@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
L14 G40 Helmutpower (Axis) vs Whackamatt (Allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
3 armour moved from Kiangsu to Jehol
2 armour moved from Hunan to Jehol
6 armour moved from Shan State to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 20 Sea Zone
1 armour moved from Malaya to Burma
2 fighters and 1 tactical_bomber moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Jehol
1 bomber moved from 20 Sea Zone to Kiangsu
2 fighters moved from Japan to Jehol
2 fighters and 1 tactical_bomber moved from Burma to Anhwe
3 fighters moved from Jehol to AnhwePlace Units - Japanese
3 armour placed in Kiangsu
1 tactical_bomber placed in Japan
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,5,5,4,5,1,2,5,5,1,6,1,3,2,5,5,4,3,1,1
Japanese collect 32 PUs (8 lost to blockades); end with 33 PUs totalProduction/PUs Summary :
Germans : 43 / 46
Russians : 34 / 45
Japanese : 40 / 33
Americans : 62 / 88
Chinese : 7 / 8
British : 35 / 43
UK_Pacific : 12 / 16
Italians : 11 / 3
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 armour moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Korea to Jehol
1 armour moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Jehol
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Jehol
Americans attack with 1 armour, 4 fighters and 3 tactical_bombers
Japanese defend with 5 armour and 1 infantry
retreated to Jehol
Japanese win with 4 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 armour and 1 fighterNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Korea
1 bomber and 2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 35 PUs;
British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
1 bomber moved from Normandy Bordeaux to Northern Italy
4 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Burma
British attack with 4 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 4 armour, 3 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
5 aaGuns moved from India to Burma
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy BordeauxPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 aaGuns moved from France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from France to Southern Italy
1 infantry moved from France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,2,4,1,1
Italians collect 0 PUs (11 lost to blockades); end with 0 PUs totalProduction/PUs Summary :
Germans : 43 / 46
Russians : 34 / 45
Japanese : 36 / 33
Americans : 62 / 90
Chinese : 10 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be out for the week end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Manchuria
1 artillery, 1 fighter and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to VolgogradCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 armour moved from Bryansk to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Belarus
5 armour moved from Eastern Poland to Novgorod
2 bombers and 1 fighter moved from Ukraine to Novgorod
2 fighters moved from Western Germany to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 12 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour
Germans roll dice for 12 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 5/16 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 5 armour, 2 bombers and 3 fighters
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
AA fire in Novgorod : 0/5 hits
Germans roll dice for 5 armour, 2 bombers and 3 fighters in Novgorod, round 2 : 7/10 hits
Russians roll dice for 2 aaGuns, 1 artillery and 8 infantry in Novgorod, round 2 : 5/9 hits
5 infantry owned by the Russians, 4 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Novgorod, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits
3 infantry owned by the Russians, 1 bomber owned by the Germans, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 1 bomber and 2 fighters
Casualties for Russians: 2 aaGuns, 1 artillery and 8 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Baltic States
1 artillery, 6 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
8 infantry moved from Germany to PolandPlace Units - Germans
1 fighter and 3 infantry placed in Western Germany
6 infantry placed in Germany
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,4,3,4,4
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 48 / 49
Russians : 29 / 45
Japanese : 36 / 33
Americans : 62 / 90
Chinese : 10 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
3 infantry moved from Volgograd to Rostov
1 armour moved from Northwest Persia to Rostov
1 infantry moved from Tambov to Rostov
5 artilleries and 9 infantry moved from Russia to Bryansk
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Volgograd to Rostov
1 submarine moved from 105 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 9 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Rostov
Russians attack with 2 armour and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to FinlandPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour, 2 artilleries, 1 bomber and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Chahar
6 armour moved from Hunan to French Indo China
3 armour moved from Kiangsu to Hunan
2 armour moved from Jehol to Hopei
2 armour moved from Jehol to Hunan
1 bomber moved from Kiangsu to ChaharCombat - Japanese
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Chahar to French Indo China
4 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,3,3,5,2,1,2,5,5,2,2,4,1,2,5,4,1,4,3,2,1,1,3
Japanese collect 29 PUs (8 lost to blockades); end with 30 PUs totalProduction/PUs Summary :
Germans : 45 / 49
Russians : 33 / 39
Japanese : 37 / 30
Americans : 62 / 90
Chinese : 8 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 armour moved from Iraq to Caucasus
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 armour moved from Normandy Bordeaux to Southern France
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Formosa to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu
3 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Kwangtung
Battle in Kiangsu
Americans attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 4 infantry and 3 mech_infantrys
Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Japanese: 1 aaGun, 4 infantry and 3 mech_infantrys
Casualties for Americans: 3 fighters and 3 tactical_bombers
Battle in Southern France
Americans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea ZonePlace Units - Americans
1 carrier placed in 6 Sea Zone
2 armour placed in Korea
1 armour and 2 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
3 fighters and 2 tactical_bombers moved from Russia to Ukraine
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 armour moved from Burma to Hunan
Chinese take Yunnan from Japanese
3 fighters and 1 tactical_bomber moved from India to Hunan
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
1 bomber moved from Normandy Bordeaux to Germany
2 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to AlexandriaCombat - British
Battle in Hunan
British attack with 4 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 5 armour
British win, taking Hunan from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 5 armour
Casualties for British: 2 armour
Battle in Greece
Battle in Ukraine
British attack with 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 factory_minor and 3 infantry
British win, taking Greece from Germans, taking Ukraine from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Germany to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
2 artilleries and 1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,2,1,5,4
UK_Pacific collect 16 PUs (1 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
3 infantry moved from France to Southern France
4 infantry moved from Northern Italy to Southern France
1 armour and 2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 fighters and 7 infantry
Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 7 infantry in Southern France, round 2 : 0/10 hits
Americans roll dice for 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 4/8 hits
4 infantry owned by the Italians lost in Southern France
1 armour owned by the Italians and 3 infantry owned by the Italians retreated to Northern Italy
Americans win with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 artilleries and 1 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,3,6,2,3,2,3,1,5,4,3,5
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs totalProduction/PUs Summary :
Germans : 38 / 49
Russians : 35 / 39
Japanese : 26 / 30
Americans : 68 / 98
Chinese : 15 / 13
British : 37 / 44
UK_Pacific : 17 / 17
Italians : 8 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 19 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Manchuria to 22 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Volgograd to BryanskCombat - ANZAC
Battle in MarianasNon Combat Move - ANZAC
1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 22 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 33 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to SzechwanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery, 1 fighter, 18 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Belarus to Karelia
Germans take Karelia from Russians
1 armour moved from Belarus to Karelia
9 armour, 2 artilleries and 1 infantry moved from Belarus to Novgorod
2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Baltic States
1 bomber moved from Germany to Holland Belgium
1 fighter moved from Baltic States to NovgorodCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 fighter, 18 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 18 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/22 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 17 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/21 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,2,1,1,2,3,6,4,6,6,3
Germans collect 41 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 43 / 48
Russians : 33 / 39
Japanese : 26 / 30
Americans : 65 / 98
Chinese : 15 / 13
British : 37 / 44
UK_Pacific : 17 / 17
Italians : 8 / 0
ANZAC : 14 / 38
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
4 infantry moved from Rostov to Bryansk
2 armour moved from Rostov to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Novosibirsk to Russia
1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Ukraine
1 armour moved from Russia to Ukraine
2 artilleries and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Finland to RussiaCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Belarus to RussiaPlace Units - Russians
3 armour placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs





