The second game of OOB between us. first was an epic battle that went 12 rounds and ended in a VC snipe. The bid goes as follows:
ftrs Malta and Scotland. Subs 106 & 98, DD 91, Mech Burma & Egypt. Art Sudan
Dawgoneit Axis -VS- mrcunego +10 Allies Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Northern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
3 tactical_bombers moved from Denmark to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 91 Sea Zone
4 armour, 8 infantry and 1 mech_infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 4 armour, 8 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 4 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 3 fighters and 4 tactical_bombers
British defend with 1 destroyer; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -28
Casualties for Germans: 2 bombers, 2 destroyers, 3 fighters and 4 tactical_bombers
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 4 submarines
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
5 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
6 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
5 artilleries and 7 infantry moved from Baltic States to Eastern Poland
1 artillery and 6 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 11 infantry moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
1 infantry moved from Finland to Karelia
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
2 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Germany
1 infantry placed in NorwayTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns, 10 artilleries and 3 infantry moved from Smolensk to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 bomber moved from Ukraine to Russia
2 aaGuns and 12 infantry moved from Manchuria to JeholPlace Units - Russians
1 armour and 9 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from West India to Eastern Persia
3 armour moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
2 bombers moved from India to Malaya
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries moved from West India to Eastern Persia
3 armour moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
2 bombers moved from India to Malaya
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to ShantungCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Eastern Persia
Japanese attack with 6 armour and 2 artilleries
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 6 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to India
1 fighter moved from Malaya to French Indo China
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Kiangsu to Kiangsi
1 submarine moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,4,4,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6,4,5,2,4,4,4,3,6,6,5,2,5,6,2,1,2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3,3,4,6,5,6,1,4,3
Japanese collect 36 PUs (15 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in Kwangtung
Battle in French Indo China
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Americans roll dice for 7 fighters and 1 tactical_bomber in French Indo China, round 2 : 5/8 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/5 hits
1 fighter owned by the Americans, 2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking 35 Sea Zone from Japanese, taking Morocco from Italians, taking Kwangtung from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
5 carriers moved from 35 Sea Zone to 20 Sea Zone
6 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 carriers moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to Jehol
1 fighter moved from Korea to 20 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 armour and 2 infantry placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
7 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Anhwe
5 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Jehol to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 8 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 8 infantry in Kiangsi, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 8 infantry in Kiangsi, round 3 : 1/8 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 8 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Kwangsi, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 29 PUs;
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from French West Africa to Egypt
2 infantry moved from Alexandria to Tobruk
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
3 infantry placed in Persia
2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 17 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 fighters
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 2 fighters in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo ChinaNon Combat Move - ANZAC
2 fighters moved from Malaya to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 33 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in ScotlandNon Combat Move - Germans
4 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 11 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Novgorod
4 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
4 infantry moved from Norway to Finland
1 artillery and 4 infantry moved from Germany to Poland
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 fighter placed in Western Germany
3 armour placed in Norway
2 artilleries, 5 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 4 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits
Germans roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Jehol to AnhwePlace Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour moved from Eastern Persia to Persia
2 artilleries moved from Eastern Persia to Persia
2 bombers moved from India to Persia
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour moved from Eastern Persia to Persia
2 artilleries moved from Eastern Persia to Persia
2 bombers moved from India to Persia
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Persia
Japanese attack with 6 armour, 2 artilleries and 2 bombers
British defend with 2 armour, 1 factory_minor, 10 infantry and 1 mech_infantry
British win with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Japanese: 6 armour, 2 artilleries and 2 bombers
Casualties for British: 7 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 armour moved from India to West India
2 infantry moved from Burma to Shan StatePlace Units - Japanese
3 armour placed in India
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,3,3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,1,6,5,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,1,5,5,3,2,6,2,1,6,6
Japanese collect 26 PUs (14 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 battleship, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Formosa
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians win, taking Philippines from Japanese, taking Formosa from Japanese with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 fighters and 1 submarineNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Korea to Buryatia
1 armour moved from Jehol to Amur
1 fighter moved from Korea to Yenisey
1 armour moved from Kwangtung to Yunnan
1 bomber moved from Jehol to French Indo ChinaPlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 factory_minor placed in Kwangtung
3 armour placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
6 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kwangsi to Yunnan
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Hopei to Kweichow
8 infantry moved from Kiangsi to HunanPlace Units - Chinese
2 infantry placed in Burma
3 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 bomber and 3 fighters moved from Egypt to 98 Sea ZoneCombat - British
Battle in Scotland
British attack with 6 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 6 infantry in Scotland, round 2 : 0/6 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 6 infantry in Scotland, round 3 : 0/6 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits
British roll dice for 6 infantry in Scotland, round 4 : 3/6 hits
Germans roll dice for 2 infantry in Scotland, round 4 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 36
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 2 transportsNon Combat Move - British
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 carrier placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone