@zlefin I actually need to know which of your german air are on the italian carriers.
14L G40 arathorn (Axis) vs. snake11eyes (Allies +12) game 1
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scramble away!
i want round by round ool ;)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Karelia
Russians take Karelia from Germans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
4 fighters moved from 33 Sea Zone to 55 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 97 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Germans -
First round was 1 hit so I put on battleship, second round 2 hits.
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It crashed.
I rolled and wiped you clean. Pick one hit on 1 carrier and take off the cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Karelia
Russians take Karelia from Germans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
4 fighters moved from 33 Sea Zone to 55 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 97 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Germans
Germans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -62
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
3 mech_infantrys moved from Norway to Karelia
1 artillery and 3 infantry moved from Norway to Finland
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 126 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
4 fighters moved from 55 Sea Zone to 62 Sea Zone
3 infantry moved from Brazil to French GuianaPlace Units - Americans
1 carrier, 3 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Norway to Vyborg
1 armour and 1 mech_infantry moved from Norway to Vyborg
2 fighters moved from 126 Sea Zone to Vyborg
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
4 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to GreeceCombat - British
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Vyborg
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 5 infantry
retreated to Vyborg
Germans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 4 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 4 submarines
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the British
British win, taking 97 Sea Zone from Germans with 1 battleship, 2 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 88
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
Casualties for British: 2 destroyers, 1 fighter and 3 submarines
Battle in GreeceNon Combat Move - British
2 fighters moved from 97 Sea Zone to Malta
1 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
3 fighters moved from Vyborg to Karelia
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
2 infantry moved from India to Burma
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 armour placed in Persia
2 submarines placed in 98 Sea Zone
1 fighter placed in United Kingdom
1 fighter placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I’m traveling in California for a week and will probably not post for a week.
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The reason why this move takes time is that I have a hard time figuring out just what to do… you’ve played very well AND had great dice, so it’s become very tough. I’m not used to having to think too hard about a move…
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No worries mate and thank you.
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Wrapping up vacation in southern california - may not get to post until monday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Western Germany to NorwayCombat - Italians
Battle in Greece
Italians attack with 1 fighter and 1 infantry
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Norway
Italians attack with 1 bomber
Russians defend with 1 bomber; British defend with 1 infantry
retreated to Norway
Americans win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomberNon Combat Move - Italians
1 bomber moved from Norway to Western Germany
1 fighter moved from Greece to Southern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
4 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4,2
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total -
Wrong casualty choice for Norway. I’ll re-roll round 2 here
your bomber
Rolling 1d6:
(6)my bomber
Rolling 1d6:
(3) -
yours
Rolling 6d6:
(2, 2, 3, 3, 5, 6)mine
Rolling 6d6:
(2, 3, 4, 4, 5, 6) -
I’ll edit off the inf as well
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to India
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 cruiser moved from 98 Sea Zone to 80 Sea ZoneTurn Complete - French
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Wrong casualty choice for Norway. I’ll re-roll round 2 here
your bomber
Rolling 1d6:
(6)my bomber
Rolling 1d6:
(3)You solved this exactly as I wanted it.
I didn’t know which one you would choose, but as you correctly assumed, I would continue if you chose the infantry. :) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Holland Belgium
1 artillery and 4 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 4 infantry
Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 artilleries and 5 infantry moved from Baltic States to Poland
6 armour moved from Poland to Germany
6 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to Germany
3 mech_infantrys moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western Germany
1 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Western Germany to Germany
6 infantry moved from Western Germany to France
1 bomber moved from Holland Belgium to Western Germany
3 infantry moved from Vyborg to Novgorod
3 armour and 3 mech_infantrys moved from Germany to Western Germany
2 artilleries moved from Northern Italy to France
2 artilleries and 6 infantry moved from Northern Italy to Greater Southern GermanyPlace Units - Germans
2 bombers placed in Western Germany
1 artillery placed in Germany
3 infantry placed in Yugoslavia
4 infantry placed in Germany
Germans undo move 4.
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,1
Germans collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
Remember the Alamo!





