14L G50 hobo (axis) vs dawgoneit (allies +11)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                3 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States
                1 infantry placed in Eastern United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 armour and 1 mech_infantry
        South Australia : 1 artillery and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        10 Sea Zone : 2 destroyers and 1 transport
        54 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 armour, 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        106 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
        101 Sea Zone : 1 cruiser, 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 24
        Japanese : 65 / 70
        Americans : 50 / 70
        Chinese : 1 / 8
        British : 31 / 25
        UK_Pacific : 5 / 5
        Italians : 17 / 32
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 24
        Japanese : 65 / 70
        Americans : 50 / 70
        Chinese : 1 / 3
        British : 31 / 25
        UK_Pacific : 5 / 5
        Italians : 17 / 32
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                      British take 109 Sea Zone from Germans
                2 battleships and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 artillery moved from Alexandria to Tobruk
                2 armour moved from Egypt to Tobruk
                3 armour moved from Egypt to Iraq
                3 fighters moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                      British take 109 Sea Zone from Germans
                2 battleships and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 artillery moved from Alexandria to Tobruk
                2 armour moved from Egypt to Tobruk
                3 armour moved from Egypt to Iraq
                3 fighters moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                        British roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Iraq
                    British attack with 3 armour, 1 bomber and 3 fighters
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 3 armour, 1 bomber and 3 fighters in Iraq, round 2 :  4/1 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/0 hits
                        1 armour owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 bomber moved from Iraq to India
                1 bomber moved from Union of South Africa to India
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Ethiopia to Egypt
                3 armour moved from Belgian Congo to Egypt
                1 fighter moved from Iraq to Eastern Persia
                2 fighters moved from Iraq to Egypt

    Place Units - British
                3 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 harbour and 19 infantry
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag, 2 armour, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 fighter
        79 Sea Zone : 2 battleships and 1 cruiser
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 24
        Japanese : 65 / 70
        Americans : 50 / 70
        Chinese : 1 / 3
        British : 33 / 33
        UK_Pacific : 5 / 6
        Italians : 17 / 32
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.900
            Median : 2.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                1 bomber moved from Bessarabia to Rostov
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Southern Italy
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 aaGun and 2 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Bessarabia to Southern Italy
                1 fighter moved from Gibraltar to Southern Italy

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from New Guinea to Queensland

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Eastern Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Eire to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Eastern Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Eire to Scotland

    Combat - French
                Battle in Tunisia
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 4 mech_infantrys moved from Western Ukraine to Russia
                10 armour, 9 artilleries, 23 infantry and 11 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                11 mech_infantrys moved from Archangel to Smolensk
                2 infantry and 11 mech_infantrys moved from Smolensk to Russia
                5 mech_infantrys moved from Ukraine to Russia
                1 bomber moved from Novgorod to Russia
                3 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 10 armour, 9 artilleries, 4 bombers, 1 fighter, 25 infantry and 31 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 bomber, 1 factory_major, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 10 armour and 4 bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 9 artilleries, 1 fighter, 25 infantry and 31 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 3 armour, 5 artilleries, 1 bomber, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Russia to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Ukraine to Rostov
                4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Archangel to Novgorod
                3 armour moved from Novgorod to Bryansk
                5 infantry moved from Novgorod to Karelia
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
                3 bombers moved from Russia to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 destroyer placed in 112 Sea Zone
                2 bombers and 2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 52 PUs (3 lost to blockades); end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                3 infantry moved from Siberia to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                3 infantry moved from Siberia to Amur

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 infantry
                    Germans defend with 2 aaGuns and 1 bomber; Italians defend with 1 armour
                    Italians win with 1 aaGun, 1 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 3 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 armour and 3 infantry
                    Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Kansu to Hopei
                1 mech_infantry moved from Suiyuyan to Hopei
                2 mech_infantrys moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Malaya to 37 Sea Zone
                1 destroyer, 1 fighter and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
                2 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 bombers and 1 fighter moved from Japan to 25 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea


  • scramble orders for midway


  • yeah,  bring them up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Kansu to Hopei
                1 mech_infantry moved from Suiyuyan to Hopei
                2 mech_infantrys moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Malaya to 37 Sea Zone
                1 destroyer, 1 fighter and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
                2 destroyers and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 bombers and 1 fighter moved from Japan to 25 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese win with 2 bombers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Szechwan to Burma
                1 mech_infantry moved from Sikang to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 carrier moved from 33 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from 25 Sea Zone to Japan
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Burma
                1 fighter moved from Burma to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone

    Place Units - Japanese
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
                3 destroyers placed in 37 Sea Zone
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 artilleries and 4 infantry
                    Germans defend with 1 artillery, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 1 infantry
                    Americans win, taking Gibraltar from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Italians: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 mech_infantrys moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to Alaska

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - British
                4 artilleries, 2 bombers and 19 infantry moved from India to Burma
                1 fighter moved from Eastern Persia to Burma
                2 armour moved from Tobruk to Tunisia
                      British take Libya from Italians

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