Cow (allies +13) vs. Bold

  • TripleA

    The fighters were sent non combat. They would be on Hawaii otherwise.

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • TripleA

    I am silly, I forgot I had russian air in the region, I should have triple attacked the india fleet, was just so excited to attack japan lol.

  • TripleA

    I would still lose india but that would be funny, because all the units loaded on it.

  • TripleA

    Like I said to you earlier, global takes too long, try to rush things and there is just too much to forget. In all my games I am forgetting things here n there. I should not have been able to lose india this game, saw it coming a mile away, but forgot to buy artillery to attack burma instead of letting you get a foothold there.

    Little things like that change a game, but it is okay. USA is finally going to get involved in europe soon. Takes awhile because global is stupid towards usa, like starting with less infantry than germany off the bat is silly… usa drafted men for ww2 lol.

  • '12

    @Cow:

    Was it before the dice were rolled. I started rolling as soon as you posted the first one.

    it’s ok - you rolled later but not much later.  the two ftrs that were there in combat move would have died.  the other three were sent in noncom.

  • '12

    @Cow:

    I am silly, I forgot I had russian air in the region, I should have triple attacked the india fleet, was just so excited to attack japan lol.

    that woulda been very interesting.  this game will be cool.

  • TripleA

    I would have a destroyer then… and sub would be dead instead of submerge and readd to the board.

  • TripleA

    I should have held a carrier back anyway :P

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 fighter and 2 tactical_bombers moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from 81 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                2 bombers moved from Western Germany to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Iraq
                    Germans attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Iraq from Russians with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Iraq to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour and 1 mech_infantry moved from Romania to Belarus
                2 armour, 22 artilleries and 15 infantry moved from Eastern Poland to Belarus
                4 armour and 3 mech_infantrys moved from Poland to Belarus
                1 artillery, 2 infantry and 5 mech_infantrys moved from Denmark to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                2 artilleries and 2 infantry moved from Norway to Finland
                1 fighter moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to Belarus
                1 fighter moved from Iraq to 81 Sea Zone
                1 tactical_bomber moved from Southern Italy to 81 Sea Zone
                3 mech_infantrys moved from Western Germany to Southern Italy
                4 mech_infantrys moved from Western Germany to Northern Italy
                2 artilleries and 3 infantry moved from Germany to Poland
                1 fighter moved from Southern Italy to Anglo Egyptian Sudan
                2 bombers moved from Western Ukraine to Belarus
                3 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in France
                3 mech_infantrys placed in Western Germany
                1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • '12

    hang on - need to specify what acc the german aircraft in z81 are on.

  • '12

    they are on the GERMAN acc.

  • '12

    @Cow:

    I would have a destroyer then… and sub would be dead instead of submerge and readd to the board.

    yeah, holding a carrier back would have been an even better move.  i love that you went for tokyo though.  i will be honest and tell you i didn’t account for the bomber in far east (that was a nice touch).  i had noticed it once, when i realized it was going to take your russian NO, but it didn’t register why you had given up the NO.  good thing i was overly conservative that time.

  • TripleA

    I really wanted japan… rarely get the chance to claim it. I took it once in like hundreds of games lol.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Archangel to Novgorod
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Hopei to Shantung
                1 mech_infantry moved from Chahar to Shantung
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 bomber moved from Persia to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                1 fighter moved from Volgograd to Iraq
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Combat - Russians
                Battle in Shantung
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Iraq
                    Russians attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 artilleries and 3 infantry
                    Russians win, taking Iraq from Germans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia
                2 armour, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                6 artilleries and 3 infantry moved from Russia to Bryansk
                2 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Amur to Korea
                2 aaGuns and 13 infantry moved from Amur to Manchuria
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 artillery moved from Archangel to Smolensk
                1 armour moved from Bryansk to Rostov

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

  • TripleA

    Hehe Russians fighting Germans in the middle east.

  • TripleA

    The Russian NOs are real!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 fighters moved from 39 Sea Zone to 38 Sea Zone
                2 bombers moved from Burma to 38 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 armour, 8 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Japan to 36 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                2 artilleries and 6 infantry moved from 39 Sea Zone to India
                1 fighter moved from French Indo China to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hunan to 20 Sea Zone
                1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 tactical_bomber moved from Burma to 38 Sea Zone
                4 fighters and 3 tactical_bombers moved from Burma to Kweichow
                3 fighters moved from Hunan to Kweichow

    Combat - Japanese
                Battle in Ceylon
                Battle in India
                    Japanese attack with 1 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
                    British defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 13PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 4 infantry
                Battle in Kweichow
                    Japanese attack with 7 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 38 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Kwangsi
                1 aaGun moved from Burma to India
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
                6 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi

    Place Units - Japanese
                1 airfield placed in Kwangsi
                3 infantry placed in French Indo China
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,4,6,5,2,1,1,5,6,1,1,5,4,2,4,5,4,5,3
                Japanese collect 21 PUs (8 lost to blockades); end with 37 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 fighters moved from United Kingdom to Portugal
                4 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Germans
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                3 transports moved from 6 Sea Zone to 8 Sea Zone
                1 battleship moved from 6 Sea Zone to 8 Sea Zone
                3 carriers moved from 6 Sea Zone to 25 Sea Zone
                5 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 submarines moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 21 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Portugal
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 7 artilleries, 10 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 7 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 6 infantry

    Non Combat Move - Americans
                2 fighters moved from Portugal to 91 Sea Zone
                3 artilleries and 3 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States
                3 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

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