Actually, if not too late before I make a decision, can you share the game map. It’s not likely but there is a chance that other moves might amend my decision
TheWell-KnownSoldier(axis) vs Whackamatt(allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to JavaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 117 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium
4 armour and 1 mech_infantry moved from France to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 117 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium
4 armour and 1 mech_infantry moved from France to Holland BelgiumCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
retreated to 97 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Germans attack with 5 armour and 3 mech_infantrys
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 59
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 cruiserNon Combat Move - Germans
2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
2 infantry moved from Norway to 112 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 artillery moved from France to Southern France
1 armour moved from France to Germany
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
2 armour moved from Slovakia Hungary to Romania
1 armour moved from Bulgaria to Romania
1 infantry moved from Romania to BulgariaPlace Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
1 carrier and 1 transport placed in 93 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in Southern France
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to KareliaNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Ukraine
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 destroyer and 1 transport placed in 127 Sea Zone
1 armour placed in Novgorod
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from 35 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from 35 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangsi to HunanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; British defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 transport
Casualties for British: 2 transports
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Hunan
Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to Kwangsi
2 fighters moved from Yunnan to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Malaya to 41 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 41 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 tactical_bombers moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Anhwe
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Jehol
3 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Caroline IslandsPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Queensland to Java
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
1 mech_infantry moved from Western United States to AlaskaPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor and 1 tactical_bomber; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from New Brunswick Nova Scotia to 92 Sea Zone
1 tactical_bomber moved from Malta to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Java to IndiaCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers and 2 transports
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 bomber
Casualties for Italians: 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to AlgeriaPlace Units - British
1 factory_minor placed in Egypt
1 armour and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 34 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,5,4,1,3,3,5,6,3,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 cruiser
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
1 artillery and 2 infantry moved from Kenya to Belgian Congo
2 armour, 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Algeria
2 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Algeria
5 infantry moved from Bulgaria to Greece
3 armour moved from Romania to GreeceCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Americans defend with 1 transport
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour
Germans win, taking Gibraltar from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Algeria
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 1 fighter and 1 tactical_bomber
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to 92 Sea Zone
2 tactical_bombers moved from Algeria to Libya
2 bombers moved from Algeria to Southern Italy
1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
5 armour and 2 mech_infantrys moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
4 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Yenisey to Timguska
2 infantry moved from Caucasus to Rostov
1 armour moved from Novgorod to Karelia
1 artillery and 5 infantry moved from Bryansk to Western UkrainePlace Units - Russians
2 armour and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries and 5 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Java
3 infantry moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Jehol to Kweichow
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Yunnan
2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 3 fighters and 1 infantry; British defend with 4 infantry and 1 tactical_bomber; Americans defend with 2 fighters
Japanese win, taking Java from UK_Pacific with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
Casualties for British: 4 infantry and 1 tactical_bomber
Casualties for Americans: 2 fightersNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
2 fighters moved from Caroline Islands to Manchuria
3 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
1 aaGun moved from Anhwe to Kweichow
3 infantry moved from Chahar to Hopei
2 bombers moved from Yunnan to Philippines
1 fighter and 3 tactical_bombers moved from Yunnan to Anhwe
2 tactical_bombers moved from Yunnan to French Indo China
2 carriers moved from 41 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from Java to 37 Sea ZonePlace Units - Japanese
1 carrier placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs total -
Btw what is the general and/or your prefered guidelines when it comes to edit’s?
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I am forgiving in terms of edits, especially forgotten NCM’s.
My general rules are:
- You post the correction before your opponent takes the next move. i.e., editing unit placement for the UK is acceptable unless it would have affected what Italy would have done/purchased.
2) I don’t allow CM changes (taking of enemy territory with no enemy presence) that feel as if they were dependent upon the results of combat. (Well, I guess I’ll take this move because they are protected now that I won that other battle…) - I don’t allow purchase edits, as that will always feel like they may have changed based upon combat results. (I might accept a change for pre-war US before Italy goes, or simple ones like changing the purchase of a NB with an AB as you bought the wrong one.)
- You post the correction before your opponent takes the next move. i.e., editing unit placement for the UK is acceptable unless it would have affected what Italy would have done/purchased.
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Sounds like good rules. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to MidwayPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs





