Scramble if the French attack z99.
14L G50 hobo (axis) vs dawgoneit (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 92 Sea Zone
British take 109 Sea Zone from Germans
2 battleships and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
3 armour moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to IraqCombat - British
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 3 armour, 1 bomber and 3 fighters
Neutral_Axis defend with 3 infantry
British roll dice for 3 armour, 1 bomber and 3 fighters in Iraq, round 2 : 4/1 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits
1 armour owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armourNon Combat Move - British
1 bomber moved from Iraq to India
1 bomber moved from Union of South Africa to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Ethiopia to Egypt
3 armour moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Eastern Persia
2 fighters moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 harbour and 19 infantry
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag, 2 armour, 1 artillery and 1 infantry
Ethiopia : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 fighter
79 Sea Zone : 2 battleships and 1 cruiser
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 62
Russians : 23 / 24
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 1 / 3
British : 33 / 33
UK_Pacific : 5 / 6
Italians : 17 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Bessarabia to Rostov
1 artillery moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bessarabia to Southern Italy
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New Guinea to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
1 fighter moved from Eastern Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Eire to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
1 fighter moved from Eastern Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Eire to ScotlandCombat - French
Battle in Tunisia
French attack with 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 4 mech_infantrys moved from Western Ukraine to Russia
10 armour, 9 artilleries, 23 infantry and 11 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
11 mech_infantrys moved from Archangel to Smolensk
2 infantry and 11 mech_infantrys moved from Smolensk to Russia
5 mech_infantrys moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
3 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 10 armour, 9 artilleries, 4 bombers, 1 fighter, 25 infantry and 31 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 bomber, 1 factory_major, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour and 4 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 9 artilleries, 1 fighter, 25 infantry and 31 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 5 artilleries, 1 bomber, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Russia to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Archangel to Novgorod
3 armour moved from Novgorod to Bryansk
5 infantry moved from Novgorod to Karelia
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
3 bombers moved from Russia to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 destroyer placed in 112 Sea Zone
2 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 52 PUs (3 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Siberia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Siberia to AmurCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 2 aaGuns and 1 bomber; Italians defend with 1 armour
Italians win with 1 aaGun, 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun
Casualties for Russians: 3 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 armour and 3 infantry
Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Kansu to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Malaya to 37 Sea Zone
1 destroyer, 1 fighter and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
2 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers and 1 fighter moved from Japan to 25 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea -
scramble orders for midway
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yeah, bring them up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Kansu to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Malaya to 37 Sea Zone
1 destroyer, 1 fighter and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
2 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers and 1 fighter moved from Japan to 25 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese win with 2 bombers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Szechwan to Burma
1 mech_infantry moved from Sikang to Yunnan
1 aaGun moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Burma
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
3 destroyers placed in 37 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 1 infantry
Americans win, taking Gibraltar from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 mech_infantrys moved from Western United States to Alaska
1 mech_infantry moved from Western United States to AlaskaPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
4 artilleries, 2 bombers and 19 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
2 armour moved from Tobruk to Tunisia
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 2 bombers and 19 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
2 armour moved from Tobruk to Tunisia
British take Libya from ItaliansCombat - British
Battle in Tunisia
British attack with 2 armour
Italians defend with 1 artillery
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 4 artilleries, 2 bombers, 1 fighter and 19 infantry
Japanese defend with 5 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
British win, taking Burma from Japanese with 4 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 34
Casualties for Japanese: 5 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 17 infantryNon Combat Move - British
2 bombers moved from Burma to India
1 fighter moved from Burma to India
3 infantry moved from West India to India
2 battleships and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 artillery and 1 infantry moved from Tobruk to Libya
2 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
3 bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
French defend with 2 infantry; British defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 2 bombers and 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
Italians undo move 1.
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total