@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 fighters moved from 39 Sea Zone to 38 Sea Zone
2 bombers moved from Burma to 38 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
Japanese take 35 Sea Zone from Americans
1 armour, 8 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Hunan to Kweichow
1 fighter moved from Japan to 36 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 artilleries and 6 infantry moved from 39 Sea Zone to India
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
4 fighters and 3 tactical_bombers moved from Burma to Kweichow
3 fighters moved from Hunan to Kweichow
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 1 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 7 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 38 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Kwangsi
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
6 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
Place Units - Japanese
1 airfield placed in Kwangsi
3 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,4,6,5,2,1,1,5,6,1,1,5,4,2,4,5,4,5,3
Japanese collect 21 PUs (8 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 fighters moved from United Kingdom to Portugal
4 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
4 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
3 transports moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 21 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 7 artilleries, 10 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 7 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantry
Non Combat Move - Americans
2 fighters moved from Portugal to 91 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Rhodesia to Kenya
4 mech_infantrys moved from Rhodesia to Tanganyika Territory
1 transport moved from 83 Sea Zone to 91 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 artillery and 3 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Iraq
4 aaGuns, 4 artilleries and 24 infantry moved from West India to Eastern Persia
2 fighters moved from 72 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 battleship moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 72 Sea Zone to 78 Sea Zone
1 cruiser moved from 72 Sea Zone to 78 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
British undo move 1.
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
I am so going to get another industrial complex or upgrade it to a major for anzac this is ridiculous.
At least USA does not have to invest that much into the pacific anymore.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belarus to Nenetsia
Italians take Archangel from Russians
Italians take Nenetsia from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 4 mech_infantrys
Italians win, taking Trans-Jordan from British with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for British: 1 armour and 4 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
2 armour moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour and 3 infantry moved from Belarus to Archangel
1 infantry moved from Baltic States to Eastern Poland
1 armour moved from Archangel to Nenetsia
Place Units - Italians
3 infantry placed in Egypt
Italians undo move 1.
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Damn was hoping transjordan would get some hits in return! lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
France does nothing, I am done.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 armour moved from Belarus to Archangel
1 armour moved from Archangel to Smolensk
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 bombers and 1 tactical_bomber moved from Belarus to Smolensk
2 artilleries and 5 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to 76 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from Finland to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Belarus to Novgorod
2 mech_infantrys moved from Poland to Novgorod
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 76 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 5 infantry
4 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Archangel
Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 armour moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 tactical_bomber moved from Smolensk to Eastern Poland
5 armour and 3 mech_infantrys moved from Belarus to Nenetsia
20 artilleries and 9 infantry moved from Belarus to Archangel
Place Units - Germans
3 armour, 4 infantry and 1 mech_infantry placed in Western Germany
3 artilleries placed in France
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Persia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Trans-Jordan from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
3 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 artilleries moved from Smolensk to Russia
4 aaGuns, 16 artilleries and 28 infantry moved from Bryansk to Russia
1 bomber moved from Vologda to Russia
5 infantry moved from Russia to Samara
2 infantry moved from Korea to Amur
5 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 aaGun moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 aaGun and 4 infantry moved from Manchuria to Jehol
Place Units - Russians
3 artilleries and 5 infantry placed in Russia
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
2 bombers moved from Kwangsi to 79 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 41 Sea Zone
3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 39 Sea Zone to 41 Sea Zone
2 cruisers moved from 39 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 3 transports
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 79 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
British win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 2 bombers and 1 destroyer
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from French Indo China to Kwangsi
7 fighters and 7 tactical_bombers moved from Kwangsi to Japan
2 fighters moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 mech_infantry moved from India to Burma
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in India
2 infantry placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
that was one tough ass battleship
hey cow - my destroyer was meant to go to 41 not to 42.
here’s the map. just a misclick trying to rush the noncom - if you dont want to allow it just put it back i guess.
wrong map - here’s the right one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Kwangsi
Chinese attack with 11 infantry
Japanese defend with 1 airfield, 3 fighters and 7 infantry
1 infantry owned by the Chinese retreated to Hunan
Japanese win with 3 fighters and 3 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 4 infantry
Casualties for Chinese: 10 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Kiangsu
Chinese undo move 1.
5 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Anhwe
2 infantry placed in Jehol
1 infantry placed in Manchuria
1 infantry placed in Kiangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
wow - scorching roll on turkey! yowza.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
4 artilleries and 20 infantry moved from Eastern Persia to Afghanistan
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Turkey
British attack with 1 armour, 1 artillery, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 8 infantry
British win, taking Turkey from Germans with 1 armour, 1 artillery, 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour and 8 infantry
Casualties for British: 2 infantry
Battle in Afghanistan
British attack with 4 artilleries and 20 infantry
Japanese defend with 4 infantry and 1 mech_infantry
British win, taking Afghanistan from Japanese with 4 artilleries and 17 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Turkey to Persia
1 aaGun moved from Eastern Persia to Afghanistan
3 aaGuns moved from Eastern Persia to Persia
3 infantry moved from Eastern Persia to Afghanistan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 cruiser moved from 78 Sea Zone to 76 Sea Zone
1 carrier moved from 78 Sea Zone to 72 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Tanganyika Territory to Rhodesia
Place Units - British
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turn Complete - UK_Pacific