Cow (allies +13) vs. Bold

  • TripleA

    Allies just grow in income at this point, even with loss of egypt it is not a big deal.

  • 12

    @Cow:

    you would chance your 1 fighter against 2d6 instead of 1d6 haha. I am still curious how you are going to win this game. I do not really see Russia going anywhere or Japan sticking around in the middle east for long.

    You kind of set america back into an every other round 36 man drop lol.

    yeah 36 man drop is gonna be awesome.

  • 12

    your attacking subs and destroyers have not missed this game i think.

  • 12

    china is HUGE - i’m thinking about trying to conquer them

  • 12

    dang you shot down my italian bomber  :|

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from France to Gibraltar

    Combat - Italians
                Strategic bombing raid in Gibraltar
                    1 bomber killed by AA
                    Bombing raid in Gibraltar causes 0 damage total.

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern France to Normandy Bordeaux
                3 aaGuns, 5 artilleries and 18 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 95 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Belarus: 3 infantry
                EDIT: Adding units owned by Italians to Eastern Poland: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Italians collect 10 PUs (2 lost to blockades); end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • 12

    loss of that bomber is pretty tough.  lol

    well, i wonder if your aa gun will also shoot down my german bomber  :-o

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 mech_infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                5 destroyers and 6 submarines moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Szechwan to Persia

    Combat - ANZAC
                Battle in Siam
                Battle in West India
                Battle in French Indo China

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 31 PUs; end with 32 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs

  • TripleA

    skipping france from here on out until it gets liberated

  • TripleA

    I am just not seeing how you can win this lol. Take anzac and china out and that is still 161 vs 98.

    Anzac will be doing stuff soon however with a factory on malaya coming soon. 6 units a round there… I might go south america with anzac just to get some atlantic presence.

  • 12

    no doubt i would need incredible luck to win - but as you know, that can occur!  :-)

  • TripleA

    I doubt it. I am going to put the nail in the coffin soon.

    The infrastructure is done. Maybe a few more minors. usa naval base on portugal.  That is it. I could drop up to 30 units if I utilize the west usa factory. I am better off getting more naval to clean house in the med sea. lol

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Normandy Bordeaux to Spain
                6 artilleries and 2 infantry moved from Southern France to Spain
                2 bombers and 3 mech_infantrys moved from France to Spain
                3 mech_infantrys moved from Northern Italy to Spain
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                      Germans take 125 Sea Zone from British
                1 fighter moved from Western Germany to 112 Sea Zone
                2 tactical_bombers moved from Belarus to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    retreated to Bessarabia
                    Russians win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Spain
                    Germans attack with 6 artilleries, 2 bombers, 2 infantry and 7 mech_infantrys
                    Americans defend with 8 artilleries, 1 factory_minor and 8 infantry
                    Germans win, taking Spain from Americans with 4 artilleries and 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries, 2 infantry and 7 mech_infantrys
                    Casualties for Americans: 8 artilleries and 8 infantry

    Non Combat Move - Germans
                2 infantry moved from Slovakia Hungary to Eastern Poland
                7 armour and 2 mech_infantrys moved from Belarus to Romania
                2 tactical_bombers moved from Bessarabia to Romania
                31 artilleries and 20 infantry moved from Belarus to Eastern Poland
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                2 artilleries and 7 infantry moved from Novgorod to Baltic States
                1 fighter moved from Albania to Trans-Jordan
                1 tactical_bomber moved from Albania to Romania
                1 carrier and 2 transports moved from 81 Sea Zone to 95 Sea Zone
                2 bombers moved from Spain to Southern Italy
                1 fighter moved from 112 Sea Zone to Romania
                1 cruiser moved from 125 Sea Zone to 113 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                6 aaGuns moved from Southern France to Spain
                2 infantry moved from 115 Sea Zone to Baltic States

    Place Units - Germans
                3 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Baltic States: 1 infantry
                EDIT: Adding units owned by Germans to Novgorod: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Southern France
                3 mech_infantrys placed in France
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Syria to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 fighter
                    retreated to Trans-Jordan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 armour and 1 mech_infantry moved from Syria to Caucasus
                1 armour and 5 mech_infantrys moved from Russia to Rostov
                1 aaGun, 1 artillery and 4 infantry moved from Russia to Bryansk
                1 aaGun and 4 infantry moved from Smolensk to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
                1 aaGun and 4 infantry moved from Novosibirsk to Vologda
                1 aaGun and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

  • 12

    i edited the japanese ftr/tac to the german acc in 95 - once again, tripleA does not do that automatically and i forgot to do so on the german turn.  no biggie

  • 12

    won’t let me post through AAA right now so here is the map.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 42 Sea Zone to 58 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                9 transports moved from 91 Sea Zone to 89 Sea Zone
                8 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
                2 carriers, 3 destroyers and 7 submarines moved from 39 Sea Zone to 75 Sea Zone
                1 battleship, 1 carrier and 3 destroyers moved from 37 Sea Zone to 75 Sea Zone
                1 fighter moved from 37 Sea Zone to 75 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                4 fighters moved from 39 Sea Zone to Persia
                2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Colombia to Venezuela
                2 armour and 2 infantry moved from 89 Sea Zone to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 2 armour, 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans

    Place Units - Americans
                2 fighters placed in Eastern United States
                4 artilleries and 6 infantry placed in Central United States
                2 artilleries placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                      British take Egypt from Japanese
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 6 infantry moved from Union of South Africa to Mozambique
                1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone

    Combat - British
                Battle in Mozambique
                    British attack with 1 artillery and 6 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour, 7 fighters, 11 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 fighter
                    British win, taking Trans-Jordan from Japanese with 1 armour, 7 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                7 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone

    Place Units - British
                1 factory_minor placed in Iraq
                3 artilleries placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,6,5
                British collect 33 PUs (6 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

  • TripleA

    America is 1 ipc away from making all of the axis powers combined LOL.

  • TripleA

    USA has freaking 23 transports. Like I just do not see a VC win in Europe at all. Eventually I am just going to buy bombers with anzac and have fun lol

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