Scramble 110 only.
14L G40 bonusbent (axis) - Whackamatt (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 submarine moved from 91 Sea Zone to 87 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Northwest PersiaPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Libya to Tunisia
2 infantry moved from Brazil to 85 Sea ZoneNon Combat Move - ANZAC
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 infantry moved from French Central Africa to French Equatorial Africa
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
4 bombers moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Bryansk to Samara
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
I presume you wont intercept in Moscow. Otherwise just reroll the air battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
4 bombers moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Bryansk to Samara
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 92 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Samara
Germans attack with 4 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Samara from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
4 bombers moved from Samara to Bryansk
1 armour moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
2 artilleries moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
1 factory_minor placed in Caucasus
2 armour and 1 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
3 artilleries placed in Western UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 34 PUs;
Russians buy 1 armour and 6 artilleries; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Italians to Russians
EDIT: Turning off Edit Mode
1 armour moved from Algeria to Morocco
1 armour moved from Morocco to Algeria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
1 armour and 6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Yunnan to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 8 destroyers, 2 fighters, 3 infantry, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
3 armour moved from Kwangtung to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from India to YunnanPlace Units - Japanese
3 infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
2 fighters and 8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
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kamikaze in 17? i have a lone destroyer (plus 2 fighters) taking on your Iwo sub
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Use 1 token pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 17 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Korea
Battle in ManchuriaNon Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 6 Sea Zone to AmurPlace Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to PersiaNon Combat Move - British
Place Units - British
2 aaGuns and 1 fighter placed in Persia
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
I edited the bombing damage for the UK. Per the history, I had no bombing damage, you bombed with one strat, and scored 8. Yet Triple A put 14 damage counters on india. There is no way 1 bomber can do that much damage, even with heavy bombers, and it was different from history shown. So i edited it back.
It must be a bug? I’ll keep an eye out for bombing damage from now on. Let me know if this is agreeable.
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I believe I made a strategic attack the round before losing 1 strat bomber while the other strat bomber dealt 6 dmg to the major factory in India. This round I dealt 8 dmg with 1 bomber so the total dmg was 14. There is no mistake :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to PersiaNon Combat Move - British
Place Units - British
2 aaGuns and 1 fighter placed in Persia
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 6
EDIT: Turning off Edit Mode -
There is a mistake….with Triplea A. Â When I selected “show history”, the damage isn’t there! Â I then went back in time to the last Japanese turn, and sure enough, the damage appears. Â Then moving foward it stayed, but the moment I went back a phase, it disappeared again.
So when I opend the file, and clicked review history, at the start of the Japanese turn, it showed India as having no damage. Â Very odd. Â I think I’ll report. Â I should have checked history before editing.
It has been edited back now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 87 Sea Zone to 83 Sea Zone
1 bomber and 1 fighter moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 carrier, 4 destroyers and 4 submarines moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 4 destroyers, 4 fighters and 4 submarines
British defend with 1 battleship, 2 cruisers, 6 destroyers, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 battleship, 2 cruisers, 6 destroyers, 4 submarines and 1 transport
Casualties for Italians: 1 carrier, 4 destroyers, 2 fighters and 4 submarinesNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
1 armour moved from Bryansk to Caucasus
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Tunisia to Libya
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to New South WalesCombat - ANZAC
Battle in Kiangsu
Battle in ShantungNon Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 aaGun, 1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French