this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
World War II again S.A. & Dawg
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery and 2 infantry moved from France to Holland Belgium
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from France to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery and 2 infantry moved from France to Holland Belgium
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 2 transports; Americans defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 28
Casualties for British: 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 armour, 2 artilleries and 2 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 armour and 2 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in Germany
1 infantry placed in Novgorod
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 2.
1 artillery and 1 infantry placed in Germany
1 fighter placed in Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.562
Median : 3.500
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22British Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
3 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 artillery, 6 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
3 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 artillery, 6 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 3 infantry
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Western Ukraine to Bessarabia
1 fighter moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Kansu to SuiyuyanPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Kiangsu to Anhwe
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
2 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Kiangsu to Anhwe
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Malaya
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry and 1 tactical_bomber; Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 4/6 hits
Chinese roll dice for 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 6/7 hits
1 armour owned by the Japanese, 2 infantry owned by the Japanese, 2 bombers owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Malaya from UK_Pacific with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Japanese: 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in French Indo ChinaNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsi to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.524
Median : 2.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 21Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.455
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 carrier, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -29
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese forced to land in MalayaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Malaya: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Libya to AlexandriaPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Chinese undo move 1.
1 artillery and 3 infantry placed in Anhwe
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 artilleries and 1 infantry moved from Shan State to Malaya
3 artilleries and 2 infantry moved from Hunan to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
4 transports moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 34 PUs;
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Shan State to Malaya
3 artilleries and 2 infantry moved from Hunan to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
4 transports moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Battle in Kiangsi
British attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kiangsi from Japanese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Volgograd: 1 fighter
EDIT: Turning off Edit Mode
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
2 artilleries and 2 infantry moved from India to Burma
1 tactical_bomber moved from Kiangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Yunnan
4 armour and 1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to TunisiaPlace Units - British
1 carrier, 1 destroyer and 1 fighter placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Romania
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 4 armour and 1 mech_infantry; Russians defend with 1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Romania, round 2 : 5/13 hits
1 artillery owned by the Italians, 1 aaGun owned by the Russians, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Romania
Russians win with 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 1 aaGun
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.500
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.769
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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did you want to start another?
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I think so, Looks like Japan was going down and Germany wasnt going to win it in 2-3 rounds.
Good game
Look for the new one
S.A.





