@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 17 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Korea
Battle in Manchuria
Non Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 6 Sea Zone to Amur
Place Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
Non Combat Move - British
Place Units - British
2 aaGuns and 1 fighter placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries
I edited the bombing damage for the UK. Per the history, I had no bombing damage, you bombed with one strat, and scored 8. Yet Triple A put 14 damage counters on india. There is no way 1 bomber can do that much damage, even with heavy bombers, and it was different from history shown. So i edited it back.
It must be a bug? I’ll keep an eye out for bombing damage from now on. Let me know if this is agreeable.
I believe I made a strategic attack the round before losing 1 strat bomber while the other strat bomber dealt 6 dmg to the major factory in India. This round I dealt 8 dmg with 1 bomber so the total dmg was 14. There is no mistake :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
Non Combat Move - British
Place Units - British
2 aaGuns and 1 fighter placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 6
EDIT: Turning off Edit Mode
There is a mistake….with Triplea A. Â When I selected “show history”, the damage isn’t there! Â I then went back in time to the last Japanese turn, and sure enough, the damage appears. Â Then moving foward it stayed, but the moment I went back a phase, it disappeared again.
So when I opend the file, and clicked review history, at the start of the Japanese turn, it showed India as having no damage. Â Very odd. Â I think I’ll report. Â I should have checked history before editing.
It has been edited back now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 87 Sea Zone to 83 Sea Zone
1 bomber and 1 fighter moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 carrier, 4 destroyers and 4 submarines moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 4 destroyers, 4 fighters and 4 submarines
British defend with 1 battleship, 2 cruisers, 6 destroyers, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 battleship, 2 cruisers, 6 destroyers, 4 submarines and 1 transport
Casualties for Italians: 1 carrier, 4 destroyers, 2 fighters and 4 submarines
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
1 armour moved from Bryansk to Caucasus
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 destroyers and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Tunisia to Libya
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to New South Wales
Combat - ANZAC
Battle in Kiangsu
Battle in Shantung
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 aaGun, 1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Bryansk to Russia
3 bombers moved from Bryansk to Samara
1 infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Russia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Algeria
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Algeria from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Samara
Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Samara to Bryansk
1 armour moved from Volgograd to Northwest Persia
2 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
1 fighter moved from Western Germany to Bryansk
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Bryansk to Northwest Persia
2 fighters moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
3 armour placed in Caucasus
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Battle in Algeria
Russians attack with 1 armour
Germans defend with 1 artillery
Russians win, taking Algeria from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Persia to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 2 transports
Japanese win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 2 transports
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 5 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Malaya
2 mech_infantrys moved from Kwangtung to Hunan
2 mech_infantrys moved from Yunnan to Sikang
6 armour moved from Yunnan to Sikang
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Caucasus
1 aaGun, 10 artilleries and 14 infantry moved from Yunnan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
1 harbour placed in Sumatra
1 aaGun, 2 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,3,4,5,1,1,6,1,6,5,2,4,1,3,5,6,6,1,1,6,5,2,3,2,6,6,6,1,1,1,5,5,3,5,3,3,3,5,2,3,1,4,5,6,1,5,5
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
Sorry for the delay. I suppose it is all or nothing now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Amur to Novosibirsk
3 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to French West Africa
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 18 Sea Zone
3 carriers moved from 18 Sea Zone to 19 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Midway to Korea
1 battleship and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Okinawa
Battle in Novosibirsk
Americans attack with 1 bomber
Germans defend with 1 armour
Germans win, taking Okinawa from Japanese with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 airfield
EDIT: Adding units owned by Americans to Korea: 1 harbour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
2 aaGuns moved from Burma to India
10 infantry moved from Burma to India
5 artilleries moved from Burma to India
1 infantry moved from Burma to India
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Greece to Iraq
1 armour moved from Caucasus to Iraq
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 fighter
French defend with 1 infantry
Italians win, taking Iraq from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Libya to Tobruk
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turn Complete - French
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