@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Dawgoneit Axis -VS- mrcunego +10 Allies Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
7 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Anhwe
5 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Jehol to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 8 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 8 infantry in Kiangsi, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 8 infantry in Kiangsi, round 3 : 1/8 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 8 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Kwangsi, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 29 PUs;
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from French West Africa to Egypt
2 infantry moved from Alexandria to Tobruk
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
3 infantry placed in Persia
2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 17 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 fighters
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 2 fighters in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo ChinaNon Combat Move - ANZAC
2 fighters moved from Malaya to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 33 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in ScotlandNon Combat Move - Germans
4 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 11 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Novgorod
4 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
4 infantry moved from Norway to Finland
1 artillery and 4 infantry moved from Germany to Poland
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 fighter placed in Western Germany
3 armour placed in Norway
2 artilleries, 5 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 4 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits
Germans roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Jehol to AnhwePlace Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour moved from Eastern Persia to Persia
2 artilleries moved from Eastern Persia to Persia
2 bombers moved from India to Persia
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour moved from Eastern Persia to Persia
2 artilleries moved from Eastern Persia to Persia
2 bombers moved from India to Persia
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Persia
Japanese attack with 6 armour, 2 artilleries and 2 bombers
British defend with 2 armour, 1 factory_minor, 10 infantry and 1 mech_infantry
British win with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Japanese: 6 armour, 2 artilleries and 2 bombers
Casualties for British: 7 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 armour moved from India to West India
2 infantry moved from Burma to Shan StatePlace Units - Japanese
3 armour placed in India
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,3,3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,1,6,5,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,1,5,5,3,2,6,2,1,6,6
Japanese collect 26 PUs (14 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 battleship, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Formosa
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians win, taking Philippines from Japanese, taking Formosa from Japanese with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 fighters and 1 submarineNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Korea to Buryatia
1 armour moved from Jehol to Amur
1 fighter moved from Korea to Yenisey
1 armour moved from Kwangtung to Yunnan
1 bomber moved from Jehol to French Indo ChinaPlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 factory_minor placed in Kwangtung
3 armour placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
6 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kwangsi to Yunnan
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Hopei to Kweichow
8 infantry moved from Kiangsi to HunanPlace Units - Chinese
2 infantry placed in Burma
3 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 bomber and 3 fighters moved from Egypt to 98 Sea ZoneCombat - British
Battle in Scotland
British attack with 6 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 6 infantry in Scotland, round 2 : 0/6 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 6 infantry in Scotland, round 3 : 0/6 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits
British roll dice for 6 infantry in Scotland, round 4 : 3/6 hits
Germans roll dice for 2 infantry in Scotland, round 4 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 36
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 2 transportsNon Combat Move - British
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 carrier placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 3 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
British win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -28
Casualties for British: 2 destroyers
Casualties for Italians: 2 destroyers, 1 fighter and 3 submarines
2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
2 fighters moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Sumatra
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to 41 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 armour and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 32 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern FranceCombat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
1 armour moved from Nenetsia to Evenkiyskiy
9 armour moved from Novgorod to Nenetsia
2 infantry moved from Novgorod to Archangel
4 infantry moved from Finland to Karelia
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 fighters moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from Germany to Poland
3 armour moved from Norway to Karelia
1 transport moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Eastern Poland to BessarabiaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries and 7 infantry placed in Germany
3 infantry placed in France
1 fighter placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs





