TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
2 fighters moved from Suiyuyan to Anhwe
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Cyprus
Americans attack with 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 1/0 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
Americans roll dice for 1 bomber and 1 infantry in Cyprus, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Cyprus, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Cyprus, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Cyprus, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking 97 Sea Zone from Italians, taking Cyprus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Anhwe, round 2 : 1/0 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Japanese lost in Anhwe
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from Anhwe to Kweichow
2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Northwest Persia
1 carrier, 3 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Cyprus to Egypt
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 4 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 63 / 85
Russians : 8 / 9
Japanese : 61 / 66
Americans : 52 / 75
Chinese : 10 / 22
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 14 / 12
ANZAC : 12 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0