this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
World War II again S.A. & Dawg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Chinese undo move 1.
1 artillery and 3 infantry placed in Anhwe
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 artilleries and 1 infantry moved from Shan State to Malaya
3 artilleries and 2 infantry moved from Hunan to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
4 transports moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 34 PUs;
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Shan State to Malaya
3 artilleries and 2 infantry moved from Hunan to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
4 transports moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Battle in Kiangsi
British attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kiangsi from Japanese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Volgograd: 1 fighter
EDIT: Turning off Edit Mode
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
2 artilleries and 2 infantry moved from India to Burma
1 tactical_bomber moved from Kiangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Yunnan
4 armour and 1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to TunisiaPlace Units - British
1 carrier, 1 destroyer and 1 fighter placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Romania
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 4 armour and 1 mech_infantry; Russians defend with 1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Romania, round 2 : 5/13 hits
1 artillery owned by the Italians, 1 aaGun owned by the Russians, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Romania
Russians win with 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 1 aaGun
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.500
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.769
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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did you want to start another?
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I think so, Looks like Japan was going down and Germany wasnt going to win it in 2-3 rounds.
Good game
Look for the new one
S.A.





