@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
you would chance your 1 fighter against 2d6 instead of 1d6 haha. I am still curious how you are going to win this game. I do not really see Russia going anywhere or Japan sticking around in the middle east for long.
You kind of set america back into an every other round 36 man drop lol.
Allies just grow in income at this point, even with loss of egypt it is not a big deal.
@Cow:
you would chance your 1 fighter against 2d6 instead of 1d6 haha. I am still curious how you are going to win this game. I do not really see Russia going anywhere or Japan sticking around in the middle east for long.
You kind of set america back into an every other round 36 man drop lol.
yeah 36 man drop is gonna be awesome.
your attacking subs and destroyers have not missed this game i think.
china is HUGE - i’m thinking about trying to conquer them
dang you shot down my italian bomber :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from France to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
3 aaGuns, 5 artilleries and 18 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 95 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 3 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 10 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
loss of that bomber is pretty tough. lol
well, i wonder if your aa gun will also shoot down my german bomber :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 mech_infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 62 Sea Zone to 42 Sea Zone
5 destroyers and 6 submarines moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Szechwan to Persia
Combat - ANZAC
Battle in Siam
Battle in West India
Battle in French Indo China
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 31 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
skipping france from here on out until it gets liberated
I am just not seeing how you can win this lol. Take anzac and china out and that is still 161 vs 98.
Anzac will be doing stuff soon however with a factory on malaya coming soon. 6 units a round there… I might go south america with anzac just to get some atlantic presence.
no doubt i would need incredible luck to win - but as you know, that can occur! :-)
I doubt it. I am going to put the nail in the coffin soon.
The infrastructure is done. Maybe a few more minors. usa naval base on portugal. That is it. I could drop up to 30 units if I utilize the west usa factory. I am better off getting more naval to clean house in the med sea. lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Spain
6 artilleries and 2 infantry moved from Southern France to Spain
2 bombers and 3 mech_infantrys moved from France to Spain
3 mech_infantrys moved from Northern Italy to Spain
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Germans take 125 Sea Zone from British
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Belarus to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
retreated to Bessarabia
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Spain
Germans attack with 6 artilleries, 2 bombers, 2 infantry and 7 mech_infantrys
Americans defend with 8 artilleries, 1 factory_minor and 8 infantry
Germans win, taking Spain from Americans with 4 artilleries and 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries, 2 infantry and 7 mech_infantrys
Casualties for Americans: 8 artilleries and 8 infantry
Non Combat Move - Germans
2 infantry moved from Slovakia Hungary to Eastern Poland
7 armour and 2 mech_infantrys moved from Belarus to Romania
2 tactical_bombers moved from Bessarabia to Romania
31 artilleries and 20 infantry moved from Belarus to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
2 artilleries and 7 infantry moved from Novgorod to Baltic States
1 fighter moved from Albania to Trans-Jordan
1 tactical_bomber moved from Albania to Romania
1 carrier and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 bombers moved from Spain to Southern Italy
1 fighter moved from 112 Sea Zone to Romania
1 cruiser moved from 125 Sea Zone to 113 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
6 aaGuns moved from Southern France to Spain
2 infantry moved from 115 Sea Zone to Baltic States
Place Units - Germans
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern France
3 mech_infantrys placed in France
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
Combat - Russians
Battle in Trans-Jordan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter
retreated to Trans-Jordan
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Syria to Caucasus
1 armour and 5 mech_infantrys moved from Russia to Rostov
1 aaGun, 1 artillery and 4 infantry moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
1 aaGun and 4 infantry moved from Novosibirsk to Vologda
1 aaGun and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
i edited the japanese ftr/tac to the german acc in 95 - once again, tripleA does not do that automatically and i forgot to do so on the german turn. no biggie
won’t let me post through AAA right now so here is the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
8 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
2 carriers, 3 destroyers and 7 submarines moved from 39 Sea Zone to 75 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 39 Sea Zone to Persia
2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Colombia to Venezuela
2 armour and 2 infantry moved from 89 Sea Zone to Venezuela
Combat - Americans
Battle in Venezuela
Americans attack with 2 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Japanese
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 6 infantry moved from Union of South Africa to Mozambique
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
Combat - British
Battle in Mozambique
British attack with 1 artillery and 6 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 7 fighters, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter
British win, taking Trans-Jordan from Japanese with 1 armour, 7 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,6,5
British collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
America is 1 ipc away from making all of the axis powers combined LOL.