Cow (allies +13) vs. Bold

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 7 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Soviet Far East to Japan
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 42 Sea Zone to 38 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans

  • TripleA

    Attacking Japan itself. Need kami / scramble orders.

  • TripleA

    Like I rarely ever get better than 10-20% on Japan…. 28% is really good, I may as well take a crack at it, chance to win the game strait up.

  • '12

    no scramble, 2 kamis to the destroyer, 2 to a cruiser, 2 to the other cruiser

    good luck!

  • '12

    changed my mind - 2 to each acc.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 7 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Soviet Far East to Japan
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 42 Sea Zone to 38 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 2,1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,6
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 fighters, 5 submarines and 3 transports
                    Japanese defend with 1 submarine
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 fighters, 5 submarines and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Japan
                    Americans attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 aaGuns, 1 fighter and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 3 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 fighters moved from Western United States to 6 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to British Guiana
                2 fighters moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                4 artilleries and 2 infantry placed in Eastern United States
                1 infantry placed in Eastern United States
                4 transports placed in 10 Sea Zone
                Americans undo move 3.
                3 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '12

    well, i posted that the kamis were going at the carriers before you rolled.  i think the hits should be applied to the carriers for that reason - but what do you think?

  • '12

    Very nice move by the way, and it almost succeeded.  I didn’t send kami at the accs at first because I just didn’t expect to see them there.  As you can see, there was a good reason not to bring them.  They weren’t needed and they all got nailed, including one getting sunk.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                3 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
                2 fighters moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 bomber moved from United Kingdom to 113 Sea Zone

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    British win, taking 79 Sea Zone from Neutral with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 113 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 cruiser, 1 destroyer and 3 transports
                    Germans win with 1 cruiser and 3 transports remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 bomber

    Non Combat Move - British
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 fighters moved from 79 Sea Zone to 72 Sea Zone
                3 fighters and 1 tactical_bomber moved from 79 Sea Zone to Persia
                4 aaGuns, 4 artilleries and 24 infantry moved from India to West India
                1 aaGun and 2 infantry moved from Kenya to Tanganyika Territory
                2 mech_infantrys moved from Belgian Congo to Rhodesia
                1 infantry moved from Rhodesia to Tanganyika Territory
                3 mech_infantrys moved from Union of South Africa to Rhodesia
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone

    Place Units - British
                1 artillery, 2 infantry and 3 mech_infantrys placed in United Kingdom
                British undo move 1.
                3 mech_infantrys placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,2,2,5,3,6,2
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry

  • '12

    Which means the fighters are lost as well right?

  • '12

    tell ya what - just for the fun of it, we’ll leave that result as is.  would pretty much be game over if you lost an acc and 2 ftrs there.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber moved from Trans-Jordan to 79 Sea Zone
                2 armour moved from Romania to Belarus
                1 infantry moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                4 infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in 79 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber
                Battle in 76 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 destroyer
                    Italians win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Italians attack with 2 armour and 4 infantry
                    ANZAC defend with 1 fighter
                    Italians win, taking Belarus from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                4 infantry moved from Northern Italy to Southern Italy
                3 fighters moved from 76 Sea Zone to Anglo Egyptian Sudan

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Egypt
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • TripleA

    Was it before the dice were rolled. I started rolling as soon as you posted the first one.

  • TripleA

    The fighters were sent non combat. They would be on Hawaii otherwise.

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • TripleA

    I am silly, I forgot I had russian air in the region, I should have triple attacked the india fleet, was just so excited to attack japan lol.

  • TripleA

    I would still lose india but that would be funny, because all the units loaded on it.

  • TripleA

    Like I said to you earlier, global takes too long, try to rush things and there is just too much to forget. In all my games I am forgetting things here n there. I should not have been able to lose india this game, saw it coming a mile away, but forgot to buy artillery to attack burma instead of letting you get a foothold there.

    Little things like that change a game, but it is okay. USA is finally going to get involved in europe soon. Takes awhile because global is stupid towards usa, like starting with less infantry than germany off the bat is silly… usa drafted men for ww2 lol.

  • '12

    @Cow:

    Was it before the dice were rolled. I started rolling as soon as you posted the first one.

    it’s ok - you rolled later but not much later.  the two ftrs that were there in combat move would have died.  the other three were sent in noncom.

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