@aequitas-et-veritas GL HF! Let’s get ready to rumble!
14L G40 arathorn (Axis) vs. snake11eyes (Allies +12) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Kansu to Suiyuyan
2 fighters and 1 tactical_bomber moved from Russia to Suiyuyan
2 artilleries moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Suiyuyan to Kansu
6 infantry moved from Urals to Timguska
2 armour and 2 mech_infantrys moved from Samara to Kansu
3 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Rostov to Volgograd
4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to BessarabiaPlace Units - Russians
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
3 fighters and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Java to 56 Sea Zone
1 tactical_bomber moved from Celebes to 55 Sea Zone
1 fighter moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Air Battle in New South Wales
Japanese attacks with 6 units heading to New South Wales
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
Bombing raid in New South Wales rolls: 6,5 and causes: 6 damage to unit: harbour
Bombing raid in New South Wales rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in New South Wales causes 11 damage total. Damaged units is as follows: harbour = 6, factory_minor = 5
Battle in 6 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Queensland
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
3 fighters moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to South Australia
2 bombers moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from Northern Territory to South Australia
1 battleship, 2 carriers and 3 transports moved from 61 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to South Australia
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Shensi to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Dzavhan to Buyant-Uhaa
1 aaGun and 1 infantry moved from Dzavhan to Ulaanbaatar
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Northern Territory
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Northern Territory
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 submarines placed in 19 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 bomber placed in Japan
1 factory_minor placed in Kwangtung
1 harbour placed in Northern TerritoryTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,5,5,1,2,3,3,1,6,5,4,1,6
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from 62 Sea Zone to Queensland
2 fighters moved from 62 Sea Zone to 54 Sea Zone
7 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 110 Sea Zone to 88 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 3 artilleries
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Queensland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Queensland to 63 Sea Zone
2 fighters moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 62 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 126 Sea Zone to 124 Sea Zone
1 artillery and 3 infantry moved from Finland to Vyborg
1 armour and 3 mech_infantrys moved from Karelia to ArchangelPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 artilleries, 5 bombers and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
3 fighters moved from Karelia to Russia
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
British creates battle in territory 99 Sea ZoneNon Combat Move - British
1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
3 armour moved from Persia to West India
2 transports moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Egypt to West India
1 infantry moved from Egypt to Trans-Jordan
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Malta to Trans-Jordan
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Caucasus to Sikang
1 infantry moved from Finland to VyborgPlace Units - British
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Iraq
3 armour placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
3 infantry and 2 mech_infantrys moved from France to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 infantry and 2 mech_infantrys
Americans defend with 3 artilleries
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries
Battle in Southern France
Italians attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun moved from France to Holland BelgiumPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,2,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC repair 1 damage on 1 factory_minor; Remaining resources: 8 PUs;
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour and 2 fighters moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from New South Wales to VictoriaCombat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
ANZAC attack with 3 armour and 2 fighters
Japanese defend with 2 fighters, 1 harbour and 4 tactical_bombers -
4 hits will need casualty choices thanks.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC repair 1 damage on 1 factory_minor; Remaining resources: 8 PUs;
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour and 2 fighters moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from New South Wales to VictoriaCombat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
ANZAC attack with 3 armour and 2 fighters
Japanese defend with 2 fighters, 1 harbour and 4 tactical_bombers -
4 hits back
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC repair 1 damage on 1 factory_minor; Remaining resources: 8 PUs;
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour and 2 fighters moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from New South Wales to VictoriaCombat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
ANZAC attack with 3 armour and 2 fighters
Japanese defend with 2 fighters, 1 harbour and 4 tactical_bombers
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 4 tactical_bombers
Casualties for ANZAC: 3 armour and 2 fightersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Persia
1 fighter moved from India to YunnanPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Italians defend with 1 aaGun, 1 infantry and 2 mech_infantrys
Germans win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 aaGun
1 fighter owned by the French retreatedNon Combat Move - French
1 fighter moved from Holland Belgium to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
4 armour and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 infantry moved from Yugoslavia to RomaniaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 armour, 1 artillery, 2 infantry and 6 mech_infantrys
British defend with 3 aaGuns and 4 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 4 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 3 aaGuns and 4 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
6 infantry moved from Slovakia Hungary to Romania
10 mech_infantrys moved from Germany to Slovakia Hungary
2 armour, 3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 artillery and 4 infantry moved from France to Western Germany
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
3 mech_infantrys placed in Yugoslavia
6 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 33 PUs (3 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Non Combat Move - Russians
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kansu to Szechwan
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
3 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
1 aaGun moved from Kansu to Suiyuyan
6 infantry moved from Timguska to Kansu
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Bessarabia to Ukraine
4 artilleries and 7 infantry moved from Western Ukraine to Ukraine
3 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Eastern Poland to BelarusPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Victoria
3 artilleries and 3 infantry moved from South Australia to New South Wales
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
2 mech_infantrys moved from Kwangsi to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Malaya to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from South Australia to Queensland
2 bombers moved from South Australia to Victoria
1 fighter and 1 tactical_bomber moved from South Australia to 54 Sea Zone
2 fighters moved from South Australia to Queensland
1 fighter moved from 35 Sea Zone to Shan State
2 fighters moved from Northern Territory to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
Japanese take 35 Sea Zone from ANZACCombat - Japanese
Battle in Caroline Islands
Battle in Soviet Far East
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 aaGun and 1 infantry
retreated to Soviet Far East
Russians win, taking Caroline Islands from UK_Pacific with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Victoria
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in New South Wales
Japanese attack with 3 artilleries, 2 fighters and 3 infantry
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 aaGuns, 2 artilleries and 1 infantry
Battle in Queensland
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Queensland from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Victoria to Paulau Island
3 submarines moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 3 transports moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
3 fighters and 1 tactical_bomber moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
1 bomber moved from Soviet Far East to Japan
1 fighter moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 factory_minor placed in Korea
3 infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
Japanese undo move 1.
2 fighters and 1 infantry placed in French Indo China
Japanese undo move 5.
3 infantry placed in French Indo China
1 fighter placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Japanese undo move 6.
1 submarine placed in 19 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Western United States to Midway
1 artillery and 4 infantry moved from Vyborg to Novgorod
1 armour and 3 mech_infantrys moved from Archangel to Novosibirsk
1 carrier moved from 124 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
7 transports moved from 107 Sea Zone to 101 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 64 Sea Zone
3 infantry moved from 64 Sea Zone to Southeast MexicoPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 5 infantry and 5 mech_infantrys moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
1 infantry moved from Vyborg to Novgorod
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry and 2 mech_infantrys
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in Sumatra
Battle in French Indo China
British attack with 1 artillery, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 4 mech_infantrys
British win, taking Sumatra from Japanese, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 5 infantry and 4 mech_infantrys
Casualties for British: 5 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
3 fighters moved from Russia to Yunnan
3 armour moved from West India to India
1 fighter moved from West India to India
2 aaGuns, 3 armour, 1 artillery, 1 fighter and 20 infantry moved from India to Burma
3 armour moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Trans-Jordan to India
3 armour moved from Sikang to Yunnan
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
4 infantry moved from Southern France to France
1 infantry moved from Northern Italy to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,6,4,5,6
Italians collect 7 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turn Complete - ANZAC





