That went perfectly!
Cow (allies +13) vs. Bold
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Eh… idk if it was luck… 3 attacks to stop you from taking calcutta… I got less than average hits with USA in the first attack that is the most critical.
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Roll away. I will lose tilt carrier fighters last.
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@Cow:
Eh… idk if it was luck… 3 attacks to stop you from taking calcutta… I got less than average hits with USA in the first attack that is the most critical.
on the whole it may not have been lucky - but when it takes three attacks to take down one zone there’s always a great chance of failure. and you were down to your last shot at 30% - if that fails, you lose india for next to nothing in a crushing attack. but that’s all in the past let’s see how z91 goes.
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You will sink it. 95% odds or so. Question is what will you lose for it.
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i just rolled it in local - missed every single dice on the round 1 roll and lost badly. if it goes like that it’s game over immediately. now as to your ool - best defense except save acc for last?
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if you are down to an acc and 2 ftrs and i hit you once - do you tip the acc or lose a ftr? i just am not sure what you want. if you tip the acc while ftrs are still alive then they cannot land on the acc.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians -
ok what do you lose in round 3? i need you to whiff in round 3 defense!
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keep 2 ftr? or keep ftr, tipped acc?
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I will keep cruiser and destroyer for this actually.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 91 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber; Germans loiter and taunt with
British defend with 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 submarine
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 2 carriers, 2 cruisers and 2 destroyers
Casualties for British: 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 submarine
Battle in 89 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 11 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Americans: 11 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 4 transports moved from 96 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
3 submarines moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from West India to Afghanistan
9 fighters moved from Eastern Persia to Romania
2 tactical_bombers moved from Eastern Persia to Romania
1 aaGun, 2 armour, 10 artilleries, 22 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 submarine moved from 72 Sea Zone to 70 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,2,6,4,5,2,2,6,2,1,1,6,5,3,6,4,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,4,2,3,1,1,5,5,6
Japanese collect 2 PUs (11 lost to blockades); end with 15 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
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you might win but i might give you a little tiny scare.
it’s been fun either way.
cheers
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very interesting position here, that’s why i want to continue. very cool.\
in another round or two i may see it’s hopeless, which it probably will be.
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You will be playing against AI soon. Sadly they do not defend things well they just attack. So I have to secure things.
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@Cow:
You will be playing against AI soon. Sadly they do not defend things well they just attack. So I have to secure things.
excellent - more uncharted territory - i welcome more fun.
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i really have enjoyed the game - so glad to have you back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Americans
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to ScotlandCombat - Italians
Battle in ScotlandNon Combat Move - Italians
1 mech_infantry moved from Gibraltar to Spain
1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from Spain to 91 Sea Zone
1 mech_infantry moved from Spain to Southern France
3 infantry moved from Eastern Poland to Romania
2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
3 infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
looking forward to seeing how the ai plays - never done it before.
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you gonna put it on easy or medium?





