@Adam514 good to go, thanks for waiting
Cow (allies +13) vs. Bold
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Sure I expect to lose that little naval fleet I left there. I go buy more naval, I am freaking USA 90 ipc a turn. The train will never stop. Like I just do not see you taking Russia or London or USA over…. you need something to win, cannot even hold egypt lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Battle in Morocco
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 aaGuns, 4 artilleries and 15 infantry moved from Southern France to Spain
1 aaGun, 2 artilleries and 7 infantry moved from Normandy Bordeaux to SpainPlace Units - Italians
1 harbour placed in TobrukTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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Next round I am just going to set everything up so that the ai can take over all the countries except russia.
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what does that mean the ai? artificial intelligence? can you actually play against the computer on tripleA? i don’t know how to do that.
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gotta head out for a sailing expedition. can maybe move in a few hours.
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Yeah you can next round will be my last round playing usa-anzac. I will just play russia and set it up for the AI to control the rest.
I dont really need usa to be optimal to win or uk or anzac. They just need to throw stuff at you any old way.
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how do you set it up to play for you?
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Click select local player and ai…. I will do it on my turn. dont wry about it.
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how good is the ai? can it beat you?
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The program is pretty simple as well, it just moves stuff to attack, which is why i need to set it up so it cant fail. it will happen next round, because I have to buy all naval for usa.
After that I just play russia and ai will win eventually. They will conquer japan and do other things that are not needed. like wherever you have units it attacks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea Zone -
delete 2 inf and add 1 destroyer to the buy
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I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
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@Cow:
I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
Don’t blame u I would do the same
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Algeria
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 cruiser
British defend with 1 destroyer and 1 fighter
Germans win, taking Algeria from Americans with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from Novgorod to Baltic States
10 infantry moved from Germany to Poland
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Spain
1 infantry moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Romania to Spain
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Romania to Spain
2 artilleries moved from Eastern Poland to Poland
3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern GermanyPlace Units - Germans
7 infantry placed in Western Germany
1 carrier and 1 transport placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 airfield placed in SpainTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 53 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 65 to 63
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 bomber moved from Russia to TobrukCombat - Russians
Strategic bombing raid in Tobruk
Bombing raid in Tobruk rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Tobruk causes 4 damage total.Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Tobruk to Alexandria
4 aaGuns, 29 artilleries and 53 infantry moved from Bryansk to Belarus
1 aaGun and 4 infantry moved from Vologda to Archangel
1 aaGun and 12 infantry moved from Novosibirsk to Vologda
1 armour and 5 mech_infantrys moved from Rostov to Belarus
2 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
1 fighter moved from Russia to Belarus
2 artilleries and 8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 armour and 4 mech_infantrys placed in Russia
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,2,4,6
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
haha your russian bomber just saved your fleet - bravo
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what’s with the removal of the russian sub in 105 and the german destroyer in 112?
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aha i see what happened… you actually didn’t see that you needed to attack tobruk until after you rolled for your sub attack in 112. do you want to fix this or do you want me to bring a moderator in?





