14L G50 hobo (axis) vs dawgoneit (allies +11)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Eastern Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Eire to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Eastern Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Eire to Scotland

    Combat - French
                Battle in Tunisia
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 4 mech_infantrys moved from Western Ukraine to Russia
                10 armour, 9 artilleries, 23 infantry and 11 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                11 mech_infantrys moved from Archangel to Smolensk
                2 infantry and 11 mech_infantrys moved from Smolensk to Russia
                5 mech_infantrys moved from Ukraine to Russia
                1 bomber moved from Novgorod to Russia
                3 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 10 armour, 9 artilleries, 4 bombers, 1 fighter, 25 infantry and 31 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 bomber, 1 factory_major, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 10 armour and 4 bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 9 artilleries, 1 fighter, 25 infantry and 31 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 3 armour, 5 artilleries, 1 bomber, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Russia to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Ukraine to Rostov
                4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Archangel to Novgorod
                3 armour moved from Novgorod to Bryansk
                5 infantry moved from Novgorod to Karelia
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
                3 bombers moved from Russia to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 destroyer placed in 112 Sea Zone
                2 bombers and 2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 52 PUs (3 lost to blockades); end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                3 infantry moved from Siberia to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                3 infantry moved from Siberia to Amur

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 infantry
                    Germans defend with 2 aaGuns and 1 bomber; Italians defend with 1 armour
                    Italians win with 1 aaGun, 1 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 3 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 armour and 3 infantry
                    Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Kansu to Hopei
                1 mech_infantry moved from Suiyuyan to Hopei
                2 mech_infantrys moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Malaya to 37 Sea Zone
                1 destroyer, 1 fighter and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
                2 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 bombers and 1 fighter moved from Japan to 25 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea


  • scramble orders for midway


  • yeah,  bring them up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Kansu to Hopei
                1 mech_infantry moved from Suiyuyan to Hopei
                2 mech_infantrys moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Malaya to 37 Sea Zone
                1 destroyer, 1 fighter and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
                2 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 bombers and 1 fighter moved from Japan to 25 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese win with 2 bombers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Szechwan to Burma
                1 mech_infantry moved from Sikang to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 carrier moved from 33 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from 25 Sea Zone to Japan
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Burma
                1 fighter moved from Burma to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone

    Place Units - Japanese
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
                3 destroyers placed in 37 Sea Zone
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 artilleries and 4 infantry
                    Germans defend with 1 artillery, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 1 infantry
                    Americans win, taking Gibraltar from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Italians: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 mech_infantrys moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to Alaska

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - British
                4 artilleries, 2 bombers and 19 infantry moved from India to Burma
                1 fighter moved from Eastern Persia to Burma
                2 armour moved from Tobruk to Tunisia
                      British take Libya from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries, 2 bombers and 19 infantry moved from India to Burma
                1 fighter moved from Eastern Persia to Burma
                2 armour moved from Tobruk to Tunisia
                      British take Libya from Italians

    Combat - British
                Battle in Tunisia
                    British attack with 2 armour
                    Italians defend with 1 artillery
                    British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 artillery
                Battle in Burma
                    British attack with 4 artilleries, 2 bombers, 1 fighter and 19 infantry
                    Japanese defend with 5 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British win, taking Burma from Japanese with 4 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 34
                    Casualties for Japanese: 5 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 17 infantry

    Non Combat Move - British
                2 bombers moved from Burma to India
                1 fighter moved from Burma to India
                3 infantry moved from West India to India
                2 battleships and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone
                2 mech_infantrys moved from Egypt to Iraq
                3 armour moved from Egypt to Iraq
                2 fighters moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Tobruk to Libya
                2 infantry moved from Egypt to Alexandria
                2 infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Northwest Persia
                      Italians take Caucasus from Russians
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                3 bombers moved from Southern Italy to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
                    French defend with 2 infantry; British defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Egypt from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for French: 2 infantry
                    Casualties for British: 2 armour and 2 infantry
                    Casualties for Italians: 2 bombers and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to 98 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Egypt to Greece
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 aaGun and 2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 fighters and 1 infantry placed in Southern Italy
                Italians undo move 1.
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Alexandria to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Alexandria to Egypt

    Combat - ANZAC
                Battle in Egypt
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to Hawaiian Islands
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - French
                1 cruiser moved from 79 Sea Zone to 41 Sea Zone
                      French take 41 Sea Zone from Japanese
                1 fighter moved from India to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - French
                1 cruiser moved from 79 Sea Zone to 41 Sea Zone
                      French take 41 Sea Zone from Japanese
                1 fighter moved from India to Yunnan

    Combat - French
                Battle in Yunnan
                    French attack with 1 fighter
                    Japanese defend with 1 aaGun and 1 mech_infantry
                    Japanese win with 1 aaGun and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 submarines moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 infantry moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 4 submarines
                    Americans defend with 2 cruisers, 3 destroyers and 4 transports
                    Germans win with 2 bombers and 2 submarines remaining. Battle score for attacker is 56
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for Americans: 2 cruisers, 3 destroyers and 4 transports

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Southern France
                5 infantry moved from Karelia to Finland
                1 aaGun moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 aaGun moved from Bryansk to Rostov
                7 armour and 6 mech_infantrys moved from Bryansk to Caucasus
                8 armour moved from Russia to Volgograd
                1 bomber moved from Rostov to Southern Italy
                3 bombers moved from Bryansk to Southern Italy
                1 aaGun moved from Novgorod to Karelia

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                4 bombers and 1 fighter placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 58 PUs (1 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs

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