@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
OMG America cannot hold spain… like dropping 16 units a round and you kick me out!
it’s the game of lucky attacks, like i said! :lol:
hey cow - i see i didn’t move the german fleet as i had planned - would you be willing to allow it to be repositioned prior to J11?
cheers
That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….
I was not too sure if you were going for Egypt or Persia.
The only thing better than 16 units a round going to spain is 20 units a round. I got make it happen.
@Cow:
That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….
right talking about indian ocean.
@Cow:
That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….
right talking about indian ocean.
meant to move the german fleet to z81. doubt that would have affected your russian turn at all…
doesn’t allow any more units to get to egypt either so…
i’m still not sure if i’m attacking egypt, persian, either, or both! LOL
Yeah go for it. I agreed to let you. You cannot do both, you have to pick one. I kind of wish I put my russian air on persia now that I think about it.
both attacks are very tempting… can’t decide
Attack Persia. Make the board have less units so that it is easier for me to shove my massive income lead at you.
i think i may have to make both attacks and hope to get hella lucky!
that did not go as i had hoped… :|
I thought you would send max power. That could have gone worse. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 80 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
Japanese buy 1 armour and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from 80 Sea Zone to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 3 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to Egypt
Combat - Japanese
Battle in Trans-Jordan
Battle in Iraq
Battle in Egypt
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
Japanese win, taking Trans-Jordan from British, taking Iraq from Russians, taking Egypt from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 5 infantry and 7 mech_infantrys
Non Combat Move - Japanese
COMMENT: japanese ftr/tac on each european acc in 81
2 fighters moved from Romania to Eastern Persia
2 fighters and 3 tactical_bombers moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from India to Eastern Persia
3 carriers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
Place Units - Japanese
1 armour and 2 fighters placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,5,5,3,4,2,1
Japanese collect 13 PUs (10 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
yes could have gone worse but needed it to go better.
all three armor missed in spain? awesome :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Burma
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total