14L G50 hobo (axis) vs dawgoneit (allies +11)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
                2 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone


  • scramble orders please


  • scramble everything, best defense


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
                2 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 3 battleships owned by the Americans
                    Japanese win with 2 battleships and 1 fighter remaining. Battle score for attacker is -43
                    Casualties for Japanese: 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
                    Casualties for Americans: 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Kenya to Ethiopia
                3 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Belgian Congo to Ethiopia
                5 armour moved from Belgian Congo to Egypt
                1 bomber moved from Egypt to Ethiopia
                1 fighter moved from Egypt to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Kenya to Ethiopia
                3 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Belgian Congo to Ethiopia
                5 armour moved from Belgian Congo to Egypt
                1 bomber moved from Egypt to Ethiopia
                1 fighter moved from Egypt to Alexandria

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Ethiopia
                    British attack with 1 bomber and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Ethiopia to Egypt
                1 fighter moved from Alexandria to Egypt
                2 fighters moved from Algeria to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 battleships and 1 cruiser moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                1 factory_minor placed in Egypt
                1 bomber placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,4,3,6,4
                British collect 25 PUs (6 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 artillery moved from Tobruk to Libya
                      Italians take Libya from French
                2 armour moved from Romania to Western Ukraine
                2 infantry moved from Romania to Eastern Poland
                1 bomber moved from Southern Italy to Eastern Poland

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Western Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Eastern Poland
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 2 infantry moved from Romania to Bessarabia
                1 bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Southern Italy to Gibraltar
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Bessarabia
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 47 Sea Zone
                1 cruiser and 1 destroyer moved from 47 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 artillery and 2 infantry moved from South Australia to Queensland


  • scramble orders please in sz33


  • tough call, but I guess scramble the fighter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 47 Sea Zone
                1 cruiser and 1 destroyer moved from 47 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 artillery and 2 infantry moved from South Australia to Queensland

    Combat - ANZAC
                Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                    Japanese defend with 2 battleships and 1 fighter
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 30
                    Casualties for Japanese: 2 battleships and 1 fighter
                    Casualties for ANZAC: 1 cruiser and 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 33 Sea Zone to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies
                1 cruiser moved from 71 Sea Zone to 79 Sea Zone
                1 fighter moved from Egypt to Eastern Persia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;

    Combat Move - Germans
                3 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Vyborg to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Novgorod to Archangel
                5 mech_infantrys moved from Baltic States to Archangel
                9 artilleries and 23 infantry moved from Belarus to Bryansk
                6 mech_infantrys moved from Bessarabia to Ukraine

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 infantry and 5 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Germans attack with 9 artilleries and 23 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 9 artilleries and 23 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 6 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bessarabia to Ukraine
                5 mech_infantrys moved from Bessarabia to Bryansk
                1 aaGun moved from Belarus to Smolensk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Archangel
                5 infantry moved from Karelia to Novgorod
                1 bomber moved from Smolensk to Novgorod
                2 mech_infantrys moved from Poland to Western Ukraine
                1 armour moved from Baltic States to Bryansk
                9 armour moved from Belarus to Bryansk
                3 mech_infantrys moved from Baltic States to Archangel
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Belarus to Western Ukraine
                1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Southern Italy to Western Ukraine
                5 mech_infantrys moved from Belarus to Bryansk
                3 mech_infantrys moved from Belarus to Archangel
                1 mech_infantry moved from Belarus to Bryansk

    Place Units - Germans
                3 armour placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Germans collect 48 PUs (3 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Tambov
                3 infantry moved from Korea to Amur
                3 infantry moved from Soviet Far East to Siberia

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,6,4,5,6,5,3
                Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to Amur
                1 armour moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 armour moved from Korea to Amur
                4 infantry moved from Manchuria to Amur
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Burma to Szechwan
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Kweichow to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Kansu
                1 tactical_bomber moved from Yunnan to Kansu
                1 fighter moved from Yunnan to Tsinghai
                1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 bomber and 2 mech_infantrys moved from Kiangsu to Chahar
                1 tactical_bomber moved from Yunnan to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Amur

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 destroyers
                    ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 3 transports
                    Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 35
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Americans: 3 transports
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 bomber, 4 infantry and 1 tactical_bomber
                    Russians defend with 4 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Hopei
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Szechwan to Burma
                2 infantry moved from Kweichow to Yunnan
                1 aaGun moved from Anhwe to Kweichow
                1 tactical_bomber moved from Hopei to Yunnan
                1 fighter moved from Tsinghai to Shensi
                1 tactical_bomber moved from Kansu to Shensi
                4 transports moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 bomber moved from Amur to Japan
                1 bomber moved from Chahar to Japan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                3 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States
                1 infantry placed in Eastern United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 armour and 1 mech_infantry
        South Australia : 1 artillery and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        10 Sea Zone : 2 destroyers and 1 transport
        54 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 armour, 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        106 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
        101 Sea Zone : 1 cruiser, 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 24
        Japanese : 65 / 70
        Americans : 50 / 70
        Chinese : 1 / 8
        British : 31 / 25
        UK_Pacific : 5 / 5
        Italians : 17 / 32
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 24
        Japanese : 65 / 70
        Americans : 50 / 70
        Chinese : 1 / 3
        British : 31 / 25
        UK_Pacific : 5 / 5
        Italians : 17 / 32
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                      British take 109 Sea Zone from Germans
                2 battleships and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 artillery moved from Alexandria to Tobruk
                2 armour moved from Egypt to Tobruk
                3 armour moved from Egypt to Iraq
                3 fighters moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq

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