14L G40 arathorn (Axis) vs. snake11eyes (Allies +12) game 1


  • No worries mate and thank you.

  • 19 13

    Wrapping up vacation in southern california - may not get to post until monday!

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northern Italy to Greece
                1 infantry moved from Albania to Greece
                1 bomber moved from Western Germany to Norway

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 artillery
                    retreated to Greece
                    British win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Norway
                    Italians attack with 1 bomber
                    Russians defend with 1 bomber; British defend with 1 infantry
                    retreated to Norway
                    Americans win with 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 bomber

    Non Combat Move - Italians
                1 bomber moved from Norway to Western Germany
                1 fighter moved from Greece to Southern Italy
                2 infantry moved from Northern Italy to France
                1 infantry moved from Southern France to France
                4 infantry moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Northern Italy to France

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4,2
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total


  • Wrong casualty choice for Norway. I’ll re-roll round 2 here

    your bomber
    DiceRolling 1d6:
    (6)

    my bomber
    DiceRolling 1d6:
    (3)


  • yours
    DiceRolling 6d6:
    (2, 2, 3, 3, 5, 6)

    mine
    DiceRolling 6d6:
    (2, 3, 4, 4, 5, 6)


  • I’ll edit off the inf as well


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from Caroline Islands to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Trans-Jordan to India
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                2 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • 19 13

    @snake11eyes:

    Wrong casualty choice for Norway. I’ll re-roll round 2 here

    your bomber
    DiceRolling 1d6:
    (6)

    my bomber
    DiceRolling 1d6:
    (3)

    You solved this exactly as I wanted it.
    I didn’t know which one you would choose, but as you correctly assumed, I would continue if you chose the infantry. :)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to Holland Belgium
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber and 4 infantry
                    Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 artilleries and 5 infantry moved from Baltic States to Poland
                6 armour moved from Poland to Germany
                6 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Northern Italy to Germany
                3 mech_infantrys moved from Southern Italy to Western Germany
                1 mech_infantry moved from Northern Italy to Germany
                1 artillery and 3 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Western Germany
                1 infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Western Germany to Germany
                6 infantry moved from Western Germany to France
                1 bomber moved from Holland Belgium to Western Germany
                3 infantry moved from Vyborg to Novgorod
                3 armour and 3 mech_infantrys moved from Germany to Western Germany
                2 artilleries moved from Northern Italy to France
                2 artilleries and 6 infantry moved from Northern Italy to Greater Southern Germany

    Place Units - Germans
                2 bombers placed in Western Germany
                1 artillery placed in Germany
                3 infantry placed in Yugoslavia
                4 infantry placed in Germany
                Germans undo move 4.
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,1
                Germans collect 35 PUs (2 lost to blockades); end with 35 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs

  • 19 13

    Remember the Alamo!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Kansu to Suiyuyan
                2 fighters and 1 tactical_bomber moved from Russia to Suiyuyan
                2 artilleries moved from Belarus to Novgorod
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 artilleries and 9 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Suiyuyan to Kansu
                6 infantry moved from Urals to Timguska
                2 armour and 2 mech_infantrys moved from Samara to Kansu
                3 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Rostov to Volgograd
                4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Bessarabia

    Place Units - Russians
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from South Australia to Victoria
                      Japanese take Victoria from ANZAC
                3 fighters and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                1 submarine moved from 37 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Java to 56 Sea Zone
                1 tactical_bomber moved from Celebes to 55 Sea Zone
                1 fighter moved from 36 Sea Zone to 55 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone

    Combat - Japanese
                Air Battle in New South Wales
                    Japanese attacks with 6 units heading to New South Wales
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in New South Wales
                    Bombing raid in New South Wales rolls: 6,5 and causes: 6 damage to unit: harbour
                    Bombing raid in New South Wales rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in New South Wales causes 11 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 5
                Battle in 6 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Queensland
                Battle in 56 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Queensland from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Japanese
                3 fighters moved from New South Wales to South Australia
                1 tactical_bomber moved from New South Wales to South Australia
                2 bombers moved from New South Wales to South Australia
                1 artillery and 1 infantry moved from Western Australia to South Australia
                1 artillery and 1 infantry moved from Northern Territory to South Australia
                1 battleship, 2 carriers and 3 transports moved from 61 Sea Zone to 55 Sea Zone
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to South Australia
                1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
                1 mech_infantry moved from Shensi to Hunan
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Dzavhan to Buyant-Uhaa
                1 aaGun and 1 infantry moved from Dzavhan to Ulaanbaatar
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
                1 fighter and 2 tactical_bombers moved from French Indo China to Northern Territory
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Northern Territory
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 submarines placed in 19 Sea Zone
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                1 bomber placed in Japan
                1 factory_minor placed in Kwangtung
                1 harbour placed in Northern Territory

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,5,5,1,2,3,3,1,6,5,4,1,6
                Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                2 fighters moved from 62 Sea Zone to Queensland
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                7 transports moved from 110 Sea Zone to 107 Sea Zone
                2 transports moved from 110 Sea Zone to 88 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 3 artilleries
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 3 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 56 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 54 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Queensland
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Queensland to 63 Sea Zone
                2 fighters moved from 54 Sea Zone to 63 Sea Zone
                1 battleship, 2 carriers and 2 cruisers moved from 62 Sea Zone to 63 Sea Zone
                1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
                1 carrier, 3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 126 Sea Zone to 124 Sea Zone
                1 artillery and 3 infantry moved from Finland to Vyborg
                1 armour and 3 mech_infantrys moved from Karelia to Archangel

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 artilleries, 5 bombers and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                3 fighters moved from Karelia to Russia
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                British creates battle in territory 99 Sea Zone

    Non Combat Move - British
                1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
                5 mech_infantrys moved from India to Yunnan
                3 armour moved from Persia to West India
                2 transports moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from Northwest Persia to Persia
                1 fighter moved from Egypt to West India
                1 infantry moved from Egypt to Trans-Jordan
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 fighters moved from Malta to Trans-Jordan
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
                1 artillery moved from 109 Sea Zone to United Kingdom
                1 infantry moved from 109 Sea Zone to United Kingdom
                3 armour moved from Caucasus to Sikang
                1 infantry moved from Finland to Vyborg

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 factory_minor placed in Iraq
                3 armour placed in Persia
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern France
                3 infantry and 2 mech_infantrys moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 3 infantry and 2 mech_infantrys
                    Americans defend with 3 artilleries
                    Italians win, taking Holland Belgium from Americans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 3 artilleries
                Battle in Southern France
                    Italians attack with 1 fighter and 4 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 bomber moved from Holland Belgium to Southern Italy
                1 aaGun moved from France to Holland Belgium

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,2,4
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC repair 1 damage on 1 factory_minor; Remaining resources: 8 PUs;
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 armour and 2 fighters moved from New South Wales to Northern Territory
                1 artillery and 1 infantry moved from New South Wales to Victoria

    Combat - ANZAC
                Battle in Victoria
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 3 armour and 2 fighters
                    Japanese defend with 2 fighters, 1 harbour and 4 tactical_bombers


  • 4 hits will need casualty choices thanks.

  • 19 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC repair 1 damage on 1 factory_minor; Remaining resources: 8 PUs;
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 armour and 2 fighters moved from New South Wales to Northern Territory
                1 artillery and 1 infantry moved from New South Wales to Victoria

    Combat - ANZAC
                Battle in Victoria
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 3 armour and 2 fighters
                    Japanese defend with 2 fighters, 1 harbour and 4 tactical_bombers

Suggested Topics

  • 14
  • 157
  • 36
  • 101
  • 106
  • 209
  • 171
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts