@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Intercept bombers?
yes, max intercept pls
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Russia
14 armour, 12 artilleries, 2 fighters, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 3 tactical_bombers moved from Eastern Poland to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Ukraine
Germans attack with 17 armour, 12 artilleries, 3 fighters, 19 infantry, 13 mech_infantrys and 5 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 17 armour, 12 artilleries, 3 fighters, 19 infantry, 13 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 fighters and 5 tactical_bombers moved from Ukraine to Bessarabia
2 bombers moved from Russia to Bessarabia
4 aaGuns moved from Western Ukraine to Ukraine
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Karelia to Novgorod
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
6 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Volgograd to Sikang
1 tactical_bomber moved from Russia to Sikang
2 fighters moved from Russia to Sikang
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Sikang
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Sikang to Samara
1 tactical_bomber moved from Sikang to Samara
10 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
5 infantry moved from French Indo China to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 5 artilleries and 9 infantry
retreated to Kwangsi
Chinese win with 1 artillery remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 artillery and 6 infantry
Casualties for Chinese: 4 artilleries and 9 infantry
Non Combat Move - Japanese
1 infantry moved from Northern Territory to Western Australia
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters moved from Northern Territory to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to Philippines
3 fighters and 2 tactical_bombers moved from Northern Territory to Philippines
1 aaGun, 7 artilleries and 9 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Chahar
5 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Manchuria
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 battleship moved from 63 Sea Zone to 54 Sea Zone
5 submarines moved from 63 Sea Zone to 54 Sea Zone
2 destroyers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
1 armour moved from New Zealand to 63 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Hunan to Siam
Combat - Americans
Battle in Siam
Americans attack with 1 bomber
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Queensland
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Queensland from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from 25 Sea Zone to Aleutian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 bomber moved from India to Shan State
1 infantry moved from Burma to Shan State
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 bomber moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from Burma to India
6 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
3 artilleries moved from Trans-Jordan to Egypt
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
4 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
5 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,4,2,3
British collect 26 PUs (8 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 mech_infantry moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Alexandria to 96 Sea Zone
1 bomber moved from Alexandria to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 infantry and 3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 armour moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
17 armour, 12 artilleries, 19 infantry and 13 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
6 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers, 3 fighters and 5 tactical_bombers moved from Bessarabia to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 23 armour, 12 artilleries, 2 bombers, 3 fighters, 21 infantry, 15 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 4 artilleries, 67 infantry and 4 mech_infantrys
Germans win, taking Bryansk from Russians with 23 armour, 2 artilleries, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Germans: 10 artilleries, 21 infantry and 15 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 4 artilleries, 67 infantry and 4 mech_infantrys
Non Combat Move - Germans
4 aaGuns moved from Ukraine to Rostov
2 bombers, 3 fighters and 5 tactical_bombers moved from Bryansk to Rostov
14 infantry moved from Novgorod to Archangel
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 armour placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
I would have been happy with neutral dice, but I guess great dice never hurt. :evil:
No way to fight against those dice, your game.
Juan
Can’t argue with that. Thanks for the game. :-)