@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
No worries mate and thank you.
Wrapping up vacation in southern california - may not get to post until monday!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Western Germany to Norway
Combat - Italians
Battle in Greece
Italians attack with 1 fighter and 1 infantry
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Norway
Italians attack with 1 bomber
Russians defend with 1 bomber; British defend with 1 infantry
retreated to Norway
Americans win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Non Combat Move - Italians
1 bomber moved from Norway to Western Germany
1 fighter moved from Greece to Southern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
4 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4,2
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
Wrong casualty choice for Norway. I’ll re-roll round 2 here
your bomber
Rolling 1d6:
(6)
my bomber
Rolling 1d6:
(3)
yours
Rolling 6d6:
(2, 2, 3, 3, 5, 6)
mine
Rolling 6d6:
(2, 3, 4, 4, 5, 6)
I’ll edit off the inf as well
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to India
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Turn Complete - French
Wrong casualty choice for Norway. I’ll re-roll round 2 here
your bomber
Rolling 1d6:
(6)my bomber
Rolling 1d6:
(3)
You solved this exactly as I wanted it.
I didn’t know which one you would choose, but as you correctly assumed, I would continue if you chose the infantry. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Holland Belgium
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 4 infantry
Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 artilleries and 5 infantry moved from Baltic States to Poland
6 armour moved from Poland to Germany
6 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to Germany
3 mech_infantrys moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western Germany
1 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Western Germany to Germany
6 infantry moved from Western Germany to France
1 bomber moved from Holland Belgium to Western Germany
3 infantry moved from Vyborg to Novgorod
3 armour and 3 mech_infantrys moved from Germany to Western Germany
2 artilleries moved from Northern Italy to France
2 artilleries and 6 infantry moved from Northern Italy to Greater Southern Germany
Place Units - Germans
2 bombers placed in Western Germany
1 artillery placed in Germany
3 infantry placed in Yugoslavia
4 infantry placed in Germany
Germans undo move 4.
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,1
Germans collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Remember the Alamo!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Kansu to Suiyuyan
2 fighters and 1 tactical_bomber moved from Russia to Suiyuyan
2 artilleries moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Suiyuyan to Kansu
6 infantry moved from Urals to Timguska
2 armour and 2 mech_infantrys moved from Samara to Kansu
3 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Rostov to Volgograd
4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Bessarabia
Place Units - Russians
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
3 fighters and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Java to 56 Sea Zone
1 tactical_bomber moved from Celebes to 55 Sea Zone
1 fighter moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Air Battle in New South Wales
Japanese attacks with 6 units heading to New South Wales
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
Bombing raid in New South Wales rolls: 6,5 and causes: 6 damage to unit: harbour
Bombing raid in New South Wales rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in New South Wales causes 11 damage total. Damaged units is as follows: harbour = 6, factory_minor = 5
Battle in 6 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Queensland
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
3 fighters moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to South Australia
2 bombers moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from Northern Territory to South Australia
1 battleship, 2 carriers and 3 transports moved from 61 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to South Australia
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Shensi to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Dzavhan to Buyant-Uhaa
1 aaGun and 1 infantry moved from Dzavhan to Ulaanbaatar
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Northern Territory
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Northern Territory
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 submarines placed in 19 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 bomber placed in Japan
1 factory_minor placed in Kwangtung
1 harbour placed in Northern Territory
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,5,5,1,2,3,3,1,6,5,4,1,6
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from 62 Sea Zone to Queensland
2 fighters moved from 62 Sea Zone to 54 Sea Zone
7 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 110 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 3 artilleries
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Queensland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Queensland to 63 Sea Zone
2 fighters moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 62 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 126 Sea Zone to 124 Sea Zone
1 artillery and 3 infantry moved from Finland to Vyborg
1 armour and 3 mech_infantrys moved from Karelia to Archangel
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 artilleries, 5 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
3 fighters moved from Karelia to Russia
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 99 Sea Zone
Non Combat Move - British
1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
3 armour moved from Persia to West India
2 transports moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Egypt to West India
1 infantry moved from Egypt to Trans-Jordan
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Malta to Trans-Jordan
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Caucasus to Sikang
1 infantry moved from Finland to Vyborg
Place Units - British
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Iraq
3 armour placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
3 infantry and 2 mech_infantrys moved from France to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 infantry and 2 mech_infantrys
Americans defend with 3 artilleries
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries
Battle in Southern France
Italians attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun moved from France to Holland Belgium
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,2,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC repair 1 damage on 1 factory_minor; Remaining resources: 8 PUs;
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 armour and 2 fighters moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
ANZAC attack with 3 armour and 2 fighters
Japanese defend with 2 fighters, 1 harbour and 4 tactical_bombers
4 hits will need casualty choices thanks.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC repair 1 damage on 1 factory_minor; Remaining resources: 8 PUs;
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 armour and 2 fighters moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
ANZAC attack with 3 armour and 2 fighters
Japanese defend with 2 fighters, 1 harbour and 4 tactical_bombers