10 and also your order of losses for Caucasus. You’re welcome to roll either or both battles yourself. This way, you can choose on which round to submerge and alter your order of losses based on hits made. For Caucasus, I’m taking the INF as first loss and the fighter second.


  • The Russian Sub in SZ10 will fight. I didn’t see that the German bomber in N.W. Europe could reach SZ10 until after I attacked SZ10 w/the US. Still getting used to this map vs. the Global map. In Caucasus, I had different plans for that territory after Russian Turn 1. After looking at how things turned out in Russia. Decided to do something different. I’ll chalk it up to learning a different version of A&A.  :-(  :x  :oops:  :cry:

    In Caucasus, lose the Brit bomber first. Russian Inf 2nd.

    I’ll let you roll the battle. Again, don’t want to deny you the pleasure. It seems like the person who rolls the battles gets bad luck.  :wink: Maybe you’ll get back luck again like SZ53. Caucasus is hopeless but maybe in SZ10 I can at least kill the 2 Subs.  :-P


  • @Commando:

    The Russian Sub in SZ10 will fight. I didn’t see that the German bomber in N.W. Europe could reach SZ10 until after I attacked SZ10 w/the US.

    If I had seen the bomber, I would have attacked SZ10 w/only 1 US DD.

    Still getting used to this map vs. the Global map. In Caucasus, I had different plans for that territory after Russian Turn 1. After looking at how things turned out in Russia. Decided to do something different. I’ll chalk it up to learning a different version of A&A.  :-(  :x  :oops:  :cry:

    In Caucasus, lose the Brit bomber first. Russian Inf 2nd.

    Not that it matters. I’ll be dead after the 1st round.

    I’ll let you roll the battle. Again, don’t want to deny you the pleasure. It seems like the person who rolls the battles gets bad luck.  :wink: Maybe you’ll get back luck again like SZ53. Caucasus is hopeless but maybe in SZ10 I can at least kill the 2 Subs.  :-P


  • You killed both subs AND the bomber AND kept a destroyer alive!  :-o


  • For future reference, I don’t take any pleasure in rolling these battles so you can roll all of mine if you want!  :-P


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Gibraltar to 14 Sea Zone
                1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from 15 Sea Zone to Libya
                      Germans take Libya from British
                2 submarines moved from 7 Sea Zone to 10 Sea Zone
                1 bomber moved from Northwestern Europe to 10 Sea Zone
                3 bombers moved from Germany to Caucasus
                1 infantry moved from Ukraine S.S.R. to Caucasus
                1 fighter moved from Germany to Caucasus
                1 fighter moved from Northwestern Europe to Archangel
                1 fighter moved from Northwestern Europe to West Russia
                1 infantry moved from Belorussia to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Karelia S.S.R. to Archangel

    Combat - Germans
                Battle in 10 Sea Zone
                    Germans attack with 1 bomber and 2 submarines
                    Russians defend with 1 submarine; Americans defend with 2 destroyers
                    Americans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 2 submarines
                    Casualties for Russians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 3 bombers, 1 fighter and 1 infantry
                    British defend with 1 bomber; Russians defend with 1 factory and 1 infantry
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 1 bomber
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 battleship moved from 14 Sea Zone to 15 Sea Zone
                2 fighters moved from Northwestern Europe to 15 Sea Zone
                1 fighter moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from Archangel to Karelia S.S.R.
                1 fighter moved from West Russia to Karelia S.S.R.
                3 bombers moved from Caucasus to Germany
                4 armour moved from Karelia S.S.R. to Belorussia
                5 armour moved from Baltic States to Belorussia
                1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
                1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
                1 aaGun moved from Baltic States to Karelia S.S.R.
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Northwestern Europe to Germany
                1 infantry moved from Finland to Karelia S.S.R.
                3 infantry moved from Baltic States to Karelia S.S.R.
                1 infantry moved from Germany to Poland

    Place Units - Germans
                1 artillery and 1 infantry placed in Karelia S.S.R.
                2 infantry placed in Italy
                5 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Italy: 1 artillery
                EDIT: Adding units owned by Germans to Southern Europe: 1 artillery
                EDIT: Turning off Edit Mode
                1 carrier placed in 15 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total


  • Just in case you didn’t know, in this version AAA (anti-aircraft artillery) are useless against SBR (industrial complexes have their own integrated anti-aircraft for that) and can only fire at 3 planes each, and only to defend against standard attacks. They can also be taken as losses. Therefore placing your 2 AAA in Caucasus instead of Moscow (where they served no purpose this round) would have saved your British bomber.


  • @Zombie69:

    You killed both subs AND the bomber AND kept a destroyer alive!   :-o

    That’s what you get for attacking the US in Pearl Harbor and aligning yourself with the Japanese! Mess with the US and die like the rest!  :evil:


  • @Zombie69:

    For future reference, I don’t take any pleasure in rolling these battles so you can roll all of mine if you want!  :-P

    That’s exactly why I let you roll the dice. I learned a long time ago that my luck sucks when rolling dice. At this point, I may have you rolling my battles for the rest of the game. LOL!  :lol:


  • @Zombie69:

    Just in case you didn’t know, in this version AAA (anti-aircraft artillery) are useless against SBR (industrial complexes have their own integrated anti-aircraft for that) and can only fire at 3 planes each, and only to defend against standard attacks. They can also be taken as losses. Therefore placing your 2 AAA in Caucasus instead of Moscow (where they served no purpose this round) would have saved your British bomber.

    Yes, I aware of this rule. I didn’t think putting any AA guns in Caucasus would make sense to try and save 1 bomber. The 2nd AA gun would have only allowed me to take a pot shot at the 1 German fighter. Not worth it in my opinion. To put 1 AA gun in Caucasus, could have ended up with me missing all AA shots and losing one of my AA guns. I’d rather have both AA guns in Moscow for the eventual Moscow battle, which will mean you will bring your entire airforce to the battle, allowing me to use all 6 AA shots against your aircraft.

    As it was, I didn’t do too bad in Caucasus and Archangel as well.  :-D


  • What I mean by this is that the bomber would have definitely been saved, because I wouldn’t have sent my planes against those odds. Don’t forget that AAA can be chosen as casualties. This means that to destroy your bomber without losing a plane, I would have had to score 4 hits (2 for the AAA chosen first, 1 for the INF and 1 for the bomber) before you score 2, while avoiding getting hit by your 4 AAA shots. Not likely to happen.


  • If you plug it into the odds calculator, you would have only lost 13 IPC’s worth of units. 1 FTR, 1 Inf. Definitely worth losing 1 Inf, 1 FTR vs. 1 Inf, 1 bomber. Especially considering that Britain most likely can’t rebuild it. I would have attacked.  :-D


  • You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 infantry moved from Persia to India
                1 infantry moved from Trans-Jordan to Persia
                2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 transport moved from 34 Sea Zone to 32 Sea Zone
                1 destroyer moved from 34 Sea Zone to 32 Sea Zone
                1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
                1 fighter moved from India to Egypt
                1 fighter moved from French West Africa to Egypt
                1 fighter moved from French West Africa to Egypt
                1 infantry moved from Western Canada to Alaska

    Place Units - British
                3 artilleries placed in India
                1 artillery and 1 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Territory Summary for British :

    32 Sea Zone : 1 destroyer, 2 infantry and 2 transports
        Alaska : 1 armour and 1 infantry
        Anglo-Egyptian Sudan : 1 infantry
        Eastern Australia : 1 infantry
        Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 5 infantry
        India : 3 artilleries, 1 factory and 5 infantry
        New Zealand : 1 infantry
        Persia : 1 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry

    Production/PUs Summary :

    Russians : 20 / 22
        Germans : 43 / 43
        British : 30 / 30
        Japanese : 35 / 35
        Americans : 40 / 40


  • @Zombie69:

    You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.

    Thanks.

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