Will have to come to this later.
14L G50 hobo (axis) vs axisandalliesplayer (allies +12)
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I did offer LL rerolls during the bidding/game setup. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Western Ukraine
1 destroyer moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 3 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern Italy to Gibraltar
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 fighters and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Sorry for the slower play lately. The new job’s got me working overtime lately.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to PersiaNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
ANZAC undo move 1.
1 fighter placed in Queensland
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Germans
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hobo - you can always roll big battles on the forum if you think the forum dice are more “random”. just a suggestion.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Vologda
2 armour, 11 artilleries, 24 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber and 2 fighters moved from Western Germany to Belarus
1 bomber moved from Poland to Vologda
1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 armour, 11 artilleries, 24 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 11 artilleries, 24 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
3 aaGuns moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Archangel to Bryansk
2 armour moved from Archangel to Bryansk
2 fighters moved from Belarus to Novgorod
2 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Western Germany to Germany
1 bomber, 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
5 armour and 4 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
2 bombers placed in Germany
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun, 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun, 2 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Removing units owned by Germans from Finland: 5 infantry
EDIT: Adding units owned by Germans to Karelia: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode -
please post your combat moves, if any before rolling dice. I may use a low luck on one of the battles.
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just checking in case you forgot about this game :lol:
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ok going to have to bump this