Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCow (allies +13) vs. Bold
-
Forgot to ask for your OOL.
-
i’m bringing in a moderator - i’m out sailing the rest of the day anyway. your map does not show the attack of 112 but does show an attack of tobruk 25 minutes after your 112 attack was rolled. my belief is you didn’t see my plan to attack your 91 fleet until you were in russian noncom. please let me know your explanation as to why your map does not show the attack of 112 and why there is a 25 minute lag in your tobruk roll.
cheers
-
-
Say hypothetically you hit your 1 and did sink my fleet. I just build a new one with usa. It makes that kind of money.
Full buy london. ANZAC eventually liberates india. sooner than later. This game is over. I understand for me to win I actually need to conquer all 3 of your capitals. Your win condition is 3 vc away.
I just dont see the point in this game. I decided to stop entertaining you.
-
BM to not surrender and make the allies take all 3 capitals.
-
no you didn’t, you didn’t have your attack of tobruk in your original combats. please edit the map to reflect that and we can continue. it’s my right to go a little further. if the attack on 91 doesn’t roll up considerably, and depending on what you buy with the usa, i may resign soon.
but fact is, you missed the fact that i had a naval base in tobruk and could attack 91 until after you rolled dice with the russians. do the right thing cow. i’m really glad to have you back in the league and you’re a great player - i look forward to watching you continue to rock the league with your crazy brilliant attacks.
cheers
-
@Cow:
BM to not surrender and make the allies take all 3 capitals.
i’m not going to make you take all 3 capitals - but i may make you take one.
i understand you want to shorten the game, but it’s not your right to go back and roll more combat after you rolled dice already.
-
Cow, what I’m saying is, your attack on tobruk cannot be allowed. Tell me you agree and we can get this show on the road and wrap it up.
-
I disagree, it was obvious attack. You should have defended it or put it out of reach. It is the only bomber on the map.
-
@Cow:
I disagree, it was obvious attack. You should have defended it or put it out of reach. It is the only bomber on the map.
It may have been obvious if one were watching but you were on overdrive and not paying attention. You missed it until you were in noncom so the attack is disallowed.
-
And if it was obvious why did you not make the attack in the first place. Ergo, it was not obvious.
-
I did it before I did my non combat moves.
-
You can get a moderator if it bothers you so much.
-
Moderator has been requested already. I’m confident of the answer. I was just Hoping u would agree without a ruling so we can continue
-
You obviously do not play friendly games. I regret playing this game with you. You asked me to play games on the forum and you want to be like this.
I will report all my other games as losses. Then I will defeat you. Just to be spiteful. Then I would enjoy playing this one game more.
-
It is common knowledge/agreement in friendly games that players must still ask for permission to do edits after dice have been rolled and that edits can be done without permission of no dice are involved. The grey zone are edits after convoy rolls but adding combat moves involving dice after dice have been rolled certainly always need a permission.
the offending part is NOT to expect such a move to be allowed but to but to just do such an edit secretly and take the permission as taken for granted without asking for it. And now cow even cannot refute the accusation that the reason for not asking was that he was anxious that Bold might refuse and thus hoping he would not realize.
It is blatantly obvious that official ruling will decide in favor of bold. And it was cow who did the first unsportsmanlike action to initiate the upcoming downward spiral.
If cow would have asked and Bold would have rejected the situation would have been different. But the given situation is crystal clear!
the solution for the rest of the game is to always post combat moves before dice have been rolled.
-
That is fine.
This game is still won for me. Without China I double the income. The entire map is coming. 1000 TUV advantage does not lie. I am not going to lose USA. Maybe I lose London for a bit. Then how do you win? Volgograd and Egypt? Good luck.
-
My Russia bomber is in Russia. So be it.
GL on London. USA owns more stuff than Germany Even after this round. You killed one round of naval purchases. :golfclap:
-
You should have stuck to your strategy. Attack Russia, hold egypt and try to win that way.
You are playing the Europe map now. USA makes 90 a round. ANZAC is in this game as well. Russia is richer. You get Japan units that cannot be replaced. Then you have to deal with UK Pacific.
Good luck getting enough VCs to win.
-
The sad thing is, you could have had a good attack on Russia. Japan had the units available to make it hard for me to hold Egypt or to take it out right. The VC win was possible for you. Since you passed on it, I been stalling out until ANZAC and UK PAC rolls up. Also the longer the game goes the better since I make double your income. Does not matter what losses I incur along the way. You have to consistently kill double what you produce.





