@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 6 armour; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Iraq to Trans-Jordan
1 bomber moved from India to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
3 armour moved from Iraq to Trans-Jordan
Combat - British
Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 3 fighters; Italians defend with 2 transports
retreated to 98 Sea Zone
Italians win with 3 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for British: 1 bomber and 2 fighters
Battle in Trans-Jordan
British attack with 5 armour
Italians defend with 1 artillery and 3 infantry
British win, taking Trans-Jordan from Italians with 4 armour remaining. Battle score for attacker is 7
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 3 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from Holland Belgium to United Kingdom
2 fighters and 2 tactical_bombers moved from India to Iraq
3 aaGuns, 2 artilleries and 11 infantry moved from India to West India
Place Units - British
3 armour placed in Iraq
3 armour placed in Persia
Turn Complete - British
British collect 37 PUs; end with 40 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Wow.
Ouch, sorry bout that one lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Alexandria
3 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Alexandria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 armour, 2 artilleries and 3 fighters
British defend with 4 armour
Italians win, taking Trans-Jordan from British with 2 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 4 armour
Casualties for Italians: 1 armour and 2 artilleries
Non Combat Move - Italians
1 fighter moved from Alexandria to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 armour and 1 infantry placed in Egypt
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Ouch, sorry bout that one lol
:-D Hey man, it’s cool. Probability, she is a harsh mistress. She giveth and she taketh away, and none may ask of her doings.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from India to Iraq
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
18 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 2 bombers and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 18 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 18 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers, 4 fighters and 3 tactical_bombers moved from Northwest Persia to Egypt
1 fighter moved from Egypt to Southern Italy
2 bombers moved from Holland Belgium to Southern Italy
3 aaGuns, 9 artilleries, 23 infantry and 3 mech_infantrys moved from Bessarabia to Romania
3 mech_infantrys moved from Slovakia Hungary to Romania
10 artilleries moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from Novgorod to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 artillery placed in France
1 fighter placed in Western Germany
Germans undo move 3.
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
24 artilleries and 41 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
4 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Belarus
4 armour moved from Ukraine to Belarus
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 25 artilleries and 43 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 25 artilleries and 43 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
retreated to Archangel
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Archangel to Russia
4 aaGuns moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 aaGuns and 9 infantry moved from Tambov to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 carriers, 3 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone
3 armour, 2 artilleries, 1 infantry and 16 mech_infantrys moved from Burma to India
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 16 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 tactical_bomber moved from Amur to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Jehol to 19 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from Szechwan to Malaya
1 armour moved from Yunnan to Shensi
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 20 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 infantry, 1 mech_infantry, 9 submarines and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Szechwan to Kwangtung
5 fighters moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
4 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Szechwan to Kwangtung
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Place Units - Japanese
3 carriers placed in 20 Sea Zone
3 infantry placed in Malaya
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 69 PUs (6 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 97 Sea Zone to 94 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
5 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 bombers moved from Caroline Islands to 17 Sea Zone
3 bombers moved from Caroline Islands to 16 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 bombers moved from 17 Sea Zone to Caroline Islands
3 bombers moved from 16 Sea Zone to Wake Island
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Malta
3 armour moved from Iraq to Eastern Persia
3 armour moved from Persia to Eastern Persia
4 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern Persia
Place Units - British
2 transports placed in 110 Sea Zone
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Caucasus
2 fighters moved from Egypt to Iraq
1 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 3 armour and 2 fighters
French defend with 1 fighter; British defend with 1 factory_minor; Russians defend with 2 mech_infantrys
Italians win, taking Iraq from British with 2 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 fighter
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Sumatra
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
2 bombers moved from Egypt to Belarus
2 bombers moved from Southern Italy to Belarus
1 infantry moved from Romania to Bessarabia
3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
18 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Northwest Persia to Iraq
18 armour and 6 mech_infantrys moved from Caucasus to Volgograd
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 4 bombers and 2 infantry
Russians defend with 5 armour
Germans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 5 armour
Battle in Volgograd
Germans attack with 18 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 18 armour and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 artilleries, 22 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Slovakia Hungary to Eastern Poland
3 fighters and 3 tactical_bombers moved from Bessarabia to Eastern Poland
4 bombers moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Normandy Bordeaux to France
4 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Northern Italy to Western Germany
4 fighters moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
4 armour placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Germans undo move 4.
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 aaGuns and 8 infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Ukraine to Bryansk
4 aaGuns, 25 artilleries and 43 infantry moved from Western Ukraine to Bryansk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 8 destroyers; Remaining resources: 0 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 battleships moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shensi to Timguska
Japanese take Timguska from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
3 armour, 2 artilleries and 16 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Malaya to 41 Sea Zone
5 bombers moved from Kwangtung to 39 Sea Zone
2 fighters moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
3 infantry moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 5 bombers
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 2 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 3 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to Buryatia
3 bombers moved from 39 Sea Zone to India
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 34 Sea Zone
6 carriers and 8 submarines moved from 20 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 destroyers placed in 19 Sea Zone
3 destroyers placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Japanese collect 66 PUs (5 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers and 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
6 artilleries, 6 infantry and 6 transports moved from 108 Sea Zone to 110 Sea Zone
7 submarines moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 bombers moved from Wake Island to 34 Sea Zone
3 bombers moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
6 bombers moved from Western United States to Caroline Islands
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 submarine
Americans win with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win, taking 22 Sea Zone from Japanese with 3 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Americans attack with 7 submarines
Italians defend with 1 destroyer
Americans win with 7 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
3 bombers moved from 34 Sea Zone to Caroline Islands
3 bombers moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
6 armour, 1 artillery and 10 infantry moved from Eastern Persia to Persia
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Persia
British attack with 6 armour, 1 artillery and 10 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Persia from Germans with 6 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters moved from Malta to Gibraltar
2 tactical_bombers moved from Malta to Gibraltar
3 aaGuns moved from Eastern Persia to Persia
Place Units - British
3 artilleries placed in United Kingdom
1 carrier and 1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Turn Complete - UK_Pacific