Forgot to Blitz Alexandria so I did it during NCM.
Cow (allies +13) vs. Bold
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OMG America cannot hold spain… like dropping 16 units a round and you kick me out!
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it’s the game of lucky attacks, like i said! :lol:
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hey cow - i see i didn’t move the german fleet as i had planned - would you be willing to allow it to be repositioned prior to J11?
cheers
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That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….
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I was not too sure if you were going for Egypt or Persia.
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The only thing better than 16 units a round going to spain is 20 units a round. I got make it happen.
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@Cow:
That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….
right talking about indian ocean.
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@Cow:
That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….
right talking about indian ocean.
meant to move the german fleet to z81. doubt that would have affected your russian turn at all…
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doesn’t allow any more units to get to egypt either so…
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i’m still not sure if i’m attacking egypt, persian, either, or both! LOL
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Yeah go for it. I agreed to let you. You cannot do both, you have to pick one. I kind of wish I put my russian air on persia now that I think about it.
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both attacks are very tempting… can’t decide
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Attack Persia. Make the board have less units so that it is easier for me to shove my massive income lead at you.
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i think i may have to make both attacks and hope to get hella lucky!
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that did not go as i had hoped… :|
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I thought you would send max power. That could have gone worse. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 80 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
Japanese buy 1 armour and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from 80 Sea Zone to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 3 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Trans-Jordan
Battle in Iraq
Battle in Egypt
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
Japanese win, taking Trans-Jordan from British, taking Iraq from Russians, taking Egypt from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 5 infantry and 7 mech_infantrysNon Combat Move - Japanese
COMMENT: japanese ftr/tac on each european acc in 81
2 fighters moved from Romania to Eastern Persia
2 fighters and 3 tactical_bombers moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from India to Eastern Persia
3 carriers and 2 destroyers moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,5,5,3,4,2,1
Japanese collect 13 PUs (10 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
yes could have gone worse but needed it to go better.
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all three armor missed in spain? awesome :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to BurmaNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total





