TheWell-KnownSoldier(axis) vs Whackamatt(allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 cruiser
                    Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Libya
                1 artillery and 2 infantry moved from Kenya to Belgian Congo
                2 armour, 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to Java
                1 fighter moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from Queensland to South Australia
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 fighter moved from United Kingdom to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Algeria
                2 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Algeria
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Romania to Greece

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
                    Americans defend with 1 transport
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Gibraltar
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 1 armour
                    Germans win, taking Gibraltar from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Algeria
                    Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 1 fighter and 1 tactical_bomber
                    Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Battle in Greece
                    Germans attack with 3 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
                    Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Neutral_Allies: 1 infantry
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Algeria to 92 Sea Zone
                2 tactical_bombers moved from Algeria to Libya
                2 bombers moved from Algeria to Southern Italy
                1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to Germany
                5 armour and 2 mech_infantrys moved from Holland Belgium to Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 armour and 7 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                Germans undo move 2.
                2 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                6 infantry moved from Yenisey to Timguska
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Novgorod to Karelia
                1 artillery and 5 infantry moved from Bryansk to Western Ukraine

    Place Units - Russians
                2 armour and 1 infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 42 Sea Zone
                1 armour, 3 artilleries and 5 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Java
                3 infantry moved from Hunan to Yunnan
                2 artilleries and 1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Jehol to Kweichow
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Kweichow
                2 tactical_bombers moved from Anhwe to Yunnan
                2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 5 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Java
                    Japanese attack with 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
                    ANZAC defend with 1 aaGun, 3 fighters and 1 infantry; British defend with 4 infantry and 1 tactical_bomber; Americans defend with 2 fighters
                    Japanese win, taking Java from UK_Pacific with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 57
                    Casualties for Japanese: 3 artilleries and 4 infantry
                    Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
                    Casualties for British: 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 2 fighters

    Non Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Caroline Islands to 20 Sea Zone
                1 tactical_bomber moved from Caroline Islands to Japan
                2 fighters moved from Caroline Islands to Manchuria
                3 infantry moved from Jehol to Manchuria
                1 tactical_bomber moved from Kweichow to Manchuria
                1 aaGun moved from Anhwe to Kweichow
                3 infantry moved from Chahar to Hopei
                2 bombers moved from Yunnan to Philippines
                1 fighter and 3 tactical_bombers moved from Yunnan to Anhwe
                2 tactical_bombers moved from Yunnan to French Indo China
                2 carriers moved from 41 Sea Zone to 37 Sea Zone
                5 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone

    Place Units - Japanese
                1 carrier placed in 20 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in French Indo China
                1 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 60 PUs total


  • Btw what is the general and/or your prefered guidelines when it comes to edit’s?

  • 20 18 17 15

    I am forgiving in terms of edits, especially forgotten NCM’s.

    My general rules are:

    1. You post the correction before your opponent takes the next move.  i.e., editing unit placement for the UK is acceptable unless it would have affected what Italy would have done/purchased.
      2)  I don’t allow CM changes (taking of enemy territory with no enemy presence) that feel as if they were dependent upon the results of combat.  (Well, I guess I’ll take this move because they are protected now that I won that other battle…)
    2. I don’t allow purchase edits, as that will always feel like they may have changed based upon combat results.  (I might accept a change for pre-war US before Italy goes, or simple ones like changing the purchase of a NB with an AB as you bought the wrong one.)

  • Sounds like good rules.  :-)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
                1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to Midway

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                4 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 aaGun, 2 fighters and 2 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                1 tactical_bomber moved from Union of South Africa to Belgian Congo
                1 armour moved from Egypt to Belgian Congo
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Alexandria

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 armour, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                    British win, taking Belgian Congo from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Iraq
                    British attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Belgian Congo to Egypt
                1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                British collect 29 PUs (2 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,4,2,1,2,2,6,6,5,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Bulgaria to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour, 1 artillery and 3 infantry moved from Bulgaria to Greece
                1 bomber and 2 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Neutral_Allies defend with 3 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Greece to Romania
                3 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery moved from Libya to Tobruk
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,1
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 7 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 submarines moved from 91 Sea Zone to 106 Sea Zone


  • Submerge sz106?

  • 20 18 17 15

    Nah, he’ll stick around.  why not?


  • American ss miss, one hit from German ss’s, what to lose and submerge if ss remain?

  • 20 18 17 15

    Yeah, lose the DD and submerge.  He got a free roll.  :evil:

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