My dice have been awesome!
14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II
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hello juan, i cant open the file in tripleA, when i open PBEM section, the Password title is highlighted in red writing, indicating that i need a password to open the game, this is strange since it has not happened before.
i also tried to open the older files such as japan round 4, but then i also needed the password.
so is there a password to the game or something?
gracias -
nevermind, it worked now , strange.
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no, it didnt work after all, needed password to post
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It usually saves your user and password that you use in the forum in the play by forum block of the page, but sometimes it looses it and you need to enter it again, just write your user and password that you use for the forum and it should work.
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alrigth, ill post after work then
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Test summary from TripleA, engine version: 1.8.0.3, time: 16:19:06
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter, 2 tactical_bombers and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Southeast Mexico to United KingdomCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
1 battleship, 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to India
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Persia to Egypt
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
2 armour and 1 fighter moved from Union of South Africa to Tanganyika Territory
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery and 3 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Shan State
1 artillery and 7 infantry moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 fighters, 1 infantry and 4 tactical_bombers; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 1 armour, 2 fighters, 1 infantry and 4 tactical_bombers
Casualties for British: 6 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Tanganyika Territory to Rhodesia
1 bomber and 1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Rhodesia to Union of South AfricaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,4
British collect 25 PUs (2 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 3 artilleries and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 armour moved from Bessarabia to Bulgaria
1 infantry moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Romania
3 aaGuns moved from Bessarabia to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
3 armour and 3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Iraq
2 bombers moved from Greece to Iraq
1 infantry moved from France to Holland Belgium
3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
4 mech_infantrys moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 infantry and 7 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 fighter
British defend with 1 bomber and 1 fighter
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 bomber and 1 fighter
Battle in Trans-Jordan
Germans attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry; British defend with 1 tactical_bomber
Germans win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
2 bombers moved from Iraq to Greece
1 battleship moved from 91 Sea Zone to 94 Sea Zone
6 infantry moved from Norway to Finland
1 aaGun moved from Novgorod to Archangel
6 armour moved from Novgorod to Baltic States
3 mech_infantrys moved from Novgorod to Baltic States
3 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
10 artilleries moved from Novgorod to Baltic States
10 infantry moved from Novgorod to Baltic StatesPlace Units - Germans
10 artilleries placed in Germany
3 artilleries placed in Novgorod
1 tactical_bomber placed in GreeceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 5 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
13 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Russia to Ukraine
1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
17 infantry moved from Manchuria to AmurCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 3 infantry
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 3 aaGuns and 3 infantry
Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Italians: 3 aaGuns and 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 fighter moved from 56 Sea Zone to South Australia
2 bombers moved from Caroline Islands to South Australia
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from ChineseCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 aaGuns and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 2 aaGuns, 1 artillery and 3 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
1 bomber moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 tactical_bomber moved from Philippines to Western Australia
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 fighters moved from 19 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Yunnan to Kwangtung
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
3 artilleries moved from Shantung to AnhwePlace Units - Japanese
2 carriers placed in 19 Sea Zone
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 fighter moved from 56 Sea Zone to South Australia
2 bombers moved from Caroline Islands to South Australia
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from ChineseCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 aaGuns and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 2 aaGuns, 1 artillery and 3 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
1 bomber moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 tactical_bomber moved from Philippines to Western Australia
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 fighters moved from 19 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Yunnan to Kwangtung
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
3 artilleries moved from Shantung to AnhwePlace Units - Japanese
2 carriers placed in 19 Sea Zone
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 carrier, 2 fighters and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from India to 54 Sea Zone
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 54 Sea Zone to New South Wales
1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 110 Sea Zone to 117 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 armour, 1 bomber and 2 infantry placed in Eastern United States
1 battleship, 1 carrier and 1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour, 1 fighter and 1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from India to Yunnan
7 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
11 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to SzechwanCombat - British
Battle in Normandy Bordeaux
Battle in Yunnan
British attack with 1 artillery, 18 infantry and 2 mech_infantrys
Japanese defend with 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 1 artillery, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Belgian Congo to RhodesiaPlace Units - British
1 factory_minor placed in Iraq
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,5
British collect 29 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Baltic States to Eastern Poland
3 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour moved from 98 Sea Zone to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 armour, 3 artilleries and 3 infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Poland
2 fighters moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Bulgaria to Northern ItalyPlace Units - Italians
2 armour and 1 artillery placed in Egypt
1 artillery and 3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs