14L G50 hobo (axis) vs dawgoneit (allies +11)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Shensi
                3 infantry moved from Kansu to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Shensi
                3 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 4 infantry
        Suiyuyan : 2 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 35 / 35
        Japanese : 58 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 29 / 24
        UK_Pacific : 5 / 17
        Italians : 15 / 16
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - British
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from Algeria to 91 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 artillery and 2 infantry moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from Algeria to 91 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 artillery and 2 infantry moved from India to Burma

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 cruiser, 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                        British roll dice for 2 fighters in 91 Sea Zone, round 2 :  1/0 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the Germans lost in 91 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 infantry moved from Persia to Eastern Persia
                1 fighter moved from Trans-Jordan to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                5 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship and 1 cruiser moved from 82 Sea Zone to 71 Sea Zone
                1 battleship moved from 76 Sea Zone to 71 Sea Zone
                2 fighters moved from 91 Sea Zone to Algeria

    Place Units - British
                1 submarine placed in 109 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,6,5
                British collect 24 PUs (6 lost to blockades); end with 24 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery and 2 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 17 infantry
        Belgian Congo : 5 armour, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Kenya : 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Algeria : 2 fighters
        Ethiopia : 1 flag
        109 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 3 infantry
        71 Sea Zone : 2 battleships and 1 cruiser
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 35 / 35
        Japanese : 57 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 30 / 24
        UK_Pacific : 6 / 6
        Italians : 14 / 16
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.944
            Median : 4.000
            Variance : 1.647
            Standard Deviation : 1.283
            Total rolls : 18

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 artillery moved from Alexandria to Tobruk
                1 fighter moved from Alexandria to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 fighter
                    French defend with 1 infantry
                    Italians win, taking Tobruk from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tobruk to Southern Italy
                2 armour moved from Greece to Romania
                1 aaGun moved from Romania to Eastern Poland
                1 aaGun and 4 infantry moved from Yugoslavia to Romania
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 aaGun and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                1 cruiser moved from 82 Sea Zone to 71 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 fighter moved from Algeria to Egypt
                1 infantry moved from Libya to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                1 cruiser moved from 82 Sea Zone to 71 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 fighter moved from Algeria to Egypt
                1 infantry moved from Libya to Tobruk

    Combat - French
                Battle in Tobruk
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                2 bombers moved from Southern Italy to Novgorod
                5 infantry moved from Finland to Karelia
                1 armour and 9 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                11 mech_infantrys moved from Poland to Bessarabia
                9 armour, 9 artilleries, 25 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Belarus

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Germans creates battle in territory 109 Sea Zone
                Battle in Novgorod
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Germans attack with 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 9 armour, 9 artilleries, 25 infantry and 10 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Bessarabia
                3 aaGuns moved from Eastern Poland to Belarus
                2 bombers moved from Novgorod to Vyborg
                1 fighter moved from Alexandria to Southern Italy
                1 artillery moved from France to Western Germany
                2 mech_infantrys moved from Western Germany to Poland
                1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 47 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Siberia to Soviet Far East
                4 infantry moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 fighter
                EDIT: Adding units owned by Russians to Vyborg: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Siberia to Soviet Far East
                4 infantry moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 fighter
                EDIT: Adding units owned by Russians to Vyborg: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Siberia to Soviet Far East
                4 infantry moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Russians creates battle in territory Vyborg
                Russians creates battle in territory 125 Sea Zone
                Battle in Vyborg
                    Russians attack with 1 fighter
                    Germans defend with 2 bombers
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 fighter
                Battle in Korea
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Soviet Far East
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                    Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Amur to Manchuria
                1 infantry moved from Siberia to Amur
                4 aaGuns, 3 armour, 4 artilleries, 1 bomber, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
                2 infantry moved from Tambov to Russia
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Archangel

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,3,4,4
                Russians collect 32 PUs (3 lost to blockades); end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 artillery moved from Shan State to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
                2 artilleries and 6 infantry moved from 38 Sea Zone to Burma
                2 artilleries and 5 infantry moved from Yunnan to Burma
                10 infantry moved from Jehol to Manchuria
                1 armour moved from Chahar to Manchuria
                2 bombers moved from Kwangsi to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Hopei to Shensi
                2 fighters and 2 tactical_bombers moved from Yunnan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Celebes
                Battle in Burma
                    Japanese attack with 5 artilleries, 11 infantry and 1 mech_infantry
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 10 infantry
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 6 infantry
                    Casualties for Russians: 2 aaGuns and 10 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kwangtung to Yunnan
                2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                2 fighters moved from 6 Sea Zone to Caroline Islands
                1 fighter moved from Japan to Caroline Islands
                1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 41 Sea Zone to 34 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Kiangsi to 33 Sea Zone
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                2 bombers moved from Manchuria to Kiangsu
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from Anhwe to Kweichow
                1 aaGun moved from Jehol to Anhwe
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsi to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
                2 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone


  • scramble orders please


  • scramble everything, best defense


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
                3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
                2 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 3 battleships owned by the Americans
                    Japanese win with 2 battleships and 1 fighter remaining. Battle score for attacker is -43
                    Casualties for Japanese: 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
                    Casualties for Americans: 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Kenya to Ethiopia
                3 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Belgian Congo to Ethiopia
                5 armour moved from Belgian Congo to Egypt
                1 bomber moved from Egypt to Ethiopia
                1 fighter moved from Egypt to Alexandria

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