TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Soviet Far East
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans winJapanese win with 1 submarine remaining, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Morocco from Germans, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in Gibraltar
Non Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs