Cow (allies +13) vs. Bold

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 42 Sea Zone to 58 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                9 transports moved from 91 Sea Zone to 89 Sea Zone
                8 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
                2 carriers, 3 destroyers and 7 submarines moved from 39 Sea Zone to 75 Sea Zone
                1 battleship, 1 carrier and 3 destroyers moved from 37 Sea Zone to 75 Sea Zone
                1 fighter moved from 37 Sea Zone to 75 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                4 fighters moved from 39 Sea Zone to Persia
                2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Colombia to Venezuela
                2 armour and 2 infantry moved from 89 Sea Zone to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 2 armour, 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans

    Place Units - Americans
                2 fighters placed in Eastern United States
                4 artilleries and 6 infantry placed in Central United States
                2 artilleries placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                      British take Egypt from Japanese
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 6 infantry moved from Union of South Africa to Mozambique
                1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone

    Combat - British
                Battle in Mozambique
                    British attack with 1 artillery and 6 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour, 7 fighters, 11 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 fighter
                    British win, taking Trans-Jordan from Japanese with 1 armour, 7 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                7 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone

    Place Units - British
                1 factory_minor placed in Iraq
                3 artilleries placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,6,5
                British collect 33 PUs (6 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

  • TripleA

    America is 1 ipc away from making all of the axis powers combined LOL.

  • TripleA

    USA has freaking 23 transports. Like I just do not see a VC win in Europe at all. Eventually I am just going to buy bombers with anzac and have fun lol

  • TripleA

    Sure I expect to lose that little naval fleet I left there. I go buy more naval, I am freaking USA 90 ipc a turn. The train will never stop. Like I just do not see you taking Russia or London or USA over…. you need something to win, cannot even hold egypt lol.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 harbour; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Gibraltar
                      Italians take Gibraltar from British

    Combat - Italians
                Battle in Morocco
                Battle in Libya
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Morocco from Americans, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                3 aaGuns, 4 artilleries and 15 infantry moved from Southern France to Spain
                1 aaGun, 2 artilleries and 7 infantry moved from Normandy Bordeaux to Spain

    Place Units - Italians
                1 harbour placed in Tobruk

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

  • TripleA

    Next round I am just going to set everything up so that the ai can take over all the countries except russia.

  • 12

    what does that mean the ai?  artificial intelligence?  can you actually play against the computer on tripleA?  i don’t know how to do that.

  • 12

    gotta head out for a sailing expedition.  can maybe move in a few hours.

  • TripleA

    Yeah you can next round will be my last round playing usa-anzac. I will just play russia and set it up for the AI to control the rest.

    I dont really need usa to be optimal to win or uk or anzac. They just need to throw stuff at you any old way.

  • 12

    how do you set it up to play for you?

  • TripleA

    Click select local player and ai…. I will do it on my turn. dont wry about it.

  • 12

    how good is the ai?  can it beat you?

  • TripleA

    The program is pretty simple as well, it just moves stuff to attack, which is why i need to set it up so it cant fail. it will happen next round, because I have to buy all naval for usa.

    After that I just play russia and ai will win eventually. They will conquer japan and do other things that are not needed. like wherever you have units it attacks.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery moved from Spain to Portugal
                      Germans take Portugal from Americans
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 cruiser moved from 113 Sea Zone to 109 Sea Zone
                2 bombers moved from Southern Italy to 109 Sea Zone

  • 12

    delete 2 inf and add 1 destroyer to the buy

  • TripleA

    I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.

  • 12

    @Cow:

    I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.

    Don’t blame u I would do the same

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery moved from Spain to Portugal
                      Germans take Portugal from Americans
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 cruiser moved from 113 Sea Zone to 109 Sea Zone
                2 bombers moved from Southern Italy to 109 Sea Zone

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Algeria
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers and 1 cruiser
                    British defend with 1 destroyer and 1 fighter
                    Germans win, taking Algeria from Americans with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 destroyer and 1 fighter

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Normandy Bordeaux
                1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
                4 infantry moved from Novgorod to Baltic States
                10 infantry moved from Germany to Poland
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from Southern France to Spain
                1 infantry moved from Northern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Romania to Spain
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from Romania to Spain
                2 artilleries moved from Eastern Poland to Poland
                3 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from France to Greater Southern Germany
                1 mech_infantry moved from France to Greater Southern Germany

    Place Units - Germans
                7 infantry placed in Western Germany
                1 carrier and 1 transport placed in 91 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 airfield placed in Spain

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                Germans collect 53 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 65 to 63
                EDIT: Turning off Edit Mode

Suggested Topics

  • 13
  • 18
  • 47
  • 13
  • 54
  • 76
  • 69
  • 334
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.9k

Users

40.7k

Topics

1.8m

Posts