like always you pull something unusual out of the hat. I like it! Orders are coming up!
Cow (allies +13) vs. Bold
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both attacks are very tempting… can’t decide
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Attack Persia. Make the board have less units so that it is easier for me to shove my massive income lead at you.
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i think i may have to make both attacks and hope to get hella lucky!
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that did not go as i had hoped… :|
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I thought you would send max power. That could have gone worse. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 80 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
Japanese buy 1 armour and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from 80 Sea Zone to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 3 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Trans-Jordan
Battle in Iraq
Battle in Egypt
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
Japanese win, taking Trans-Jordan from British, taking Iraq from Russians, taking Egypt from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 5 infantry and 7 mech_infantrysNon Combat Move - Japanese
COMMENT: japanese ftr/tac on each european acc in 81
2 fighters moved from Romania to Eastern Persia
2 fighters and 3 tactical_bombers moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from India to Eastern Persia
3 carriers and 2 destroyers moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,5,5,3,4,2,1
Japanese collect 13 PUs (10 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
yes could have gone worse but needed it to go better.
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all three armor missed in spain? awesome :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to BurmaNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 fighters moved from Persia to Iraq
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany -
Scramble orders for west germany. I assume you scramble it is your best odds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 fighters moved from Persia to Iraq
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 fighter
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour
British converts factory_major into different units
Battle in Trans-Jordan
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British winBritish win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
5 fighters and 1 tactical_bomber moved from Trans-Jordan to PersiaPlace Units - British
3 artilleries placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
British undo move 2.
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 37 PUs (3 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
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In case you disagree with the scramble.
:roll 2d6:
^ use this
Rolling 2d6:
(5, 5)^ use this if above didnt work.
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Rolling 1d6:
(4) -
Rolling 1d6:
(5)arty
Rolling 1d6:
(1)fig
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If you are positive you wouldnt scramble vs 1 dd and instead defend against 1 inf 1 arty, you can have west germany.
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I just throw stuff at you, at this point as long as usa and uk throw stuff around it will be fine.
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I need to get a naval base on portugal real soon for usa lol.
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i think i would have taken my chances with the fighter against the inf, art - your destroyers and subs are deadly.
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you would chance your 1 fighter against 2d6 instead of 1d6 haha. I am still curious how you are going to win this game. I do not really see Russia going anywhere or Japan sticking around in the middle east for long.
You kind of set america back into an every other round 36 man drop lol.





