2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
World War II again S.A. & Dawg
-
been real busy after vacation 3 cars to get inspected Glo working nites and Molly with cheer. I’ll try to catch up to Brit. by the end of the weekend and give her some $ for house and dog sitting
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 fighters moved from Burma to Java
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 3 : 5/7 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in Finland
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/6 hits
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 3/4 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 3 : 1/3 hits
Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 3 : 3/3 hits
1 tactical_bomber owned by the Germans, 1 armour owned by the Germans, 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians win with 2 armour remaining. Battle score for attacker is -30
Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Eastern Poland to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 artillery and 4 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.328
Median : 3.000
Variance : 1.017
Standard Deviation : 1.008
Total rolls : 61Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.450
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Real bad dice again….argh
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Finland to Norway
2 fighters moved from Novgorod to Norway
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery and 11 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Finland to Norway
2 fighters moved from Novgorod to Norway
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery and 11 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from JapaneseCombat - Russians
Battle in Baltic States
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery and 11 infantry
Germans defend with 2 armour, 1 artillery and 4 infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour, 1 artillery and 4 infantry
Casualties for Russians: 11 infantry
Battle in Norway
Russians attack with 2 armour and 2 fighters
Germans defend with 1 artillery and 3 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 2 fightersNon Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bessarabia to Ukraine
3 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Tsagaan Olom to DzavhanPlace Units - Russians
2 armour and 1 fighter placed in Novgorod
Russians undo move 1.
3 infantry placed in Novgorod
2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Kweichow
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone -
Any scramble orders for sz 42?
-
yes bring them all into the battle
-
ool: tip carrier
2 subs
2 destroyers save 1
3 cruisers
2 anzac fighters
1 uk fighter
2 American fighters
1 carrier
1 destroyer
5 battleships -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Kweichow
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in Borneo
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Borneo from UK_Pacific, taking Yakut S.S.R. from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 2 fighters; British defend with 1 fighter; Americans defend with 5 battleships, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 11/13 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 5 battleships, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters and 2 transports in 42 Sea Zone, round 2 : 8/17 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/10 hits
Americans roll dice for 5 battleships, 3 fighters and 2 transports in 42 Sea Zone, round 3 : 5/8 hits
2 fighters owned by the Americans, 3 battleships owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the British and 2 fighters owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 fighter in 42 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 4 : 1/2 hits
2 battleships owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers and 1 cruiser remaining. Battle score for attacker is 133
Casualties for Japanese: 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 5 battleships, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Battle in Szechwan
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 infantry moved from Amur to Manchuria
1 infantry moved from Sakha to Amur
1 bomber moved from Japan to Kiangsu
1 fighter moved from Japan to 43 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs totalDice Statistics:
Total
1 was rolled 17 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.262
Median : 3.000
Variance : 1.672
Standard Deviation : 1.293
Total rolls : 65Japanese Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.088
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 34Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.517
Median : 3.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
2 fighters moved from Shan State to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
2 fighters moved from Shan State to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans retreated to 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for Americans: 1 bomber
Battle in 43 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Java
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 unit repaired.
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from 98 Sea Zone to Libya
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Shan State to Siam
1 artillery and 2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from 98 Sea Zone to Libya
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Shan State to Siam
1 artillery and 2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to KwangsiCombat - British
Battle in French Indo China
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Battle in Kwangsi
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 96 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
British win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -1
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 transport
Battle in Libya
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tobruk
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hunan
British attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Siam
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Siam from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Libya to 96 Sea ZonePlace Units - British
3 armour placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 26 PUs (4 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,5,1,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 destroyers and 2 fighters
British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 3/4 hits
2 destroyers owned by the Italians and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 96 Sea Zone
British win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -48
Casualties for Italians: 1 bomber, 2 destroyers and 2 fighters
Battle in Romania
Italians attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 1 artillery
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Romania, round 2 : 1/8 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
1 fighter owned by the British forced to land in MaltaNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.458
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.375
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15





