Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCow (allies +13) vs. Bold
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what does that mean the ai? artificial intelligence? can you actually play against the computer on tripleA? i don’t know how to do that.
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gotta head out for a sailing expedition. can maybe move in a few hours.
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Yeah you can next round will be my last round playing usa-anzac. I will just play russia and set it up for the AI to control the rest.
I dont really need usa to be optimal to win or uk or anzac. They just need to throw stuff at you any old way.
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how do you set it up to play for you?
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Click select local player and ai…. I will do it on my turn. dont wry about it.
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how good is the ai? can it beat you?
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The program is pretty simple as well, it just moves stuff to attack, which is why i need to set it up so it cant fail. it will happen next round, because I have to buy all naval for usa.
After that I just play russia and ai will win eventually. They will conquer japan and do other things that are not needed. like wherever you have units it attacks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea Zone -
delete 2 inf and add 1 destroyer to the buy
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I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
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@Cow:
I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
Don’t blame u I would do the same
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Algeria
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 cruiser
British defend with 1 destroyer and 1 fighter
Germans win, taking Algeria from Americans with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from Novgorod to Baltic States
10 infantry moved from Germany to Poland
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Spain
1 infantry moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Romania to Spain
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Romania to Spain
2 artilleries moved from Eastern Poland to Poland
3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern GermanyPlace Units - Germans
7 infantry placed in Western Germany
1 carrier and 1 transport placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 airfield placed in SpainTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 53 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 65 to 63
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 bomber moved from Russia to TobrukCombat - Russians
Strategic bombing raid in Tobruk
Bombing raid in Tobruk rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Tobruk causes 4 damage total.Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Tobruk to Alexandria
4 aaGuns, 29 artilleries and 53 infantry moved from Bryansk to Belarus
1 aaGun and 4 infantry moved from Vologda to Archangel
1 aaGun and 12 infantry moved from Novosibirsk to Vologda
1 armour and 5 mech_infantrys moved from Rostov to Belarus
2 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
1 fighter moved from Russia to Belarus
2 artilleries and 8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 armour and 4 mech_infantrys placed in Russia
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,2,4,6
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
haha your russian bomber just saved your fleet - bravo
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what’s with the removal of the russian sub in 105 and the german destroyer in 112?
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aha i see what happened… you actually didn’t see that you needed to attack tobruk until after you rolled for your sub attack in 112. do you want to fix this or do you want me to bring a moderator in?
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you reloaded the map, attacked with the bomber in tobruk, and just edited out the sub and destroyer. your original combat move was only the attack of 112.
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haha your russian bomber just saved your fleet - bravo
i guess that actually is not true - you missed it. :wink:
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I had to edit in your carrier. I hit 2x.
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Forgot to ask for your OOL.





