Also FWIW this forum is on NodeBB 3.4.3, TrA-forum is on NodeBB 4.10.3.
When this forum switched from NodeBB 1.9 to 3.4.3 there were PBF incompatibilities, too.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 12 PUs;
Germans buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Poland
1 infantry moved from Germany to France
Germans take France from British
2 infantry moved from Germany to Southern Europe
2 fighters moved from Germany to Poland
1 fighter moved from Germany to Poland
1 fighter moved from Germany to Southern Europe
1 fighter moved from Germany to Southern Europe
Combat - Germans
Battle in Poland
Germans attack with 3 fighters and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Poland, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
retreated to Poland
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Southern Europe
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Southern Europe, round 2 : 1/4 hits
Americans roll dice for 1 armour in Southern Europe, round 2 : 0/1 hits
1 armour owned by the Americans lost in Southern Europe
Germans win, taking Southern Europe from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
2 fighters moved from Southern Europe to Germany
3 fighters moved from Poland to Germany
Place Units - Germans
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total
Territory Summary for Germans :
France : 1 infantry
Germany : 2 aaGuns, 10 armour, 8 artilleries, 1 factory, 5 fighters and 23 infantry
Italy : 1 factory
Southern Europe : 2 infantry
Production/PUs Summary :
Russians : 30 / 31
Germans : 21 / 21
British : 35 / 44
Japanese : 35 / 36
Americans : 47 / 52
Hi,
I am attaching Germany using British force. What do you like to lose first?

Take one AA gun first, then inf. Save the AA gun up until panzar.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from West Russia to Germany
6 infantry moved from Baltic States to Germany
2 artilleries moved from Baltic States to Germany
6 infantry moved from Bulgaria Romania to Germany
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Poland to Germany
5 artilleries moved from Bulgaria Romania to Germany
3 fighters moved from Belorussia to Germany
2 fighters moved from 5 Sea Zone to Germany
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Germany
3 artilleries moved from 5 Sea Zone to Germany
2 fighters moved from 6 Sea Zone to Germany
2 infantry moved from Northwestern Europe to Germany
1 artillery moved from Burma to India
British take India from Japanese
1 armour moved from Anhwei to Kiangsu
British take Kiangsu from Japanese
1 armour moved from Kiangsu to Manchuria
British take Manchuria from Japanese
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Germany
Battle in Germany
British attack with 1 armour, 10 artilleries, 7 fighters and 17 infantry
Germans defend with 2 aaGuns, 10 armour, 8 artilleries, 1 factory, 5 fighters and 23 infantry
AA fire in Germany : 0/6 hits
British roll dice for 1 cruiser in Germany, round 2 : 1/1 hits
British roll dice for 1 armour, 10 artilleries, 7 fighters and 17 infantry in Germany, round 2 : 14/35 hits
Germans roll dice for 2 aaGuns, 10 armour, 8 artilleries, 5 fighters and 23 infantry in Germany, round 2 : 22/46 hits
17 infantry owned by the British , 14 infantry owned by the Germans , 5 artilleries owned by the British and 1 aaGun owned by the Germans lost in Germany
1 armour and 5 artilleries retreated to Poland
Germans win with 1 aaGun, 10 armour, 8 artilleries, 5 fighters and 9 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 1 aaGun and 14 infantry
Casualties for British: 5 artilleries and 17 infantry
Non Combat Move - British
1 aaGun moved from Bulgaria Romania to Poland
4 fighters moved from Germany to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Germany to Poland
1 bomber moved from Germany to Poland
Place Units - British
2 artilleries, 2 bombers and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Territory Summary for British :
5 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports
Baltic States : 1 flag
Bulgaria Romania : 1 flag
Hawaiian Islands : 2 infantry
India : 1 artillery and 1 factory
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour
Northwestern Europe : 1 flag
Norway : 1 flag
Poland : 1 aaGun, 1 armour, 5 artilleries, 1 bomber and 3 fighters
United Kingdom : 2 artilleries, 2 bombers, 1 factory and 4 infantry
Production/PUs Summary :
Russians : 30 / 31
Germans : 21 / 21
British : 43 / 43
Japanese : 27 / 36
Americans : 47 / 52
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
5 fighters moved from 35 Sea Zone to Japan
4 carriers, 1 cruiser, 1 destroyer, 5 submarines and 5 transports moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Malaya to India
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 4 carriers, 1 cruiser, 1 destroyer, 5 submarines and 5 transports
Russians defend with 1 submarine
Japanese roll dice for 5 submarines in 46 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Russians lost in 46 Sea Zone
Japanese win with 4 carriers, 1 cruiser, 1 destroyer, 5 submarines and 5 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in India
Japanese attack with 1 bomber
British defend with 1 artillery and 1 factory
Japanese roll dice for 1 bomber in India, round 2 : 0/1 hits
British roll dice for 1 artillery in India, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in India
British win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
Place Units - Japanese
4 armour and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Territory Summary for Japanese :
46 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 submarines and 5 transports
Borneo : 1 armour, 1 artillery, 1 factory and 2 infantry
Caroline Islands : 1 infantry
Eastern Australia : 1 flag, 1 infantry
French Madagascar : 1 flag, 1 infantry
Japan : 4 armour, 1 factory, 5 fighters and 4 infantry
Malaya : 1 aaGun
Okinawa : 1 infantry
Wake Island : 1 infantry
Western Australia : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 30 / 31
Germans : 21 / 21
British : 43 / 43
Japanese : 27 / 27
Americans : 47 / 52
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters moved from 62 Sea Zone to Japan
1 fighter moved from 57 Sea Zone to Japan
2 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Japan
3 infantry moved from Buryatia S.S.R. to 63 Sea Zone
1 artillery moved from Buryatia S.S.R. to 63 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 60 Sea Zone
1 artillery moved from 60 Sea Zone to Japan
3 infantry moved from 60 Sea Zone to Japan
2 bombers moved from Yakut S.S.R. to Japan
1 bomber moved from West Russia to Germany
1 infantry moved from Bulgaria Romania to Southern Europe
1 artillery moved from Bulgaria Romania to Southern Europe
1 aaGun, 3 infantry and 2 transports moved from 5 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to France
1 fighter moved from Bulgaria Romania to France
1 fighter moved from Bulgaria Romania to France
2 fighters moved from Bulgaria Romania to Southern Europe
1 fighter moved from Bulgaria Romania to Southern Europe
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Battle in France
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 3 infantry in France, round 2 : 1/5 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 1 artillery, 2 bombers, 10 fighters and 5 infantry
Japanese defend with 4 armour, 1 factory, 5 fighters and 4 infantry
Americans roll dice for 1 artillery, 2 bombers, 10 fighters and 5 infantry in Japan, round 2 : 7/18 hits
Japanese roll dice for 4 armour, 5 fighters and 4 infantry in Japan, round 2 : 7/13 hits
2 fighters owned by the Americans , 3 armour owned by the Japanese , 4 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 bombers and 8 fighters in Japan, round 3 : 5/11 hits
Japanese roll dice for 1 armour and 5 fighters in Japan, round 3 : 4/6 hits
4 fighters owned by the Americans , 1 armour owned by the Japanese and 4 fighters owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 bombers and 4 fighters in Japan, round 4 : 3/7 hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Japan
Americans captures 27PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 4 armour, 5 fighters and 4 infantry
Casualties for Americans: 7 fighters and 5 infantry
Battle in Southern Europe
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern Europe, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Southern Europe, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 fighters moved from France to Poland
3 fighters moved from Southern Europe to Poland
1 bomber moved from Germany to Poland
1 fighter moved from West Russia to Poland
1 submarine moved from 58 Sea Zone to 62 Sea Zone
3 destroyers moved from 63 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
2 fighters moved from Japan to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 60 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
2 bombers moved from Japan to Anhwei
1 fighter moved from Western United States to 60 Sea Zone
Place Units - Americans
2 bombers placed in West Russia
1 bomber placed in Anhwei
1 fighter placed in Western United States
1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 90 PUs total
Territory Summary for Americans :
8 Sea Zone : 1 aaGun and 2 transports
56 Sea Zone : 1 submarine
60 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
62 Sea Zone : 5 carriers, 2 fighters and 1 submarine
Algeria : 1 flag
Anglo-Egyptian Sudan : 2 infantry
Anhwei : 3 bombers and 1 factory
Eastern Canada : 1 infantry
Eastern United States : 1 factory
Finland : 1 flag
France : 1 flag, 2 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 artillery and 1 factory
Libya : 1 flag
Morocco : 1 flag
Persia : 2 fighters
Poland : 1 bomber and 6 fighters
Solomon Islands : 1 flag
Southern Europe : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 2 bombers and 1 factory
Western United States : 1 factory and 1 fighter
Production/PUs Summary :
Russians : 30 / 31
Germans : 13 / 21
British : 43 / 43
Japanese : 19 / 0
Americans : 63 / 90
So it’s post 1945…. :lol: Good play! I think if it were not the submarine attack the fight would have last a lot longer.
Would you like to try another game using Axis or Allies?
Indeed it is. But in this game Japan was beaten first :) Well played! I think you have grown as a player! It’s been a much tougher fight these two last games. And next time I have to pay more attention to your sneaky air plane attacks!
The turning point as I see it was your attack on my japanease fleet, up until then the game was progressing as I wanted. Maybe if I wouldn’t have wasted all that IPC to your sub the game would have lasted longer, but only if I could have spared reinforcement to Germany from Japan.
I’m up for another game, sure. I think I would like a revenge on this map (again!), maybe this time I will start to get a grip of it. Just so you know, I will go on vacation on friday, and have quite irregular internet access for the coming month. If you’re fine with that, we could start one now. Otherwise after I’m back.
Certainly! I hope you will have a good vacation. Where do you plan to visit?
And I know it will get tougher and tougher fighting against you. Would you like to be Axis or Allies this time?
Thanks! I will go to Sweden and to the US.
I think I have to win with Axis on this map before I can try the allies :) Let’s see how long that will take!
Very nice! I have never been in Sweden. Would love to check out some day.
Let me start one in minute…