@Gamerman01:
Excellent posts, Zhukov
And Cow makes a good point - USA was overpowered, and is now underpowered. Most games are really decided by round 3-8, somewhere in there, and USA doesn’t really get humming until round 8 or so.Â
Also, the 30 the USA used to have was untouchable. Now 10 of the 20 can actually be disrupted from time to time. Allies are needing a small bid. Could have been fixed with a bit stronger USA. But oh well
+1 for Zhukov!
I really enjoyed the Germany first link, although it was a little bit confusing. From what I understand, the USA was spending more for Europe, but deployed more in the Pacific. I think this is at least correctly reflected in A&A’s  initial set up (read: deployment). Look at the fleet/air difference between the east and west coast in the game. If the USA keeps investing IPCs into the Pacific (what I read from that Wiki, the USA did so with 15-30% of their ‘income’ during the early years of the war), it will take indeed to 1943 to have roughly equal forces in both the Atlantic and the Pacific. In A&A that is, if each game turn equals roughly half a year of the real war.
Long story short: if the USA (in A&A) wants to divide their forces slightly similar to the historical 1943 situation (also from that great link), for the first 7 turns they must spend an average of ~50IPCs per turn in the Atlantic and roughly 8 to 15 IPCs per turn into the Pacific. That way the A&A-USA will have roughly equal forces in both the Atlantic and Pacific by 1943. Given that they do not send units from the Pacific into Europe or vice versa.
In A&A-reality, the USA must ofc pay a very close eye to what Japan is buying and where those forces are going to be deployed (anticipation that may proove very dangerous if Japan is trying to trick the USA) in order to adjust whatever basic investment scheme they may have.
While I agree with some of you on this forum that the allies (USA) feels weak/underpowered, I think the reality is that the allies will become too strong very quickly if buffed. I think a little buff, worth like 10 to 12IPCs can be justified if the extra units are not that crucial and deployed with thourough consideration. After all, the allies start with 62 more units on the board and will have 260 - 300IPCs more than the axis to spend during the first 4 turns and there is nothing the axis can do about that.